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Enemies
in this area:
Dendrobium
Fang
Goblin
Plant Spider
Prison Cage (x 2)
Plant Brain
(boss) |
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Garnet
and Vivi appear to be missing, and Zidane and
the other members of Tantalus are afraid they did not survive.
Speak to the moogle by the tree, named Mosco, who will explain
the ATE, or Active Time Event. ATE's allow you to see events
occurring simultaneously in separate locations. When prompted,
press select to see an ATE. |
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ATE:
The
Forest Keeper
Garnet and Vivi are alive, and running away from something. It
looks as if it might be something big. |
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Talk to
Mosco again, check
Mognet, and then save the game. Search
the cargo for a Phoenix Down, and then
head into the forest.
Walk up the path until you see
Vivi, who says
that Garnet is in trouble. She is inside a monster called Prison
Cage. Steiner will run up to help fight it. Zidane trances
as soon as the battle begins. Trance is a state of heightened
power, which causes the character to glow. While in a trance
state, the character can use additional abilities in battle. Go
ahead and use Zidane's Dyne ability, as there is
nothing to steal at the moment. Defeat the monster quickly,
because it will drain Garnet's HP.
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When you've
done enough damage,
the monster will escape, taking Garnet
with it. After a short conversation, the Prison
Cage returns and grabs Vivi. You will have to fight the Prison
Cage again, without a break between battles.
This time, steal the Broadsword
and the Leather Wrist.
The
monster will drain Vivi's HP, so use a Potion on him when
necessary. Vivi will use Fire on the monster to help out.
After the battle, the Prison Cage will emit a vapor which knocks out
Steiner and Vivi.
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They wake
at the Prima Vista to
find that
Zidane rescued them. Zenero and Benero put Steiner in an
instrument storage room for
safekeeping. Zidane wants to rescue Garnet, but Baku refuses to
move until everyone
has recovered. The forest is a dangerous place, as it is filled
with monsters born of the mist. Get the Bronze Gloves to the
right of Baku, and leave the bridge. |
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ATE:
Time to Escape
Steiner is trying to break out of his cell, but is
still
not
well enough. He finds a ragged doll with Garnet's name on it. |
ATE:
Girl
Who Was Left
Behind
Ruby is at the pub in Alexandria, wondering where everyone is and what
she is supposed to do now. |
ATE:
My
Little Baby
Cinna is outside the Prima Vista, looking for his Garnet doll, because
he can't sleep without it. (Didn't Steiner just find that?) |
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Go
downstairs and enter the room
on the right that Blank just
left. You can find 116 gil on the
top bunk and an Ether in the chest by the
door. Talk to Vivi.
Get the Wrist from the
chest by Blank. Go through the door to the left, and search the
bottom center for an Ether. Speak
to Marcus,and then go downstairs. Go to the top center of the
screen for a Rubber Helm, and then go
through the right door into the Meeting Room. Speak to Baku, who
understands your position, but has to beat you up for breaking the
rules. Open
the chest in front of the shelves for a Potion,
and head to the Cargo Room. Speak to Baku to fight him. You
should steal the Hi-Potion
and Iron Sword before
you defeat him.
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After you
do enough damage, he
concedes. Go back upstairs and into the instrument storage
room. Talk to Steiner, who suggests enlisting Vivi's aid.
After you leave
the room, reenter and get the Ether from
the chest. Go back to the room where Vivi is resting, and speak
to him. After
Zidane leaves, Steiner asks Vivi to try an experiment. He wants
Vivi to merge his magic with Steiner's sword attacks to create powerful
special attacks, and Vivi agrees to do so. These attacks can only
be used when both Vivi and Steiner are in the party. |
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Go back
downstairs and through the bottom door. You will have a
conversation with Blank, who will give you Blank's Medicine, a seed
remover, for Garnet. After a discussion about setting abilities,
you will walk outside. Go back in and get the Leather Hat from the upper right corner of the
room. Equip everyone with new weapons and armor and set their
abilities. Give Vivi the Silk Shirt, which will teach him
Thunder, and the Leather Wrist, which teaches Blizzard. These
abilities will also help Steiner with his special attacks. Go
outside and buy items from Cinna if necessary.
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ATE: Orchestra in
the
Forest
The musicians on the Prima Vista are playing what
might be
recognizable music. Do Junon and the Shinra Corporation come to
mind? |
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Speak to
Mosco, and check Mognet. There is a letter for Zidane
from Ruby. Save the game, and then leave. Go back the way
you
went before fighting the Prison Cage. As you enter the second
screen, there will be another ATE available.
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Continue up
the path, and the
take the left branch. You will come
to a river. Press X. Zidane
will wonder where it goes. Go back and take the right path.
It will lead you to a clearing with a spring.
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ATE: Do As I Say,
Not As I
Do
Baku gives Blank a map and sends him to do something.
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Drink from
the spring to recover
HP/MP. Speak to the moogle,
Monty, and give him the letter from Kupo. Apparently Kupo has
some suspicions about what is going on. Choose Mognet again, then
cancel. You will find that Monty received a letter from
Stiltzkin, who says he's in a cold place. Save the game, then
continue right into the swamp.
Continue up the path, and you will see the head honcho of the forest .
. . bet you'll have to fight it. Enter the cave to discover
Garnet there behind the large plant boss. During the battle with
the Plant Brain,
Blank will arrive to help. Try to steal the Eye Drops and Iron Helm. If Zidane
trances, use Tidal Flame. |
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After the
battle, run fast and hard, because the plant spiders
will be on your heels. Whenever you stop, they catch you, and a
battle will ensue. It appears that the
whole forest is after
your party, and everything begins to turn to stone. Some vines
catch Blank, and he throws Zidane the Continental Map just before he
turns to stone. The party escapes just as the the forest opening
is sealed by vines, which also turn to stone. The Evil Forest is
now inaccessible, and a petrified Blank is somewhere inside. |
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ATE: "Teach Me,
Mogster!"
Lesson 1
In Qu's Marsh, Moggy learns about the world from
Mogster. The topics available to learn about are Help Menu,
Battles, Abilities, Trance, Icon that appears over the head, and Save
Moogles.
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The party
makes camp and
discusses their options, and plans to come
back and save Blank. You will meet another moogle named Monty at
the camp. |
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Monty gives
the party a Moogle's Flute.
If you press □
, you can call a moogle on the world map, which will allow you to use a
tent or save the game.
You are ready to leave now. Garnet is in your party, so upgrade
her equipment and set her abilities. Enter the world map, and you
will see a screen detailing basic navigation:
X
-
enter building,
ride vehicle
□ -
call moogle
Select - toggle navigation map
L1, R1 - camera control
L2 - lock/unlock camera rotation
R2 - switch perspective
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On the
world map, both the
direction you are facing and the direction
your character is facing will be shown. The white dots indicate
locations you have visited. If you move your cursor over one,
the name will be displayed. |
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