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Save State Hacking



These offsets are specifically for the emulator ZSNES and may not work on other emulators.
Position One
10C21 - Character Modifier
- If you modify only this, your character's moves will not change according to the new person they have become.

10C22 - Vertical Coordinates
- The maximum value for this is 05. If you put anything higher your character will leave the screen.

10C23 - Horizontal Coordinates
- The maximum value of this is 14. If you put anything higher than this your character will leave the screen.

10C29 - Character Movement
- The maximum is FF which will allow your character access to every area of the screen.

10C2C - First Attack Modifier
10C2D - First Attack Range Modifier
10C2E - First Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C2F - First Move Needed Kiai
10C30 - Second Attack Modifier
10C31 - Second Attack Range Modifier
10C32 - Second Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C33 - Second Move Needed Kiai
10C34 - Third Attack Modifier
10C35 - Third Attack Range Modifier
10C36 - Third Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C37 - Third Move Needed Kiai
10C38 - Fourth Attack Modifier
10C39 - Fourth Attack Range Modifier
10C3A - Fourth Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C3B - Fourth Move Needed Kiai
10C3C - First Morph Attack Modifier
10C3D - First Morph Attack Range Modifier
10C3E - First Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C3F - First Morph Move Needed Kiai
10C40 - Second Morph Attack Modifier
10C41 - Second Morph Attack Range Modifier
10C42 - Second Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C43 - Second Morph Move Needed Kiai
10C44 - Third Morph Attack Modifier
10C45 - Third Morph Attack Range Modifier
10C46 - Third Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C47 - Third Morph Move Needed Kiai
10C48 - Fourth Morph Attack Modifier
10C49 - Fourth Morph Attack Range Modifier
10C4A - Fourth Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C4B - Fourth Morph Move Needed Kiai
10C50 - Kills for Level Up
- Set this to 01 to make your next kill a level up. At level 8, set if to FF so that your character will never level up again and cause the game to crash.

10C53 - Current HP
- If you change this and then morph / revert, your statistics will be reset

10C54 - Maximum HP
- If you change this and then morph / revert, your statistics will be reset

10C55 - Kiai
- Anything over FD will loop the Kiai back to either 00 or one. FE loops it to 00 and FF loops it back to 01.

10C58 - Strength
- If you change this and then morph / revert, your statistics will be reset

10C59 - Defense
- If you change this and then morph / revert, your statistics will be reset


Position Two
10C71 - Character Modifier
- If you modify only this, your character's moves will not change according to the new person they have become.

10C72 - Vertical Coordinates
- The maximum value for this is 05. If you put anything higher your character will leave the screen.

10C73 - Horizontal Coordinates
- The maximum value of this is 14. If you put anything higher than this your character will leave the screen.

10C79 - Character Movement
- The maximum is FF which will allow your character access to every area of the screen.

10C7C - First Attack Modifier
10C7D - First Attack Range Modifier
10C7E - First Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C7F - First Move Needed Kiai
10C80 - Second Attack Modifier
10C81 - Second Attack Range Modifier
10C82 - Second Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C83 - Second Move Needed Kiai
10C84 - Third Attack Modifier
10C85 - Third Attack Range Modifier
10C86 - Third Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C87 - Third Move Needed Kiai
10C88 - Fourth Attack Modifier
10C89 - Fourth Attack Range Modifier
10C8A - Fourth Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C8B - Fourth Move Needed Kiai
10C8C - First Morph Attack Modifier
10C8D - First Morph Attack Range Modifier
10C8E - First Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C8F - First Morph Move Needed Kiai
10C90 - Second Morph Attack Modifier
10C91 - Second Morph Attack Range Modifier
10C92 - Second Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C93 - Second Morph Move Needed Kiai
10C94 - Third Morph Attack Modifier
10C95 - Third Morph Attack Range Modifier
10C96 - Third Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C97 - Third Morph Move Needed Kiai
10C98 - Fourth Morph Attack Modifier
10C99 - Fourth Morph Attack Range Modifier
10C9A - Fourth Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10C9B - Fourth Morph Move Needed Kiai
10CA0 - Kills for Level Up
- Set this to 01 to make your next kill a level up. At level 8, set if to FF so that your character will never level up again and cause the game to crash.

