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Dark City Treno



Enemies in this area:
Amdusias (Treno, Disc 3)
Behemoth (Treno, Disc 4)
Carve Spider <Eat: Lv3 Def-less>
Catoblepas (Treno, Disc 3)
Ghost, Griffin (Treno, Disc 2)
Mandragora <Eat: Limit Glove>
Trick Sparrow <Eat: Matra Magic>



Treno is to the southeast.  As you approach, it will get dark.  As it always rains in Burmecia, it is always dark in Treno.  If you run across the Friendly Ghost on your way to the city, give it an ore when it asks for one.  It will mention the Ladybug, and give you a Hi-Potion and 10 AP.


I would suggest taking a side trip before entering Treno.  Pass by the town, and head east.  Go through the forest, curving up to the right.  Be careful with the Mandragoras here, because they are tough to beat.  It  might be best to escape from those battles for now.  Enter a small cave at the back of the area.  This is Quan's Cave - the former home of Vivi's "Grandpa."  Go to the back of the cavern and climb down the rope.  You can touch the steaming pool to restore your HP and MP (making the area outside the cave a nice place to level up).  Open the nearby chest for an Ether, and get the Scorpio Stellazzio at the bottom edge of the screen.  Climb back up and get the Ether at the far right, then enter the doorway at the back.  Climb the ladder to get another Ether, and search the right wall for a note about Vivi.  Walk out onto the overhang, and examine the clock and the edge of the platform.  That's about all you can do here for now, so it's time to head for Treno.  Save before entering the city, as a lot is going to happen here.

ATE: Treno Tradition
Dagger encounters a pickpocket.  If you press X at the precise moment that the ! appears over her head, she will only lose 500 gil.  Otherwise, the pickpocket will make off with 1000 gil.

When you enter Treno, there will be a brief scene, and then two ATE choices become available.  Choose "Treno Tradition."
13 Coins in a Fountain Throw coins into the fountain at Steiner's left 13 times to receive the Gemini Stellazzio.  Walk to the left, and choose the ATE "Pursuit" in the next screen.

ATE: Pursuit
Dagger chases after the pickpocket, but takes the wrong path.

Go all the way to the left and get the Mythril Dagger from the chest hidden in the corner.  You can try the doors to the right of the chest, but they're locked for the moment.  Walk down the stairs Dagger took to pursue the thief and choose the ATE "Confusion."

ATE: Confusion
Dagger meets an old man who doesn't seem to be quite all there.

Mythril Dagger
Walk down toward the bottom of the screen  and you will discover the card stadium.  View the ATE "Unexpected Visitor" here.
ATE: Unexpected Visitor
Dagger visits the auction house, and you will see someone there you should recognize.

Card Stadium You can talk to the usher for more information about the card game, if you like.  Walk right and see the ATE "Ambition."

ATE: Ambition
A girl tutors her brother in resentment of the upper classes, and Marcus overhears her.


ATE: Meeting Places
Marcus meets up with Baku in the pub.

Go right up the stairs, and then down.  This time you should watch the ATE "Meeting Places."
Go down the ladder across from the pub and get the Yeti Card from the chest.  There is a shopkeeper beside the chest.  At the bottom of the screen, get 1 Gil from the chest.  It may not seem like it's worth it, but remember that every searched icon contributes to your treasure hunter ranking.  Look behind the shop for the Taurus Stellazzio.  Continue down the main path, and you will be back in the fountain area at the town entrance. Taurus Stellazzio


Queen Stella Go back down the stairs by the fountain and then down the stairs in the tower.  Go up and through the door on the left.  You will come across the Four-Armed Man in the hall.  Speak to him to stop him, and he will give himself away.  He will give Steiner the Power Belt he bought with the money he stole from Dagger.  Continue down the hall and check in at the synthesis shop.  When you are finished here, leave the building and continue up the path.  Enter Queen Stella's house and give her any Stellazzio you may have.  You will be given progressively more valuable rewards for the Stellazzio you give her.  See the Side Quests and Mini-Games section for complete details. 


Return to the area where the confused man was and speak to Mogrich, the moogle who's playing with a dog.  Choose Mognet and read the letter from Stiltzkin, then save the game.  Go right and speak to the shopkeeper, who has a huge selection of weapons and armor.  In fact, you may need to buy items here to use at the synthesis shop.  She will also let you fight the monster in the pit below you.  If you want to try this, equip Steiner with the best equipment available, and equip the Bird Killer ability.  Use the HP + 10% ability also, if you have it.  You may want to save again before fighting the beast, because its Aero attack can wipe you out.  Only attempt this battle at this point if you are very confident.  You can look in the Side Quests and Mini-Games section for more information about the pit monsters.


If you bought items needed to synthesize new weapons and armor, return to the synthesis shop and do that now.  In the upper hallway of the Bishop's House, where the synthesis shop is, you can press X at a certain point and overhear a conversation taking place in the room below.  The people are discussing the local auction house.  When you are finished at the synthesis shop, the auction house is your next stop.  Return to the platform where you spoke with Mogrich, and continue up the stairs at the top.  Enter the auction house, and Steiner will realize that he has found the princess at last.  She sees a face in the balcony that she is convinced she has seen before. Evil plans


Young princess Go to the pub, and stop to read the reward poster at the desk.  Talk to Marcus, and tell him you're ready.  After a boat ride, the party will enter a building to find the Supersoft.  Dagger meets Dr. Tot, her childhood tutor, who promises to bring the Supersoft to you later, instructing the party to meet him at has home. You can rest at the pub if you like, but it costs 100 gil.  Return to the tower near the chest that held the Mythril Dagger (to the left of the place where Dagger was robbed).  You will see an interesting scene which is taking place at the auction house.  Go right to the tower and enter Dr. Tot's home.  Go up the stairs, and Marcus will at last obtain the Supersoft.  Speak to Dr. Tot, and Dagger will have a flashback.  Dr. Tot recalls that he knows a shortcut back to Alexandria.


If you want to see a hidden ATE, do not follow Dr. Tot, but leave the tower instead.  As soon as you get outside, the ATE will be available.
ATE: Crime and Punishment
Cinna missed the cable car again, and Baku is waiting there to express his displeasure.



Go back inside and follow Dr. Tot into the opening in the floor.

 

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