Enemies
in this area:
Amdusias
(Treno, Disc 3)
Behemoth (Treno, Disc 4)
Carve Spider <Eat: Lv3
Def-less>
Catoblepas
(Treno, Disc 3)
Ghost, Griffin (Treno, Disc 2)
Mandragora <Eat: Limit Glove>
Trick
Sparrow <Eat: Matra Magic> |
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Treno
is
to the southeast. As you approach, it will get
dark. As it always rains in Burmecia, it is always dark in
Treno. If you run across the Friendly Ghost on your way to the
city, give it an ore when it asks for one. It will mention the
Ladybug, and give you a Hi-Potion and 10 AP. |
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I
would
suggest taking a side trip before entering Treno. Pass by
the town, and head east. Go through the forest, curving up to the
right. Be careful with the Mandragoras here, because they are
tough to beat. It might be best to escape from those
battles for
now. Enter a small cave at the back of the area. This is
Quan's Cave - the former home of Vivi's "Grandpa." Go to the back
of the cavern and climb down the rope. You can touch the steaming
pool to restore your HP and MP (making the area outside the cave a nice
place to level up). Open the nearby chest for an Ether, and get the Scorpio Stellazzio at the
bottom edge of the screen. Climb back up and get the Ether at the far right, then
enter the doorway at the back. Climb the ladder to get another Ether, and search the right
wall for a note about Vivi. Walk out onto the overhang, and
examine the clock and the edge of the platform. That's about all
you can do here for now, so it's time to head for Treno. Save
before entering the city, as a lot is going to happen here. |
ATE: Treno Tradition
Dagger encounters a pickpocket. If you press X at the precise
moment that the ! appears over
her head, she will only lose 500 gil. Otherwise, the pickpocket
will make off with 1000 gil.
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When you enter Treno, there
will
be a brief scene, and
then two ATE
choices become available. Choose "Treno Tradition." |
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Throw coins into the fountain
at Steiner's left 13 times to receive the Gemini Stellazzio.
Walk to the left, and choose the ATE "Pursuit" in the next screen. |
ATE: Pursuit
Dagger chases after the pickpocket, but takes the wrong path.
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Go all the way to the left
and get the Mythril Dagger
from the chest
hidden in the corner. You can try the doors to the right of the
chest, but they're locked for the moment. Walk down the stairs
Dagger took to pursue the thief and choose the ATE
"Confusion."
ATE: Confusion
Dagger meets an old man who doesn't seem to be quite all there.
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Walk down toward the bottom
of the screen and you will discover
the card stadium. View the ATE "Unexpected Visitor" here. |
ATE: Unexpected
Visitor
Dagger visits the auction house, and you will see someone there you
should recognize.
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You can talk to the usher for
more information about the
card game, if
you like. Walk right and see the ATE "Ambition."
ATE: Ambition
A girl tutors her brother in resentment of the upper classes, and
Marcus overhears her.
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ATE: Meeting Places
Marcus meets up with Baku in the pub.
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Go right up the stairs, and
then down. This time you should watch
the ATE "Meeting Places."
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Go down the ladder across
from the pub and get the Yeti
Card from the
chest. There is a shopkeeper beside the chest. At the
bottom of the screen, get 1 Gil
from the chest. It may not seem like it's worth it, but remember
that every searched icon contributes to your treasure hunter
ranking. Look behind the shop for the Taurus Stellazzio.
Continue down the main path, and you will be back in the fountain area
at the town entrance. |
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Go back down the stairs by
the fountain and then down the
stairs in the
tower. Go up and through the door on the left. You will
come across the Four-Armed Man in the hall. Speak to him to stop
him, and he will give himself away. He will give Steiner the Power Belt he bought with the
money he stole from Dagger. Continue down the hall and check in
at the synthesis shop. When you are finished here, leave the
building and continue up the path. Enter Queen Stella's house and
give her any Stellazzio you may have. You will be given
progressively more valuable rewards for the Stellazzio you
give
her. See the Side Quests and
Mini-Games section for complete
details. |
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Return
to the area where the confused man was and speak to Mogrich, the
moogle who's playing with a dog. Choose Mognet and read the
letter from Stiltzkin, then save the game. Go right and speak to
the shopkeeper, who has a huge selection of weapons and armor. In
fact, you may need to buy items here to use at the synthesis
shop.
She will also let you fight the monster in the pit below you. If
you want to try this, equip Steiner with the best equipment available,
and equip the Bird Killer ability. Use the HP + 10% ability also,
if you have it. You may want to save again before fighting the
beast, because its Aero attack can wipe you out. Only attempt
this battle at this point if you are very confident. You can look
in the Side Quests and Mini-Games section
for more information about the
pit monsters.
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If you bought items needed to
synthesize new weapons and armor, return
to the synthesis shop and do that now. In the upper hallway of
the Bishop's House, where the synthesis shop is, you can press X at a certain point
and overhear a
conversation taking place in the room below. The people are
discussing the local auction house. When you are finished at the
synthesis shop, the auction house is your next stop. Return to
the platform where you spoke with Mogrich, and continue up
the stairs
at the top. Enter the auction house, and Steiner will realize
that he has found the princess at last. She sees a face in the
balcony that she is convinced she has seen before. |
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Go to the pub, and stop to
read the reward poster at the desk.
Talk to Marcus, and tell him you're ready. After a boat ride, the
party will enter a building to find the Supersoft. Dagger meets
Dr. Tot, her childhood tutor, who promises to bring the Supersoft to
you later, instructing the party to meet him at has home. You can rest
at the pub if you like, but it costs 100 gil. Return to the tower
near the chest that held the Mythril Dagger (to the left of the place
where Dagger was robbed). You will see an interesting scene which
is taking place at the auction house. Go right to the tower and
enter Dr. Tot's home. Go up the stairs, and Marcus will at last
obtain the Supersoft.
Speak to Dr. Tot, and Dagger will have a
flashback. Dr. Tot recalls that he knows a shortcut back to
Alexandria. |
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If you want to see a hidden
ATE, do not follow Dr. Tot, but leave the
tower instead. As soon as you get outside, the ATE will be
available. |
ATE: Crime and
Punishment
Cinna missed the cable car again, and Baku is waiting there to express
his displeasure.
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Go back
inside and follow Dr. Tot into the opening in the floor.
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