10CA3 - Current HP
- If you change this and then morph / revert, your statistics will be reset

10CA4 - Maximum HP
- If you change this and then morph / revert, your statistics will be reset

10CA5 - Kiai
- Anything over FD will loop the Kiai back to either 00 or one. FE loops it to 00 and FF loops it back to 01.

10CA8 - Strength
- If you change this and then morph / revert, your statistics will be reset

10CA9 - Defense
- If you change this and then morph / revert, your statistics will be reset


Position Three
10CC1 - Character Modifier
- If you modify only this, your character's moves will not change according to the new person they have become.

10CC2 - Vertical Coordinates
- The maximum value for this is 05. If you put anything higher your character will leave the screen.

10CC3 - Horizontal Coordinates
- The maximum value of this is 14. If you put anything higher than this your character will leave the screen.

10CC9 - Character Movement
- The maximum is FF which will allow your character access to every area of the screen.

10CCC - First Attack Modifier
10CCD - First Attack Range Modifier
10CCE - First Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10CCF - First Move Needed Kiai
10CD0 - Second Attack Modifier
10CD1 - Second Attack Range Modifier
10CD2 - Second Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10CD3 - Second Move Needed Kiai
10CD4 - Third Attack Modifier
10CD5 - Third Attack Range Modifier
10CD6 - Third Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10CD7 - Third Move Needed Kiai
10CD8 - Fourth Attack Modifier
10CD9 - Fourth Attack Range Modifier
10CDA - Fourth Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10CDB - Fourth Move Needed Kiai
10CDC - First Morph Attack Modifier
10CDD - First Morph Attack Range Modifier
10CDE - First Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10CDF - First Morph Move Needed Kiai
10CE0 - Second Morph Attack Modifier
10CE1 - Second Morph Attack Range Modifier
10CE2 - Second Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10CE3 - Second Morph Move Needed Kiai
10CE4 - Third Morph Attack Modifier
10CE5 - Third Morph Attack Range Modifier
10CE6 - Third Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10CE7 - Third Morph Move Needed Kiai
10CE8 - Fourth Morph Attack Modifier
10CE9 - Fourth Morph Attack Range Modifier
10CEA - Fourth Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10CEB - Fourth Morph Move Needed Kiai
10CF0 - Kills for Level Up
- Set this to 01 to make your next kill a level up. At level 8, set if to FF so that your character will never level up again and cause the game to crash.

10CF3 - Current HP
- If you change this and then morph / revert, your statistics will be reset

10CF4 - Maximum HP
- If you change this and then morph / revert, your statistics will be reset

10CF5 - Kiai
- Anything over FD will loop the Kiai back to either 00 or one. FE loops it to 00 and FF loops it back to 01.

10CF8 - Strength
- If you change this and then morph / revert, your statistics will be reset

10CF9 - Defense
- If you change this and then morph / revert, your statistics will be reset


Position Four
10D11 - Character Modifier
- If you modify only this, your character's moves will not change according to the new person they have become.

10D12 - Vertical Coordinates
- The maximum value for this is 05. If you put anything higher your character will leave the screen.

10D13 - Horizontal Coordinates
- The maximum value of this is 14. If you put anything higher than this your character will leave the screen.

