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Lindblum Grand Castle

Enemies in this area:
Festival of the Hunt
Fang
Mu
Trick Sparrow
Zaghnol
Hedgehog Pie <Eat: Pumpkin Head>
Ironite <Eat: Angel's Snack>
Ladybug <Eat: Pumpkin Head>
Serpion <Eat: Mighty Guard>
Vice <Eat: Vanish>


Lindblum 2 Lindblum boasts an indoor airship dock, and this is where you will land.  Dagger has been here before, so she introduces herself and asks to be taken to see Regent Cid.  She is asked for proof of her identity, and she shows them her pendant.  Minister Artania is summoned, and welcomes Dagger, who greets him as "uncle." 

In the hallway, examine the fountain, and then go up the stairs.  Go down the next set of stairs, and then head left to speak to Erin.  You can talk to the soldier on the right, but he will not allow you to pass.  Go up the stairs and through the door in the back.  This hallway leads to the guest room.  Open the chest to the right of the beds for a Glass Armlet.  Go up another level and open the chest on the left for an Ether.  Talk to the moogle, Mogki, and give him a letter.  He also wants you to deliver a letter to Atla.


Save the game, and go back down and follow Artania.  Head down the hall between the guards, and get on the lift.  where the airship dock and main rooms are, and Upper Level, where the royal chamber and conference room are.  You will be taken up to the next floor.  The castle has three levels: Base Level, where the trolleys are, Mid Level, This area is restricted, as the regent lives here.  You can only go there with permission.  The party does not see anyone sitting on the throne, but an oglop jumps on it.  Steiner, who loathes oglops, takes a whack at it.  Everyone then learns that the oglop is Regent Cid.  He has been transformed, and his wife, Hilda, has disappeared. 
Regent Oglop


Old friend Cid offers lunch to the party, but Zidane would prefer to find a meal in town.  He stops in at the pub, and meets up with Freya, an old acquaintance who has been looking for her betrothed, who has been missing for years.  There is some discussion about the upcoming Festival of the Hunt, as well.


Back at the castle, Cid reveals that he asked Tantalus to kidnap Dagger, as he feared for her safety.  Baku is an old friend, so Tantalus was an easy choice. 
Perfect cover


Found out Cid also admits the truth about his current form and his wife's disappearance.  He became interested in a woman other than his wife, and Hilda learned of it.  Retribution was swift and harsh - she turned Cid into an oglop and left with his airship, the Hilda Garde.  He is currently working on a Hilda Garde 2, but finds the mental capabilities of an oglop something less than what is necessary for aviation technology.  He assures the party that the reconstruction of South Gate is already under way.

ATE: "Teach Me, Mogster!" (My first synthesis lesson)
The moogle explains synthesis and synthesis shops.

Zidane wakes up at the inn the next day, which is in the Business District.  Vivi comes in to speak to Zidane.  Lindblum is a busy city, and Vivi is going to explore.  Zidane plans to go to the Tantalus headquarters in the Theater District.  When you regain control, go into the next room of the inn and speak to the moogle, Moodon, who has a letter for Zidane from Ruby.  It appears she is opening a mini-theater in Alexandria.  Save the game, and go downstairs.   Look on the left of the lobby for information about Bobo birds.  Search the front corner of the room for 163 gil, and look at the guest register and notice the name of the person who made a complaint - Lani.  You'll meet this charmer later in the game.



ATE: Small-Town Knight in a Big City
Steiner gets lost, and tries his first gysahl pickle.

Explore before going to the Theater District.  Down the stairs is Hunter's Gate, another Lindblum entrance/exit.  Enter the building across the road.


Word choice
ATE: Vivi's Shopping
Vivi tries to buy a kupo nut, much loved by moogles, but Alice, of the Item Shop, insists on giving it to him.  He inquires about the Festival of the Hunt, and gets the wrong idea about it.




