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Memoria
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Enemies
in this area:
Ash <Eat: Doom>
Behemoth <Eat: Angel's Snack>
Chimera <Eat: Frost>
Iron Man
Kraken (Crystal World) <Eat:
Frost>
Lich (Crystal World) <Eat: Lv5
Death>
Maliris (Crystal World) <Eat:
Mustard Bomb>
Stilva <Eat: Auto-Life>
Tiamat (Crystal World) <Eat:
Twister>
Veteran <Eat: Doom> |
Deathguise
(boss)
Hades (optional boss)
Kraken (boss)
Lich (boss)
Maliris (boss)
Necron (boss)
Nova Dragon (boss)
Tiamat (boss)
Trance Kuja (boss)
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There are swarms of
dragons here, but all of Gaia, it
seems, has taken to the skies to clear your path. |
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Once you get
through, you will have to fight the Nova Dragon.
Use eidolons and strong physical attacks against it. It carries a
Grand Armor, Dragon Wrist, and Remedy. Again, Twister
is great here. Use Grand Lethal if Zidane trances. |
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After the battle,
Zidane will have a private conversation with Garland,
whom none of the others can hear speaking. You will be told that
this place is Memoria, which is created from your memories.
Garland will serve as a narrator at various points throughout
Memoria. Form a party and start up the stairs. After you
enter, there will be an icon which will allow you to return to the
Invincible. There is a strange, glowing save point up the stairs
on the landing. You can also change party members here.
Search along the right wall for a hidden area containing Kain's Lance. |
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The enemies here are
tough and plentiful, so stay on your
toes. Continue down the hall to the Stairs of Time. To the
left on the landing is an icon which, if you search it, reveals
nothing. This is the first of five card master ghosts. When
you find these icons, press the square button to challenge the master
to a game. These card masters carry rare cards, and are not easy
to beat. Stop and play if you like. The other four masters
are on the left side of the second Recollection Field, in the lower
right corner of the Lost Memory field, the second floor of the Time
Warp field, and the right side of the Stairs field. |
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When you're ready,
continue around the circular balcony. Go
through the Recollection area, picking up The Tower from the little
alcove, and start up the Outer Path. You will encounter Maliris,
a chaos guardian that you fought some time ago. He will cast
reflect, so either cast reflect on one of your characters and bounce
spells off that character, or use physical attacks and summons, which
cannot be reflected. Try to steal the Masamune, Ultima Sword, and Genji Armor. He will
execute an attack called Raining Swords before he expires, so keep your
party members in good health. |
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In the next area,
The Past, your party members will
witness the destruction of Alexandria from their memories. (Quina
won't, because she wasn't there at the time.) Walk up on the
platform to get an Angel Flute
on the left, and use the hidden save point on the right. Your
party will continue to see flashbacks throught these areas.
Continue right to an area called Oblivion. Walk through it and
into a second field named Recollection. Continue to the right and
into an area called Time Interval. Search to the left to get the Rune Claws. Equip the
Clear Headed ability on your characters, and equip Ribbons or Protect
Rings on everyone. If you don't have enough, equip a Coronet,
Lamia's Tiara, Robe of Lords, Gauntlets, or Bronze Armor. These
all protect against wind
attacks. |
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Start up the stairs,
and you will enter a battle with Tiamat. He
carries a Grand Helm, Feather Boots, and Blood Sword. Try to use
earth magic when you can. He's another high hit point boss, and
you will have to keep the attack against him going strong. Use
Grand Lethal if Zidane trances, as it can do up to 9999 per
attack. |
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After the battle, go
back and save if you like, and continue up the
stairs to the Ruins. Follow the path to Lost Memory.
Continue to the left and up a strange and awkward path. At the
top, there is a save point which you should definitely use. Equip
status-ailment preventing abilities and Ribbons or Protect Rings.
Black Hoods, Glass Armlets, and Mythril Vests are also helpful here. |
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Walk under the
waterfall into the Birth area. Quina
will try to swim, and then believe that she is drowning, until
Zidane points out that they aren't underwater at all.
