|
Enemies
in this area:
Adamantoise <Eat: Earth Shake>
Anemone <Eat: Bad Breath>
Armstrong <Eat: Matra Magic>
Cactuar <Eat: 1,000 Needles>
Catoblepas <Eat: Limit Glove>
Epitaph <Eat: Angel's Snack>
Jabberwock <Eat: Limit Glove> |
|
|
|
|
The first thing you should do
is go
north to Qu's Marsh and catch frogs. When you're finished, go
south and follow the canyon. You will know you're going the right
way when it starts to get darker. Head east, and then follow
another canyon south. When you get to the sea, turn left, and
follow the spiral to the protected location of the
castle. If you're getting frustrated, there are chocobo tracks
here. Riding will make this easier. |
|
|
A
moogle named Mimoza waits outside Oeilvert. Check Mognet, and
you will be asked to deliver a letter to Mooel. Mimoza runs a
very nice Mogshop, so stock up and upgrade your equipment if you
can. Be sure to hang on to at least 1000 gil, though. When
you're through shopping, equip the new items (taking into consideration
that you can't use magic once you go inside), use a tent, and save the
game. Continue down the path to Oeilvert. |
|
|
|
The large doors will open for
you, so enter the fortress. Go
through the doorway on the right. Speak to Stiltzkin and buy the
items he offers for 888 gil. Mooel is here, so deliver the
letter.
Save again if you like, and return to the front hall. Directly
across from the entrance is a Remedy,
and directly above that is a chest containing a Rising Sun. From that
chest, walk left and examine the globe, which will turn red. Get
the Elixir from the
chest behind it. Go back downstairs and through the left
doorway. Get the Diamond
Sword on the lower right, and then continue left. A
holographic image will appear in the middle of the room. Walk
behind the image and pick up the
Shield Armor. Exit this room by the stairs at the bottom. |
|
|
There is nothing you can do
here yet, so go up the stairs. To the
right are Feather Boots.
After you get them, examine the light shining from the floor on the top
left. It is some type of projector. Examine the right one
next. Go back downstairs, and examine the one on the right, then
the one on the left. These give a little information about
unfamiliar airships. Go back upstairs and through the doorway on
the left. Walk across the first arch, and examine another
projector. Continue across the next arch, and you will find
yourself in the room with the globe holograph. Walk through the
blue doors on the left, which will unlock for you. You will be in
a disturbing room with walls full of faces. Here you will learn a
little more about the mysterious Terra. |
|
|
|
|
Return to the front hall, and
go back through the doorway on the
right. You may notice that this room looks different now.
Save the game, and walk around the central area to the right.
Another holographic image will appear. Continue around the room
and get the Gaia Gear
at the back. Now walk up the back stairs and onto the circular
platform. Examine it, and it will carry you to another
room. Equip the Clear Headed ability on your characters.
Have Zidane inspect the strange object here, and Ark will appear.
This is a tough machine. You can steal a Power Vest, Holy Lance,
and Elixir from
him. If Zidane trances, use Grand Lethal against
the boss. After the battle, you will get a Pumice Piece.
Walk up to the contraption and get the Gulug Stone. |
Continue
to A Puzzle of Shadows
|