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The Fall of Alexandria
Enemies in this area:
Mistodon
Tantarian (optional boss) |
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Kuja is in Alexandria, and
has
brought Bahamut along to
wreak some
havoc. The townspeople flee and Dagger must take control.
Her first task is to assign the Knights of Pluto the appropriate
tasks. Remember what you learned about them in Disc 1? It's
now time to use that information. Assign Blutzen and Kohel to
gather information, Weimar and Haagen to protect the townspeople,
Breiracht and Laudo to contact Lindblum, and Dojebon and Mullenkedheim
to begin preparations to fire the cannon. If you do this right,
you should receive Angel
Earrings as a reward.
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Beatrix and Steiner will
leave
to
fight the Mistodons which have invaded the town. Controlling
Beatrix
and Steiner, you will have to fight a Mistodon in each area you enter
as you move toward the town entrance. As long as you keep Beatrix
supplied with MP, she can do wonderful things. In the third
battle, there are two Mistodons to defeat. If you wish, after the
third battle, you can remove all Beatrix's equipment except her
sword. You will then have it in your inventory to equip on one of
your regular characters. The fourth battle is followed
immediately by the fifth, and then by the sixth, which will also have
two Mistodons. In this last battle, Steiner will automatically
enter a trance state.
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As Dagger, go upstairs and
enter the queen's chambers. Take
the left stairs and start up the tower. As you proceed, the
statues on the each landing will
cross their swords, barring the way
back down. At the top
of the tower, new
stairs will appear for you to use. At the very top, stand on the
platform with the eye (which should look familiar). |
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When you
regain control of
Zidane, talk to everyone you can find in the castle, and
warn them to evacuate. You can also fight an optional boss in the
library on the left side of the entrance hall. Before approaching
it, equip the best weapons and armor you have. Equip Auto-Regen
or Auto-Potion,
Antibody, Bandit, and an HP+ skill, if possible.
Put the Poison Knuckles on Amarant. Save the game. |
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On top
of the last standing bookshelf in the library, a book rests.
Examine it, listen to it, and then challenge Tantarian. Use
Reis's Wind. Don't hit the book with physical attacks once its
true form emerges - use Fira and Steal. If you can, steal the Ether, Elixir, Silver Fork, and Demon's Mail. For a
while,
Tantarian will repeatedly try to poison you, but eventually the book
will close. You will then have to repeat the process until he is
defeated. His defeat will get you Running Shoes and a Ramuh Card. And lots of
AP. |
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Now you are ready to follow
Dagger's steps. Retrace her path to
the top of the tower, as the way is now clear. Events of
catastrophic proportion take place, and they will leave Alexandria in
ruins. Zidane, like a good hero, arrives just in time to save
Dagger and Eiko. (By the way, are Zidane and Dagger actually
married or not? I was just wondering.) |
Continue
to Restoring the Regent
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