|
![Ice Cavern](http://www.rpgclassics.com/shrines/psx/ffix/Pics/Image566.jpg)
Enemies
in this area:
Black
Waltz No. 1 (boss)
Cave Imp
Fang
Flan
Goblin <Eat: Goblin Punch>
Mu <Eat: Limit Glove>
Python <Eat: Pumpkin Head>
Sealion
(boss)
Wyerd |
|
|
|
![North Gate](http://www.rpgclassics.com/shrines/psx/ffix/Pics/Image560.jpg) |
You are heading for the Ice
Cavern, but take a side trip
first.
Call the moogle, Moguo, and save the game. (There is no Mognet
option while on the world map.) Go northwest of the Ice Cavern,
which is just to the southwest of the Evil Forest, and you will find
yourself on the Melda Plains. Enter at the ?, and you will be at
the North Gate/Melda Arch. Go through the broken section of fence
to the right and get the Eye
Drops, then move up a little and get the Potion. Go
to the
gate and choose to listen, and then to call
out. You can buy potions from the woman on the other side of the
gate.
When you're ready, you can go to the Ice Cavern. If you feel you
need to level up before taking it on, run around outside the cavern and
get into random battles. When you feel prepared, save the game
again and enter the Ice Cavern. |
After a brief discussion
about
the Ice Cavern, you will
regain control. Open the chest in front of you for a Tent, and then run up the
steps. In the next screen, go right and examine the icy
wall. Zidane determines that the wall is not solid, and asks Vivi
to take care of it for him. Vivi's fire spell makes short work of
the wall, and reveals a chest containing an Ether.
Run back down and go left behind the stairs to get the Potion from the chest you see
in the foreground. Head up the stairs and into the next
screen. Go right and up the ice stalactite to reach another chest
with a Potion. Go
back down and examine the stalactite. Vivi will melt it so that
it falls down to the next level, so walk down it to get the Mage Masher. Go to the
upper left and have Vivi melt another wall for an Elixir. Go north into
the next screen, and up to the right for a Phoenix Down. On the
left is another icy wall for Vivi to eliminate. Run down the path
that's revealed and get the Leather
Wrist. Go up into the next area, and then left. |
![Ice Cavern](http://www.rpgclassics.com/shrines/psx/ffix/Pics/Image669.jpg) |
![Teach Me, Mogster](http://www.rpgclassics.com/shrines/psx/ffix/Pics/Image678.jpg) |
Waiting in this area are a
frozen moogle named Mois and
another ATE.
ATE:
"Teach Me, Mogster!" Lesson 2
The new options are Status
Effects, Elemental Properties,
and Card Game.
|
After Vivi thaws Mois out, get a letter for Gumo, use a tent if
necessary, and save the game. |
Go back to the fork and take
the
right path. The whole party will
be put to sleep, but Zidane will awaken when he hears a bell
ringing. Go up to find the source of the sound. You will
encounter the one who put
everybody to sleep - Black Waltz No. 1, whom you
must fight. He will immediately summon Sealion to fight by his
side. Take out Black Waltz first, because he can cast Blizzard on
Sealion and heal it. Steal from both of them to get some very
nice equipment (Silk Shirt
and Mythril Dagger),
and when trance occurs,
use Tidal Flame on Sealion.
|
![Black Waltz and Sealion](http://www.rpgclassics.com/shrines/psx/ffix/Pics/Image687.jpg) |
![New identity](http://www.rpgclassics.com/shrines/psx/ffix/Pics/Image696.jpg) |
Go back and talk to the
others. After the brief scene, go back up
where you fought the boss battle, and proceed to the top of the
cavern. The Ice Cavern's exit is there, and will lead you to an
area above the mist. The party will see a small village a short
distance away. A conversation takes place, and Princess Garnet
takes on a new name. Then the party starts down the hill. |
|