|
Enemies
in this area:
Festival
of the Hunt
Fang
Mu
Trick Sparrow
Zaghnol
|
Hedgehog Pie <Eat: Pumpkin Head>
Ironite <Eat:
Angel's Snack>
Ladybug <Eat:
Pumpkin Head>
Serpion <Eat: Mighty Guard>
Vice <Eat:
Vanish>
|
|
|
|
Lindblum boasts an indoor
airship dock, and this is where
you will land. Dagger has been here before, so she introduces
herself and asks to be taken to see Regent Cid. She is asked for
proof of her identity, and she shows them her pendant. Minister
Artania is summoned, and welcomes Dagger, who greets him as
"uncle."
In the hallway, examine the fountain, and then go up the stairs.
Go down the next set of stairs, and then head left to speak to
Erin. You can talk to the soldier on the right, but he will not
allow you to pass. Go up the stairs and through the door in the
back. This hallway leads to the guest room. Open the chest
to the right of the beds for a Glass
Armlet. Go up another level and open the chest on the left
for an Ether.
Talk to the moogle, Mogki, and give him a letter. He also wants
you to deliver a letter to Atla. |
|
|
Save the game, and go back
down
and follow Artania.
Head down the hall between the guards, and get on the lift. where
the airship dock
and main rooms are, and Upper Level, where the royal chamber and
conference room are. You
will be taken up to the next floor. The castle has three levels:
Base Level, where the trolleys are, Mid Level, This area is restricted,
as the regent lives
here. You can only go there with permission. The party does
not see anyone sitting on the throne, but an oglop jumps
on it. Steiner, who loathes oglops, takes a whack at it.
Everyone then learns that the oglop is Regent Cid. He has been
transformed, and
his wife, Hilda, has disappeared.
|
|
|
|
|
Cid offers lunch to the
party,
but Zidane would prefer to find a meal in town. He stops in at
the pub, and meets up with Freya, an old acquaintance who has been
looking for her betrothed, who has been missing for years. There
is some discussion about the upcoming Festival of the Hunt, as well. |
|
|
Back at the castle, Cid
reveals
that he asked Tantalus to
kidnap Dagger, as he feared for her safety. Baku is an old
friend, so Tantalus was an easy choice.
|
|
|
|
|
Cid also admits the truth
about his current form and his wife's disappearance. He became
interested in a woman other than his wife, and Hilda learned of
it. Retribution was swift and harsh - she turned Cid into an
oglop and left with his airship, the Hilda Garde. He is currently
working on a Hilda Garde 2, but finds the mental capabilities of an
oglop something less than what is necessary for aviation
technology. He assures the party that the reconstruction of South
Gate is already under way. |
ATE:
"Teach Me, Mogster!" (My first synthesis lesson)
The moogle explains synthesis and synthesis shops. |
|
Zidane
wakes up at the inn the next day, which is in the Business
District. Vivi comes in to speak to Zidane. Lindblum is a
busy city, and Vivi is going to explore. Zidane plans to go to
the
Tantalus headquarters in the Theater District. When you regain
control, go into the next room of the inn and speak to the moogle,
Moodon, who has a letter for Zidane from Ruby. It appears she is
opening a mini-theater in Alexandria. Save the game, and go
downstairs.
Look on the left of the lobby for information about Bobo birds.
Search the front corner of the room for 163 gil, and look at the
guest register and notice the name of the person who made a complaint -
Lani. You'll meet this charmer later in the game.
|
|
|
ATE:
Small-Town Knight in a Big City
Steiner gets lost, and tries his first gysahl pickle. |
|
Explore before going to the
Theater District. Down the stairs is
Hunter's Gate, another Lindblum entrance/exit. Enter the building
across the road. |
|
|
|
ATE:
Vivi's Shopping
Vivi tries to buy a kupo nut, much loved by moogles,
but
Alice, of the Item Shop, insists on giving it to him. He inquires
about the Festival of the Hunt, and gets the wrong idea about it. |
|
|
|
This
building is the air cab station. Examine the right wall to
read about the air cab schedule during the festival. Go back out
and continue up into the next area. This is the shopping
area. Go into the door across the street at the back. You
are in the house of Card Freak Gon. Examine his bookshelves,
then open the two chests for a Hi-Potion
and an Echo Screen.
