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Hacking
The following table lists the addresses in RAM where key variables
are stored. Edit the contents of these addresses directly to manipulate
the game.
Or, use this information to make Game Genie or PAR codes. Use the ID
numbers given in section 4 to place specific items for C900-C92F.
Unless otherwise specified, enter all values in hexadecimal.
Multi-byte quantities such as money need to be entered in reverse order
(smaller digits first). If you don't understand, search for a guide on
basic hexadecimal
concepts.
If you try to put the game in an impossible state, such as placing a
rod in your potion list, the game is very likely to freeze
up. Use common sense.
Address |
Function |
C01A |
Floor (GG) |
C01C |
Floor (SMS) |
C617 |
Hit of equipped weapon |
C618 |
PW of equipped weapon |
C619 |
Evd of equipped armor |
C61A |
AC of equipped armor |
C620 |
Food, in decimal |
C621-C622 |
Current HP, reverse order |
C623-C624 |
Max HP, reverse order |
C625-C626 |
Exp., reverse order |
C62B-C62D |
Money, reverse order, in decimal |
C62F |
Base PW |
C630 |
Base AC |
C632 |
Paralysis ticks left |
C633 |
Sluggishness status |
C634 |
Poison ticks left |
C635 |
Blindness ticks left |
C636 |
Dizziness ticks left |
C63C |
Food timer |
C63D |
Healing timer |
C63E |
Continues spent |
C900-C907 |
Swords |
C908-C90F |
Armor |
C910-C917 |
Books/Scrolls |
C918-C91F |
Rods |
C920-C927 |
Potions |
C928-C92F |
Rings |
Example: 00C901:0D would put a Blood sword in your second weapon
slot.
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