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Enemies in this area:
Abadon <Eat: Twister>
Amdusias <Eat: Lv4 Holy>
Garland (boss)
Kuja (boss)
Malboro <Eat: Bad Breath>
Mover
Shell Dragon <Eat: Earth Shake>
Silver Dragon |
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Zidane
has arrived in Pandemonium. Run up the path
ahead of you. After a brief conversation with Garland, you should
follow him. You will have to do some jumping to follow him as he
goes. He will explain his plans and who Kuja is. Zidane
refuses to help Garland. He starts to rue his own
existence. Vivi and Eiko show up, but he brushes them off and
prevents them from following him. |
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When you get in a battle,
Freya, and then Amarant, will show up to
help. Zidane leaves them behind, and runs across Quina and
Steiner in a battle. He will help them, but then he walks away
from them. In the next room, Zidane gets in another battle.
When at attack knocks him down to 1 HP, he will be healed . . . by
Dagger. After the battle, Steiner and Quina will join Dagger in
convincing Zidane of their bond with him. |
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When
you rejoin the others, you will find that Moorock has followed
Eiko all the way here. He will even let you switch party
members. Form a party and save the game. Walk back to
Garland's Mind Control room and get the Holy Miter from the "throne." |
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Walk back along the path
Zidane originally took.
Continue to the Generator - a room with blue lights. Press the
button next to the doorway to activate the control panel. The
blue lights will flash intermittently in a set pattern. Watch the
pattern and try to note a path that you can follow to get through them
without touching any of them. After the 30-second timer has run
out, press the button again, and make your way through the
lights. You have 30 seconds to get through here and across the
crystal bridge that the control panel extended. If you touch a
light, you will find yourself in a battle, which will eliminate all
hope of your getting out of here within the time limit. If you
don't make it in time, you will have to press the button again and
start over. |
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In
the Control Room, there is a perplexing machine. The floating
piece at the top shows the orientation of an elevator platform in the
next room. You need to run into the next room and try to use the
platform to get to the top. You will have to keep running back
and forth between the platform and the machine, adjusting the setting
and trying again. After several tries, your party will split up
and one group will stay at the machine to make adjustments.
Finally, you can get somewhere. You can switch between groups
with the Select button, as this is in the form of a recurring ATE. |
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ATE:
The
Elevator
You can use your second group to
make adjustments to the elevator setting. |
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Set
the machine to 4, and then ride the platform up a level. Walk
up the path to the top, and change the setting to 3. Use the
right platform to ride up to get the ? gil on the right.
Go back down and walk over to the
left elevator. Change the setting back to 4, and then ride up to
the top. |
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Walk
around to a small teleporter on the right and choose to go
up. Walk left and take the teleporter down to get a Carabini
Mail. Go back up and take the right teleporter down to get
an
Elixir. Now
take the top teleporter up, and then use the next
teleporter to go down a floor. Take the teleporter on the lower
left to go back up a floor. Use the teleporter on the lower right
to go up, and then take the next teleporter to a chest containing
Battle Boots.
Go
back down and take the teleporter on upper right
up, and then the next teleporter up to see Mozme the moogle.
Finally. Give Mozme the letter you're carrying, rest, make
purchases from the Mogshop if you wish, switch party members if you
would like to, and save the game. |
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Before exiting to the right,
make sure you have adequate supplies and
that everyone is using their best equipment. Give all your party
members HP-enhancing and healing abilities, as well as abilities which
prevent status ailments. The moogle will warn you of the danger,
but, when you're ready, tell him you want to go on. |
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In the next room, Garland
demonstrates his damaged
psychological state,
and then sends a Silver Dragon to destroy you. Use strong
eidolons and blue magic, if they are available, and try to steal the
Elixir, Kaiser Knuckles, and Dragon Mail. Twister
works very well
on the dragon, because he is a flying monster. |
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You have to fight Garland
next. Follow the same basic procedure,
and try to steal the Dark Gear,
Ninja Gear, and Battle Boots. After
Garland is defeated, Kuja will make an
appearance. His delusions make Garland seem almost normal.
Kuja is your next boss battle. Once again, strong summons and
blue magic are helpful. He carries a Light Robe, Carabini Mail,
and an Ether.
After you do enough damage, Kuja will trance and
appear to undergo a metamorphosis. He will use Ultima, and knock
everyone flat. |
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Kuja will kick Garland out of
sight, make some disturbing revelations,
and receive some himself. He then goes on a rampage. Your
party has
to get out of here fast. Eiko comes up with the plan to steal the
Invincible, and Zidane decides to rescue the genomes. Take Zidane
and Dagger back to Bran Bal, where they will round everyone
up. |
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With your party and the
genomes aboard, your ship will escape the dying
planet. Back on Gaia, you will discover that your homeworld is
entirely covered with mist. But, on the upside, you have an
awesome new method of transportation...and it doesn't have to land in
grassy areas. |
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End of Disc 3 |
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