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Save State Hacking These offsets are specifically for the emulator ZSNES and may not work on other emulators. Position One 10C21 - Character Modifier - If you modify only this, your character's moves will not change according to the new person they have become. 10C22 - Vertical Coordinates - The maximum value for this is 05. If you put anything higher your character will leave the screen. 10C23 - Horizontal Coordinates - The maximum value of this is 14. If you put anything higher than this your character will leave the screen. 10C29 - Character Movement - The maximum is FF which will allow your character access to every area of the screen. 10C2C - First Attack Modifier 10C2D - First Attack Range Modifier 10C2E - First Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C2F - First Move Needed Kiai 10C30 - Second Attack Modifier 10C31 - Second Attack Range Modifier 10C32 - Second Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C33 - Second Move Needed Kiai 10C34 - Third Attack Modifier 10C35 - Third Attack Range Modifier 10C36 - Third Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C37 - Third Move Needed Kiai 10C38 - Fourth Attack Modifier 10C39 - Fourth Attack Range Modifier 10C3A - Fourth Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C3B - Fourth Move Needed Kiai 10C3C - First Morph Attack Modifier 10C3D - First Morph Attack Range Modifier 10C3E - First Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C3F - First Morph Move Needed Kiai 10C40 - Second Morph Attack Modifier 10C41 - Second Morph Attack Range Modifier 10C42 - Second Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C43 - Second Morph Move Needed Kiai 10C44 - Third Morph Attack Modifier 10C45 - Third Morph Attack Range Modifier 10C46 - Third Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C47 - Third Morph Move Needed Kiai 10C48 - Fourth Morph Attack Modifier 10C49 - Fourth Morph Attack Range Modifier 10C4A - Fourth Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C4B - Fourth Morph Move Needed Kiai 10C50 - Kills for Level Up - Set this to 01 to make your next kill a level up. At level 8, set if to FF so that your character will never level up again and cause the game to crash. 10C53 - Current HP - If you change this and then morph / revert, your statistics will be reset 10C54 - Maximum HP - If you change this and then morph / revert, your statistics will be reset 10C55 - Kiai - Anything over FD will loop the Kiai back to either 00 or one. FE loops it to 00 and FF loops it back to 01. 10C58 - Strength - If you change this and then morph / revert, your statistics will be reset 10C59 - Defense - If you change this and then morph / revert, your statistics will be reset Position Two 10C71 - Character Modifier - If you modify only this, your character's moves will not change according to the new person they have become. 10C72 - Vertical Coordinates - The maximum value for this is 05. If you put anything higher your character will leave the screen. 10C73 - Horizontal Coordinates - The maximum value of this is 14. If you put anything higher than this your character will leave the screen. 10C79 - Character Movement - The maximum is FF which will allow your character access to every area of the screen. 10C7C - First Attack Modifier 10C7D - First Attack Range Modifier 10C7E - First Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C7F - First Move Needed Kiai 10C80 - Second Attack Modifier 10C81 - Second Attack Range Modifier 10C82 - Second Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C83 - Second Move Needed Kiai 10C84 - Third Attack Modifier 10C85 - Third Attack Range Modifier 10C86 - Third Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C87 - Third Move Needed Kiai 10C88 - Fourth Attack Modifier 10C89 - Fourth Attack Range Modifier 10C8A - Fourth Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C8B - Fourth Move Needed Kiai 10C8C - First Morph Attack Modifier 10C8D - First Morph Attack Range Modifier 10C8E - First Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C8F - First Morph Move Needed Kiai 10C90 - Second Morph Attack Modifier 10C91 - Second Morph Attack Range Modifier 10C92 - Second Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C93 - Second Morph Move Needed Kiai 10C94 - Third Morph Attack Modifier 10C95 - Third Morph Attack Range Modifier 10C96 - Third Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C97 - Third Morph Move Needed Kiai 10C98 - Fourth Morph Attack Modifier 10C99 - Fourth Morph Attack Range Modifier 10C9A - Fourth Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10C9B - Fourth Morph Move Needed Kiai 10CA0 - Kills for Level Up - Set this to 01 to make your next kill a level up. At level 8, set if to FF so that your character will never level up again and cause the game to crash. 10CA3 - Current HP - If you change this and then morph / revert, your statistics will be reset 10CA4 - Maximum HP - If you change this and then morph / revert, your statistics will be reset 10CA5 - Kiai - Anything over FD will loop the Kiai back to either 00 or one. FE loops it to 00 and FF loops it back to 01. 10CA8 - Strength - If you change this and then morph / revert, your statistics will be reset 10CA9 - Defense - If you change this and then morph / revert, your statistics will be reset Position Three 10CC1 - Character Modifier - If you modify only this, your character's moves will not change according to the new person they have become. 10CC2 - Vertical Coordinates - The maximum value for this is 05. If you put anything higher your character will leave the screen. 10CC3 - Horizontal Coordinates - The maximum value of this is 14. If you put anything higher than this your character will leave the screen. 10CC9 - Character Movement - The maximum is FF which will allow your character access to every area of the screen. 10CCC - First Attack Modifier 10CCD - First Attack Range Modifier 10CCE - First Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10CCF - First Move Needed Kiai 10CD0 - Second Attack Modifier 10CD1 - Second Attack Range Modifier 10CD2 - Second Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10CD3 - Second Move Needed Kiai 10CD4 - Third Attack Modifier 10CD5 - Third Attack Range Modifier 10CD6 - Third Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10CD7 - Third Move Needed Kiai 10CD8 - Fourth Attack Modifier 10CD9 - Fourth Attack Range Modifier 10CDA - Fourth Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10CDB - Fourth Move Needed Kiai 10CDC - First Morph Attack Modifier 10CDD - First Morph Attack Range Modifier 10CDE - First Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10CDF - First Morph Move Needed Kiai 10CE0 - Second Morph Attack Modifier 10CE1 - Second Morph Attack Range Modifier 10CE2 - Second Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10CE3 - Second Morph Move Needed Kiai 10CE4 - Third Morph Attack Modifier 10CE5 - Third Morph Attack Range Modifier 10CE6 - Third Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10CE7 - Third Morph Move Needed Kiai 10CE8 - Fourth Morph Attack Modifier 10CE9 - Fourth Morph Attack Range Modifier 10CEA - Fourth Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10CEB - Fourth Morph Move Needed Kiai 10CF0 - Kills for Level Up - Set this to 01 to make your next kill a level up. At level 8, set if to FF so that your character will never level up again and cause the game to crash. 10CF3 - Current HP - If you change this and then morph / revert, your statistics will be reset 10CF4 - Maximum HP - If you change this and then morph / revert, your statistics will be reset 10CF5 - Kiai - Anything over FD will loop the Kiai back to either 00 or one. FE loops it to 00 and FF loops it back to 01. 10CF8 - Strength - If you change this and then morph / revert, your statistics will be reset 10CF9 - Defense - If you change this and then morph / revert, your statistics will be reset Position Four 10D11 - Character Modifier - If you modify only this, your character's moves will not change according to the new person they have become. 10D12 - Vertical Coordinates - The maximum value for this is 05. If you put anything higher your character will leave the screen. 