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Go right behind the
coral formation and keep walking
around and pressing X until you start a dialogue with an unknown
entity. Persist in spite of the warnings, and you will be
able to fight Hades. (He is an optional boss, but I can't imagine
why anyone would choose not to fight him. Defeating him will get
you access to the best synthesis shop in the game. I hope you got
that Hammer from Queen Stella!) He carries a Robe of Lords, Battle Boots, Running Shoes, and Reflect Ring. After his
defeat, he will congratulate you and ask you to bring him two pumice
pieces. When you do, he will open his synthesis shop to
you. You will need the Hammer to make some of these items.
He will let you synthesize equipment, gems, and ethers. |
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When you're
finished, walk up the stairs into the Ocean
area. As you proceed, you will encounter the Kraken. Use
fire attacks against him, and try to steal the Glutton's Robe, Wizard Rod, and Genji Helmet. Eliminate
the tentacles first, and then cooperate on the main body. If you
have Ribbons or Protect Rings equipped, his water attacks shouldn't be
too much of a problem. |
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Afterwards, continue
up the stairs into the Time Warp. If you
keep going straight past the clock, you can find a hidden save
point. Rest and save the game. Walk through the doorway at
the top into Gaia's Birth. Walk forward, and there will be a
short conversation with
Garland. Climb up the ladder, and search the upper left corner
for a Mace of Zeus.
(Don't use this unless your party is protected against shadow
damage.) |
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Equip the Locomotion
ability on your party members, and either
Auto-Float or equipment that protects against earth attacks.
Climb the next ladder and go through the doors. Walk forward and
the scene will change. You must now fight the Lich, another chaos
guardian. Use Twister on him if Quina is in your party, and have
Vivi bounce magic off a "Reflect"-ed party member if you brought him
along. Try to steal the Black
Robe, Siren's Flute,
and Genji Gloves.
Use Ramuh if you have Dagger with you. After the battle, make use
of the hidden save point on the left. Move forward and step out
into the area named To the Origin. Continue walking through
space, and you will eventually come to a green light. Garland
will have several things to say, and then will depart.
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When you arrive in
the Crystal World, walk up the
glittering path. Your random encounters will be with weaker
versions of the chaos guardians, so keep your characters in good
health. Continue to follow the path until you come to a save
point. Choose the people you want with you at the end.
Equip the best items you have, as well as whichever of these abilities
that you can: Auto-Regen, Restore HP, Auto-Reflect, Auto-Life,
Auto-Haste, and HP + 10% or HP + 20%. |
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Walk forward into
the light. After a scene with Kuja, you will
have to fight Deathguise. Use your most powerful spells and
summons here. Ice magic is good against him. He carries Duel Claws, a Black Belt, and an Elixir. After you
defeat him, go back and save.
You can choose to teleport to the Memoria entrance. If you do,
however, you will have to walk all the way through Memoria to get back
to this point. |
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Return to Kuja, who
you must now fight in his
trance form. Use
Bahamut, Flare, and Flare Sword if they are available. He carries
a Rebirth Ring, White Robe, and Ether. At the end of
the battle, he casts Ultima, wanting to take you out with him. |
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Zidane's
party will find themselves on the
Hill of Despair with 1 HP remaining. After a cutscene, you will
have to form a party. Each of the group not chosen will make a
final comment, and then appear to donate his or her spirit to a party
member who is going to
fight. You are then put in the menu. Equip abilities which
guard against status ailments. |
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It is time to fight
the final boss, Necron. He has only an Elixir to steal. Use
Bahamut on him. He uses Reflect frequently, so use care when
casting spells. Eidolons are a good choice, as they can't be
reflected. Use your restorative items extravagantly, because this
is it
- you won't need them after this. If Amarant is in your party,
let him throw any high level weapons that aren't equipped. In
general, the better the weapon, the greater the damage.
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After his defeat,
your group will be deposited outside the Iifa Tree,
and Cid will effect a daring rescue. Zidane's not quite ready to
go, though. He has something to take care of ... |
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I won't
tell you any more, but the ending that has been so long in
coming is well worth the wait. Congratulations on finishing a
magnificent adventure. |
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