Go back out and up the street to the right. Enter the building on
the right side. You are in the weapon shop. Examine the
suit of armor at the front of the screen, and buy weapons and armor for
your party. When you're finished here, enter the next shop to the
left, which is Alice's Item Shop. Stock up if you are low on
supplies.
|
|
|
Continue up the street to the
left to find Torres' Synthesis
Shop. Examine the table at the center left for a pair of Silver Gloves. Talk to
Wayne to synthesize equipment. There are some great synthesis
options, but if you can't do them all, at least get The Ogre, a new
weapon for Zidane. (People who have played Parasite Eve might
recognize the names Torres and Wayne.)
Up the street, go to the left of the main area, and enter the church at
the back of the area. Climb the ladder to get the Leather Plate, and look under
the tree outside the church for a Tent.
|
|
|
|
|
Fly to the Industrial
District. Go up the stairs to
the square, and search to the left of the terminal stairs for a Leather Wrist. Go up
the stairs at the back of the area to reach Industrial Way.
Outside the pub you can find a Bronze
Vest. Enter the building at the back and go upstairs to
get a Mimic Card and a
Steepled Hat.
Head back to the terminal, and fly to the Theater District. Exit
the air cab terminal. |
ATE:
Steam
Engine
Steiner is lost again. He sees the Hilda Garde
2 in
dock, and learns that it is steam-powered, requiring no mist.
|
|
Look in the front right
corner
for 127 gil, then go
down the
stairs at the front left. The Tantalus Hideout is on the left. |
|
ATE:
What
Can I Do?
Dagger is frustrated, because she is confined to her
room
for security reasons. |
|
Zidane
encounters a couple of kids in the hideout, and they ask
about the princess. There is a chest in the right rear corner
containing 68 gil, and
one on the raised platform which holds 97 gil.
Finally, a
chest in the front right corner yields 282 gil. Search on the
bed at the left for the Mini-Burmecia.
Go back outside.
|
ATE:
Baku
and His Crew
They escaped the evil forest, and are talking about
how to
save Blank without restoring the Evil Forest.
|
|
|
Run downstairs at the front
of
the screen. Read the posters on
the buildings and talk to the fan club members. Lowell comes out,
then runs back inside the theater. A man comes out dressed in a
moogle suit - follow him. Go back to the square and eneter the
house across from the terminal. Get the Ore from the chest and
the Moogle Suit from
behind the chair. Talk to Michael, and then
to Lowell, who was, of course, the man in the moogle suit. He
will give you an autograph. Go to the terminal and return to the
castle. |
|
|
Go to the guest room.
Dagger isn't there, but
Steiner is. He accuses Zidane of taking the princess, and then
runs to look for her. Save the game, and then return to the area
with the fountain. Zidane hears Dagger's voice coming from
somewhere above. The guard won't let you use the lift, so Zidane
determines to disguise himself as a guard to get by him. Return
to the hall outside the guest room, and go down the stairs. Speak
to the sleeping soldier on the left. Zidane will lure him into
the guest room, beat him up, and take his clothes. |
|
|
|
|
You can now access the lift,
so
take it up to the next floor.
Zidane will change back to his regular clothes, so steer clear of the
guards. Take the stairs on the left to the machine room.
Again, run up the stairs on the left to reach the top of the
tower. There are more stairs between Zidane and Dagger, who is at
the very top, singing the song Zidane remembers hearing her sing in
Dali. After a conversation, they go to look out the nearby
telescope. Move the directional buttons to change the view.
