|
Scenarios 16-20
Scenario
16: In the Darkness
The wounded Dragon ran
into the valley of Allenst. Garett and his army followed
it for one more fatal attack.
|
Win: Defeating the Dragon |
Lose: Death of Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , ,
, , , , , |
|
Now it is time to get busy. Send Mina
and Calais to the left with Guardsmen to tackle the
slimes. Send the rest down to tackle everything else. The
horsemen should have no trouble with the Ants. There is a
chest down there that contains a Dragon Slayer (yay!).
Make sure somebody strong like Sabra or Garett get this
item (it will temporarily replace the item already in
hand). Once you have the Dragon Slayer, gather your
troops around the inner section and attack the
Styracosaurs. When they are gone, hit him with your best
attack magic and then send the one with the Dragon Slayer
out (with full HP), to attack the Dragon. The dragon
should then be weak enough for your lesser commanders to
attack and kill him. Once dead, the Dragon Slayer will
disappear and a soldier will find a slate. It mentions a
Magic Knight named Ganelon. He freed the Evil and covered
the world in darkness. But King Galafron of Elthlead
fought it with the sword Warsong and confined the
darkness into Seneferia. Garett then realizes that the
enemy is in Seneferia, and that the Dragon was protecting
the Slate. He then commands that they all go to
Seneferia, the forbidden land. |
Scenario
17: The Fierce Attack
Seneferia... it had been
the center of the dark battle which almost destroyed the
world. Now, it had become the home of Evil in the
forbidden land.
|
Win: Total Defeat of the enemy |
Lose: Death of Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , ,
,
,
, , ,
|
|
I put in Lance and kept Calais behind on
this one. If you promoted Thorne and Tiberon to Knight
Master, then they can control Archers now. If not, it
will be a bit tougher. Wait a few turns for the Wyverns
to come to you. Wyverns are not a problem if you stock up
on Archers and Monks. This battle is quite easy in fact.
The Wyvers and Gargoyles will die to the Archers. The
only thing left after that is the Styracosaurs and
Gorgosaurs. Send Lance and Sabra up there with 8 Gryphons
to wipe out them once the Wyverns are finished. All in
all, this fight should not last too long. There will be
many deaths, but it won't be too tough. Just watch out
for the Wyvern's magic. |
Scenario
18: Seneferia
Garett and his army
arrived and Seneferia. The found nothing but enormous
ruins, which were a result of a fierce battle that had
taken place there.
|
Win: Defeating the
Enemy's leader - Naxos |
Lose: Death
of Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , ,
,
, , , , |
|
You can either get this battle done
quickly with little experience, or take your time and go
for it. If you want to go quickly, send Lance and Sabra
up past the wall and attack Naxos. But beware, the Golems
are EXTEMEMLY tough. If you plan to defeat the Golems,
take the Evil Axe and Warsong with you. The best bet if
you do this is to wait a turn for the Golem formation to
happen. It will leave a small enough gap so that you can
fit Lance and Sabra inbetween and kill him in a couple of
turns. If you want to go slower, go around the walls,
fighting all you come to (the skeletons are weak to
Mina's Monks. And of course, the Slimes might be easy if
you have Calais and the Guardsmen. Work your way around
the wall and attack Naxos, who is pretty easy (but you
have to get past his Golems). Kill him and the scenerio
ends. You will recieve a Magic Orb and Lance will leave
the party. |
Scenario
19: The Elusive Knight
Garett and his army
uncover an underground passage, which lead to a huge
shrine. It almost looked like a labyrinth...
|
Win: Defeating the Enemy's leader -
Mortimus |
Lose: Death of Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , ,
,
, , , ,
|
|
You can try to do what you did last time
with Naxos if you want a quick victory. Send Sabra down
to Mortimus (after waiting one turn for formation), and
then attack him. Or, take and divide up the troop and go
both ways that it splits off. Meet back in the middle and
slowly work your way into the center where Mortimus is.
Mina's Monks can make quick work of the Skeletons (and so
can Sabra's Gryphons). Mortimus is not too tough, just a
lot like Naxos. Remember to keep your horsemen away from
the Dark Elves, and your Soldiers away from their
Soldiers. After the fight, a soldier will find stairs
leading to the last area. It is time for the final
Battle. |
Scenario
20: The Confinement of Darkness
At the deepest point in
the underground shrine, Garett and his army reached the
Evil. Now Darkness and Light must face for the entire
fate of the world.
|
Win: Defeating Chaos |
Lose: Death of Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , ,
,
,
, , , |
|
This is it, the final battle. You face
off against Ganelon, who was revived by the Darkness.
Hold nothing back. Get 8 of troops for each commander.
This time, Sabra cannot simply fly over to Ganelon and
defeat him. Save your magic. Split off into two groups
and work your way around to Ganelon. The Skeletons should
not be a problem for the Monks. Keep your archers away
from the Skeletons. Get rid of the Living Armor as
quickly as possible. Do not worry about experience, you
just want to get this overwith. Once you have defeated
the Living Armor (all 6 of them) go for Ganelon. Be
careful, he has a fierce Lightning spell which can take
away 5 HP! Take Sabra and Garett and quickly dispose of
him. After he is defeated, he says that the Darkness will
soon be released. Chaos is that Darkness (this is NOT the
Chaos from Final Fantasy). He appears in the throne room
with 8 Elementals. Send in the Archers to defeat the
Elementals. The Archers still may be weaker, but they are
better then letting the Elementals fly all over the
soldiers. Then, at full power, attack Chaos with your
best spells (If you have a Saint, save some MP for
Tornado) , and then send in Sabra or Garett to finish the
job. Sabra with the Warsong was able to kill Chaos in one
turn. After you defeat Chaos, Garett will command Chaos
to vanish forever, but Chaos says that he is a power
created by the world. The world consists of Order and
Chaos. He was created to protect the domain of Chaos from
the intruding Order. Chaos then goes to mention the other
force, Light. Well, I am not going to go any further, so
read it yourself and see the ending. |
|
(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.
|
|