10D13 - Horizontal Coordinates - The maximum value of this is 14. If you put anything higher than this your character will leave the screen. 10D19 - Character Movement - The maximum is FF which will allow your character access to every area of the screen. 10D1C - First Attack Modifier 10D1D - First Attack Range Modifier 10D1E - First Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10D1F - First Move Needed Kiai 10D20 - Second Attack Modifier 10D21 - Second Attack Range Modifier 10D22 - Second Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10D23 - Second Move Needed Kiai 10D24 - Third Attack Modifier 10D25 - Third Attack Range Modifier 10D26 - Third Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10D27 - Third Move Needed Kiai 10D28 - Fourth Attack Modifier 10D29 - Fourth Attack Range Modifier 10D2A - Fourth Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10D2B - Fourth Move Needed Kiai 10D2C - First Morph Attack Modifier 10D2D - First Morph Attack Range Modifier 10D2E - First Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10D2F - First Morph Move Needed Kiai 10D30 - Second Morph Attack Modifier 10D31 - Second Morph Attack Range Modifier 10D32 - Second Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10D33 - Second Morph Move Needed Kiai 10D34 - Third Morph Attack Modifier 10D35 - Third Morph Attack Range Modifier 10D36 - Third Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10D37 - Third Morph Move Needed Kiai 10D38 - Fourth Morph Attack Modifier 10D39 - Fourth Morph Attack Range Modifier 10D3A - Fourth Morph Move Power / Effect - The highest amount for power you can put is 7F. If you put anything higher than that, the move will become a healing move and it will start the strength over again as if 80 was 00 and FF was 7F. 10D3B - Fourth Morph Move Needed Kiai 10D40 - Kills for Level Up - Set this to 01 to make your next kill a level up. At level 8, set if to FF so that your character will never level up again and cause the game to crash. 10D43 - Current HP - If you change this and then morph / revert, your statistics will be reset 10D44 - Maximum HP - If you change this and then morph / revert, your statistics will be reset 10D45 - Kiai - Anything over FD will loop the Kiai back to either 00 or one. FE loops it to 00 and FF loops it back to 01. 10D48 - Strength - If you change this and then morph / revert, your statistics will be reset 10D49 - Defense - If you change this and then morph / revert, your statistics will be reset Digits Character Modifier Digits 00 - Tenchi 01 - Aeka 02 - Ryoko 03 - Mihoshi 04 - Ryo-Ohki 05 - Sasami 06 - Katsuhito 07 - Washu 08 - Azaka 09 - Kamidake 0A - Yukinojou 0B - Mizuki Attack Modifier Digits: 80 - Jyuuji Giri 81 - Kaiten Giri 82 - Bokutou Nage 83 - San en Ren Maigeki 84 - Shougeki Ken 85 - Kenshou Zen 86 - Tenchiken 87 - Kououyokuken 88 - Oshioki 89 - Tairyokyu Zoukyou 8A - Oshidashi 8B - Oshitsubushi 8C - Jyuubakugekiken 8D - Raigekihouden 8E - Kaitenkouden 8F - Chouryuuoku Dan 90 - Light Sword 91 - Plasma Beam 92 - Light Slay 93 - Beam Squall 94 - Plasma Sword 95 - M Rush 96 - Double Slash 97 - Giga Hand 98 - Blaster 99 - Teddy Bomb 9A - B Blaster 9B - Hell Fire 9C - Freeze Beam 9D - Rail Gun 9E - Bingo Launcher 9F - Brave Pal A0 - Cat Food A1 - Playtime A2 - Carrot Field A3 - Super Carrot Harvest A4 - Lot of kitties A5 - Cat Crystal A6 - Bouncing Kitty A7 - Ryo-Oh-Ki A8 - Sasami Fly A9 - Sasami Shield AA - Blessing AB - Tsunami Bless AC - Milky Sammy AD - Sammy Blast AE - Burst Heart AF - Pretty Sammy B0 - Nirengeki B1 - Gorengeki B2 - Kaijin B3 - Hishounotenkyaku B4 - Zanzougeri B5 - Gekiryokujin B6 - Tengekikenkyaku B7 - Tenchihametsukyaku B8 - Mecha Punch B9 - Medicine BA - Cheer BB - Washu-chan Doll BC - Needle Attack BD - Super Medicine BE - Super Prayer BF - Washu Party C0 - Super Squash C1 - Exploding Light C2 - Power Drop C3 - Oshidashi C4 - Random Heal C5 - Healing Plus C6 - Hot Temperature C7 - Boom Boom C8 - The End? C9 - Enmai CA - Kyokuenmai CB - Kenmaikyaku CC - Renenmaimizuki |