In six places, a ! will
appear. Press X
to see each
location's name and mark it on the map. After you have done so,
Dagger will take a turn on the telescope, thinking hard all the
while. Another conversation will follow, and Zidane will put his
foot firmly in his mouth. Dagger says some very strange things,
but Zidane doesn't seem to be suspicious. |
|
|
|
|
|
|
You will discover that some
of the beasts for the festival have gotten
loose too early. Everyone will gather in the guest room, and the
dangerous nature of the festival is revealed, as well as the fact that
Zidane signed poor Vivi up for the competition. The rules of the
hunt are explained, and the participating characters decide what prizes
they want if they should win. Zidane prefers cash (5000 gil),
Freya wants an add-on (Coral Ring), and Vivi wishes for a card (Theater
Ship). In addition, the winner will receive the Master Hunter
award. Zidane will begin the hunt in the Theater District, Freya
in the Industrial District, and Vivi in the Business District.
Who you want to win the competition should determine how you play
it. In my opinion, the Coral Ring is easily the best prize, but
it is a matter of personal preference. In any case, make sure
Zidane has The Ogre equipped before beginning. |
|
|
|
The
beasts give a variable number of points when defeated, but, in
general, Mus are worth the least, Trick Sparrows just a little more,
and Fangs the most of the three common enemies. The Zaghnol, of
course, is worth the most, and there is only one Zaghnol in the
festival. You will fight as Zidane. If you want Zidane to
win the gil,
follow this path: |
|
|
|
Theater District:
Fight
the Mu attacking the man, then wait for the Trick Sparrow over near the
stairs. Go downstairs and wait for the Fang by the theater
entrance. Go to the air cab terminal and fly to the Industrial
District.
Industrial District:
Fight the Fang chasing the cat around the statue. Take out the Mu
on the stairs, and then start through the pub doorway to run into
another Mu. There is yet another Mu at the top of the area.
Return to the air cab terminal and head for the Business District. |
|
|
Business District:
Defeat the Trick Sparrow by the Inn, and the Mu which jumps from the
right. There is another Fang across from the pickle stand.
Head right , and you will find two children being frightened by the
Zaghnol. Before the battle with the toughest beast begins, Freya
will jump in to help. The Zaghnol will not be available until
about 4 1/2 minutes are left on the clock, but you will want to leave
as much time to fight it as you can. Have Zidane steal (Needle
Fork and Mythril Gloves),
and have Freya use powerful attacks.
After stealing both items, you can let Freya be defeated, and finish
off the Zaghnol with Zidane. He should win the competition. |
|
|
|
|
If you want Freya to win the
Coral Ring, leave a few of the monsters
mentioned above out of Zidane's itinerary, and let Zidane be defeated
after stealing the items from the the Zaghnol, rather than Freya.
Freya should win if you use this strategy.
To get Vivi's Theater Ship card, follow the same strategy
as Freya's,
but let both Freya and Zidane be defeated by the Zaghnol. If you
are running out of time, you can have them attack themselves or each
other to
end the battle with the Zaghnol. |
|
|
After
the festival is over, the group will gather in the throne
room.
Cid will present the Master Hunter award and the chosen prize to the
victor. A wounded Burmecian soldier crawls in, begging assistance
for Burmecia, which has been attacked. He then dies. Cid
decides to send reinforcements, even though he is short of men due to
the festival, and to the close eye he is keeping on Alexandria.
Freya plans to leave for Burmecia immediately, and Zidane and Vivi
quickly volunteer to accompany her. Dagger wants to go, but no
one agrees. While Cid is having Dragon's Gate opened for them to
leave, a meal is served. Everyone but Steiner and Dagger fall
asleep as soon as they taste the food. Now we know why Dagger
wanted the sleeping weed. She convinces Steiner to accompany her,
and they leave.
|
|
|
The rest of the party awaken,
and realize what has happened. Ride
the lift to the Base Level. Take the trolley on the right side to
Serpent's Gate. Search at the back near the left lamp post to
find a Wyerd Card.
Get back on the trolley and ride to Dragon's Gate. Speak to the
merchant on the left and purchase a good supply of potions, phoenix
downs, and status-removing medicines. You will soon need
them. Speak to Moonte and read the letter from Stiltzkin, then
save the game. Speak to the soldier, and leave through the door
next to him. You will find yourself on the Eunorus Plains.
Head north to the Lachenta Wetlands, where you will find a marsh. |
|
|