Note: You will always have Rooks in your party, and if you have a live spirit, it too will always be with you. As for
the other two slots, they can be filled by one person, two, or none. Also, for characters other than Rooks, they may
learn spells while you are not with them; I've made a note of when they do so.
Rooks:
The hero of this story. Rooks is the last of his race, a people gifted with
the ability to utilize magical cards and the spirits within them. His parents could also, but within the past years of warring
within the land of Elemen, they have died, leaving Rooks an orphan. He is also a talented fighter and mage, using strong equipment
and being able to cast spirit-summoning spells like no one else can.
Level |
Spell learned |
3 |
Heal 2 |
6 |
Attack Impair |
9 |
Unpetrify |
13 |
Defense Impair |
15 |
Home |
17 |
Restoration of Spirit |
20 |
Heal 3 |
25 |
Confused |
30 |
Ruinous Mission |
35 |
Call Wind Spirit |
36 |
Call Fire Spirit |
37 |
Call Water Spirit |
38 |
Call Earth Spirit |
 
 
Teefa:
We don't know much about Teefa at first, only that she's with Ariel
for some strange reason. More will be revealed later, but for now, all you need to know is that she is a good mage, knowing some
offensive and defensive spells, especially many of the attributes.
Level |
Spell learned |
2 |
Heal 1 |
4 |
Paralyze |
5 |
Flee |
7 |
Attribute 1 |
10 |
Attribute 2 |
(Final chapter) |
Attribute 5, Attribute 9, Attribute 10, Attribute 11, Heal 2, Heal All 2, Attack Impair All |
 
 
Salah:
Quiet, sensible, oh, and she's a princess under protection of Axs. She also
resembles Teefa ...hmm... She's mainly a healer; her spells can get you out of a jam.
Level |
Spell learned |
(First Acq'd) |
Heal 1, Flee, Attribute 3, Attribute 6 |
10 |
Defense Impair All |
13 |
Attribute 4 |
16 |
Heal 2 |
(Last Acq'd) |
Attack Impair All, Offense Impair All, Accuracy Impair All |
33 |
Attribute 8 |
 
 
Axs:
A big bodyguard for Salah (but does he deserve his pay?), Axs knows very little
magic but can attack and defend well.
Level |
Spell learned |
(First Acq'd) |
Offense Impair, Heal 1 |
25 |
Flee |
30 |
Sleep |
 
 
Darwin:
An elf that comes and goes as he pleases. Good attack, good speed, knows
some magic, Darwin is a great help, but remember to pack equipment for him in case he shows up, because without his sword he's
half-useless.
Level |
Spell learned |
(First Acq'd) |
Heal 1, Attribute 2, Sleep, Offense Impair |
19 |
Attribute 5 |
(Last Acq'd) |
Attack Impair All, Defense Impair All, Accuracy Impair, Attribute 7 |
 
 
Ariel:
Apparently a friend of Rooks' family, which is how he gains Rooks' trust.
Ariel's motives are somewhat sly. Can he be trusted? Ariel's a NPC, so don't worry about controlling him.
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