This building is the air cab station.  Examine the right wall to read about the air cab schedule during the festival.  Go back out and continue up into the next area.  This is the shopping area.  Go into the door across the street at the back.  You are in the house of Card Freak Gon.  Examine his bookshelves, then open the two chests for a Hi-Potion and an Echo Screen.  Go back out and up the street to the right.  Enter the building on the right side.  You are in the weapon shop.  Examine the suit of armor at the front of the screen, and buy weapons and armor for your party.  When you're finished here, enter the next shop to the left, which is Alice's Item Shop.  Stock up if you are low on supplies.


Continue up the street to the left to find Torres' Synthesis Shop.  Examine the table at the center left for a pair of Silver Gloves.  Talk to Wayne to synthesize equipment.  There are some great synthesis options, but if you can't do them all, at least get The Ogre, a new weapon for Zidane.  (People who have played Parasite Eve might recognize the names Torres and Wayne.)

Up the street, go to the left of the main area, and enter the church at the back of the area.  Climb the ladder to get the Leather Plate, and look under the tree outside the church for a Tent.
Silver gloves


Bronze Vest Fly to the Industrial District.  Go up the stairs to the square, and search to the left of the terminal stairs for a Leather Wrist.  Go up the stairs at the back of the area to reach Industrial Way.  Outside the pub you can find a Bronze Vest.  Enter the building at the back and go upstairs to get a Mimic Card and a Steepled Hat.

Head back to the terminal, and fly to the Theater District.  Exit the air cab terminal. 

ATE: Steam Engine
Steiner is lost again.  He sees the Hilda Garde 2 in dock, and learns that it is steam-powered, requiring no mist.

Look in the front right corner for 127 gil, then go down the stairs at the front left.  The Tantalus Hideout is on the left. Tantalus Hideout

ATE: What Can I Do?
Dagger is frustrated, because she is confined to her room for security reasons.

Zidane encounters a couple of kids in the hideout, and they ask about the princess.  There is a chest in the right rear corner containing 68 gil, and one on the raised platform which holds 97 gil.  Finally, a chest in the front right corner yields 282 gil.  Search on the bed at the left for the Mini-Burmecia.  Go back outside.

ATE: Baku and His Crew
They escaped the evil forest, and are talking about how to save Blank without restoring the Evil Forest.

Moogle Man Run downstairs at the front of the screen.  Read the posters on the buildings and talk to the fan club members.  Lowell comes out, then runs back inside the theater.  A man comes out dressed in a moogle suit - follow him.  Go back to the square and eneter the house across from the terminal.  Get the Ore from the chest and the Moogle Suit from behind the chair.  Talk to Michael, and then to Lowell, who was, of course, the man in the moogle suit.  He will give you an autograph.  Go to the terminal and return to the castle.


Go to the guest room.  Dagger isn't there, but Steiner is.  He accuses Zidane of taking the princess, and then runs to look for her.  Save the game, and then return to the area with the fountain.  Zidane hears Dagger's voice coming from somewhere above.  The guard won't let you use the lift, so Zidane determines to disguise himself as a guard to get by him.  Return to the hall outside the guest room, and go down the stairs.  Speak to the sleeping soldier on the left.  Zidane will lure him into the guest room, beat him up, and take his clothes. Layers of harmony


Dagger's song You can now access the lift, so take it up to the next floor.  Zidane will change back to his regular clothes, so steer clear of the guards.  Take the stairs on the left to the machine room.  Again, run up the stairs on the left to reach the top of the tower.  There are more stairs between Zidane and Dagger, who is at the very top, singing the song Zidane remembers hearing her sing in Dali.  After a conversation, they go to look out the nearby telescope.  Move the directional buttons to change the view.  In six places, a ! will appear.  Press X to see each location's name and mark it on the map.  After you have done so, Dagger will take a turn on the telescope, thinking hard all the while.  Another conversation will follow, and Zidane will put his foot firmly in his mouth.  Dagger says some very strange things, but Zidane doesn't seem to be suspicious.