10D19 - Character Movement
- The maximum is FF which will allow your character access to every area of the screen.
10D1C - First Attack Modifier
10D1D - First Attack Range Modifier
10D1E - First Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10D1F - First Move Needed Kiai
10D20 - Second Attack Modifier
10D21 - Second Attack Range Modifier
10D22 - Second Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10D23 - Second Move Needed Kiai
10D24 - Third Attack Modifier
10D25 - Third Attack Range Modifier
10D26 - Third Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10D27 - Third Move Needed Kiai
10D28 - Fourth Attack Modifier
10D29 - Fourth Attack Range Modifier
10D2A - Fourth Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10D2B - Fourth Move Needed Kiai
10D2C - First Morph Attack Modifier
10D2D - First Morph Attack Range Modifier
10D2E - First Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10D2F - First Morph Move Needed Kiai
10D30 - Second Morph Attack Modifier
10D31 - Second Morph Attack Range Modifier
10D32 - Second Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10D33 - Second Morph Move Needed Kiai
10D34 - Third Morph Attack Modifier
10D35 - Third Morph Attack Range Modifier
10D36 - Third Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10D37 - Third Morph Move Needed Kiai
10D38 - Fourth Morph Attack Modifier
10D39 - Fourth Morph Attack Range Modifier
10D3A - Fourth Morph Move Power / Effect
- The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F.

10D3B - Fourth Morph Move Needed Kiai
10D40 - Kills for Level Up
- Set this to 01 to make your next kill a level up. At level 8, set if to FF so that your character will never level up again and cause the game to crash.

10D43 - Current HP
- If you change this and then morph / revert, your statistics will be reset

10D44 - Maximum HP
- If you change this and then morph / revert, your statistics will be reset

10D45 - Kiai
- Anything over FD will loop the Kiai back to either 00 or one. FE loops it to 00 and FF loops it back to 01.

10D48 - Strength
- If you change this and then morph / revert, your statistics will be reset
10D49 - Defense
- If you change this and then morph / revert, your statistics will be reset


Digits
Character Modifier Digits
00 - Tenchi
01 - Aeka
02 - Ryoko
03 - Mihoshi
04 - Ryo-Ohki
05 - Sasami
06 - Katsuhito
07 - Washu
08 - Azaka
09 - Kamidake
0A - Yukinojou
0B - Mizuki

Attack Modifier Digits:
80 - Jyuuji Giri
81 - Kaiten Giri
82 - Bokutou Nage
83 - San en Ren Maigeki
84 - Shougeki Ken
85 - Kenshou Zen
86 - Tenchiken
87 - Kououyokuken
88 - Oshioki
89 - Tairyokyu Zoukyou
8A - Oshidashi
8B - Oshitsubushi
8C - Jyuubakugekiken
8D - Raigekihouden
8E - Kaitenkouden
8F - Chouryuuoku Dan
90 - Light Sword
91 - Plasma Beam
92 - Light Slay
93 - Beam Squall
94 - Plasma Sword
95 - M Rush
96 - Double Slash
97 - Giga Hand
98 - Blaster
99 - Teddy Bomb
9A - B Blaster
9B - Hell Fire
9C - Freeze Beam
9D - Rail Gun
9E - Bingo Launcher
9F - Brave Pal
A0 - Cat Food
A1 - Playtime
A2 - Carrot Field
A3 - Super Carrot Harvest
A4 - Lot of kitties
A5 - Cat Crystal
A6 - Bouncing Kitty
A7 - Ryo-Oh-Ki
A8 - Sasami Fly
A9 - Sasami Shield
AA - Blessing
AB - Tsunami Bless
AC - Milky Sammy
AD - Sammy Blast
AE - Burst Heart
AF - Pretty Sammy
B0 - Nirengeki
B1 - Gorengeki
B2 - Kaijin
B3 - Hishounotenkyaku
B4 - Zanzougeri
B5 - Gekiryokujin
B6 - Tengekikenkyaku
B7 - Tenchihametsukyaku
B8 - Mecha Punch
B9 - Medicine
BA - Cheer
BB - Washu-chan Doll
BC - Needle Attack
BD - Super Medicine
BE - Super Prayer
BF - Washu Party
C0 - Super Squash
C1 - Exploding Light
C2 - Power Drop
C3 - Oshidashi
C4 - Random Heal
C5 - Healing Plus
C6 - Hot Temperature
C7 - Boom Boom
C8 - The End?
C9 - Enmai
CA - Kyokuenmai
CB - Kenmaikyaku
CC - Renenmaimizuki