Through the telescope Wrong girl


You will discover that some of the beasts for the festival have gotten loose too early.  Everyone will gather in the guest room, and the dangerous nature of the festival is revealed, as well as the fact that Zidane signed poor Vivi up for the competition.  The rules of the hunt are explained, and the participating characters decide what prizes they want if they should win.  Zidane prefers cash (5000 gil), Freya wants an add-on (Coral Ring), and Vivi wishes for a card (Theater Ship).  In addition, the winner will receive the Master Hunter award.  Zidane will begin the hunt in the Theater District, Freya in the Industrial District, and Vivi in the Business District.  Who you want to win the competition should determine how you play it.  In my opinion, the Coral Ring is easily the best prize, but it is a matter of personal preference.  In any case, make sure Zidane has The Ogre equipped before beginning. Zaghnol on the loose


The beasts give a variable number of points when defeated, but, in general, Mus are worth the least, Trick Sparrows just a little more, and Fangs the most of the three common enemies.  The Zaghnol, of course, is worth the most, and there is only one Zaghnol in the festival.  You will fight as Zidane.  If you want Zidane to win the gil, follow this path:


Is that the same Lani? Theater District:  Fight the Mu attacking the man, then wait for the Trick Sparrow over near the stairs.  Go downstairs and wait for the Fang by the theater entrance.  Go to the air cab terminal and fly to the Industrial District.

Industrial District:  Fight the Fang chasing the cat around the statue.  Take out the Mu on the stairs, and then start through the pub doorway to run into another Mu.  There is yet another Mu at the top of the area.  Return to the air cab terminal and head for the Business District.


Business District:  Defeat the Trick Sparrow by the Inn, and the Mu which jumps from the right.  There is another Fang across from the pickle stand.  Head right , and you will find two children being frightened by the Zaghnol.  Before the battle with the toughest beast begins, Freya will jump in to help.  The Zaghnol will not be available until about 4 1/2 minutes are left on the clock, but you will want to leave as much time to fight it as you can.  Have Zidane steal (Needle Fork and Mythril Gloves), and have Freya use powerful attacks.  After stealing both items, you can let Freya be defeated, and finish off the Zaghnol with Zidane.  He should win the competition. Fighting the Zaghnol


Receiving Coral Ring If you want Freya to win the Coral Ring, leave a few of the monsters mentioned above out of Zidane's itinerary, and let Zidane be defeated after stealing the items from the the Zaghnol, rather than Freya.  Freya should win if you use this strategy.

To get Vivi's Theater Ship card, follow the same strategy as Freya's, but let both Freya and Zidane be defeated by the Zaghnol.  If you are running out of time, you can have them attack themselves or each other to end the battle with the Zaghnol.


After the festival is over, the group will gather in the throne room.  Cid will present the Master Hunter award and the chosen prize to the victor.  A wounded Burmecian soldier crawls in, begging assistance for Burmecia, which has been attacked.  He then dies.  Cid decides to send reinforcements, even though he is short of men due to the festival, and to the close eye he is keeping on Alexandria.  Freya plans to leave for Burmecia immediately, and Zidane and Vivi quickly volunteer to accompany her.  Dagger wants to go, but no one agrees.  While Cid is having Dragon's Gate opened for them to leave, a meal is served.  Everyone but Steiner and Dagger fall asleep as soon as they taste the food.  Now we know why Dagger wanted the sleeping weed.  She convinces Steiner to accompany her, and they leave.


The rest of the party awaken, and realize what has happened.  Ride the lift to the Base Level.  Take the trolley on the right side to Serpent's Gate.  Search at the back near the left lamp post to find a Wyerd Card.  Get back on the trolley and ride to Dragon's Gate.  Speak to the merchant on the left and purchase a good supply of potions, phoenix downs, and status-removing medicines.  You will soon need them.  Speak to Moonte and read the letter from Stiltzkin, then save the game.  Speak to the soldier, and leave through the door next to him.  You will find yourself on the Eunorus Plains.  Head north to the Lachenta Wetlands, where you will find a marsh. Go through the grotto



Continue to Qu's Marsh