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A Puzzle of Shadows
Enemies in this area:
Drakan <Eat: Vanish>
Grimlock <Eat: Night>
Ogre <Eat: Matra Magic>
Torama <Eat: Lv4 Holy>
Valia Pira (boss)
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Back at the Desert Palace,
the other members of your group fear that Zidane will not return in
time, and Cid decides to take matters into his own hands.
Move him to the central platform, and then go right. You have six
minutes to get the Hourglass Key. Pressing the O button
to move, you must go very slowly toward the cage holding the Hedgehog
Pie, stopping every time it turns to look at you. If it sees you
moving, you will have to start back at the beginning, so move only when
its back is turned to you. If you are unable to get the key and
reset the hourglass before time runs out, you will have to start
over. |
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After obtaining the key, move
over to the scale and
weights.
Choose to examine them. You will have to use three of the weights
on one side of the scale so Cid can climb up to reach the
hourglass. Use the clay, stone, and iron weights.
Have Cid climb up, and he will turn the hourglass over. |
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When your party reunites,
Eiko
will be in charge. If you chose to
include her in the Oeilvert party, Vivi will lead the group.
Update everyone's equipment, then go right, back into the room with the
hourglass. Speak to Mojito the moogle (who was not visible from
your frog's-eye perspective) and check Mognet. You will be asked
to deliver a letter to Mogsam. Make whatever purchases necessary
at the Mogshop, then save the game. Go back to the dungeon and up
the stairs to the left. Examine the candelabrum to the left of
the path, and then inspect the glowing orb on the other side.
When you examine the bloodstone, you will receive the Promist Ring.
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Run up the stairs and all the
way to the right, then back to the left
until the center statue's eyes light up and a crystalline pathway
appears behind it. Follow that path up to the balcony.
Light the candelabrum here, then go back down the shining
pathway. Go right for the Fairy
Earrings. Walk to the left and up the stairs. Light
a fire in each of the three braziers, then walk through the doorway at
the back. Follow the path to the other side of the balcony. |
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On this
side, light only the brazier next to the roses. Go back to the
left side of the balcony and then to the middle. Examine the
sculpture at the center back to learn that "the path will open when all
lamps are lit." Light the braziers at either side of the
staircase, then light the remaining two on the right. Go down the
stairs and light the last brazier, then run back up and inspect the
bloodstone to receive an Anklet.
Go through the doorway on the right, and light the candelabrum in the
hallway. Inspect the bloodstone to get the Shield Armor. Continue
around the hallway, and then walk slightly toward the screen to go up
the stairs. |
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Light
the candelabrum at the
top, which will cause a stained glass
window behind you to be illuminated. Walk around the circular
path, and through the doorway into the library. Light the
candelabrum on the left to make a staircase appear on the right.
Walk up the stairs and light the other candelabrum. A bookshelf
will move up, allowing access to a previously hidden doorway.
Inspect the bloodstone to receive an N-Kai Armlet. Back in
the library, walk up the small staircase. Read the clue which
says, "Unlit stained glass opens the path when lit."
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Light the
candelabrum on the right to gain access to a second hidden
doorway. This one leads to a set of stairs. Halfway up the
stairs is another candelabrum to light. This will light the
stained glass window to the left. Continue up the stairs and
light yet another candelabrum, which will illuminate another stained
glass window. Return to the library and light the candelabrum
beside the right statue. This reveals a third doorway, behind
which waits one more candelabrum. You can now enter a hidden room
to the left of the library where Mogsam the moogle waits. Deliver
the letter from Mojito, use a tent, and save the game. Continue
to the left into a new area. |
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Examine the gargoyle
sculpture,
then light the two candles.
Inspect the bloodstone and get the Black Hood. Walk
through the back doorway and cross to the other side of the room.
Light all three candles here, noticing the shadows that are cast on the
wall. (This is called the Shadow Chamber, by the way.)
Inspect the bloodstone for a Venetia
Shield. Put out the middle candle here, then cross back
over and put out the left candle on the right to cause a crystal
staircase to appear. Equip everyone with status-preventing
abilities, especially Antibody, Vivi with the N-Kai Armlet, and Dagger
with an Aquamarine. Ascend the stairs and light the last
candelabrum, causing the palace's security system to activate. |
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You must now fight Valia
Pira. It is weak to water,
so use Leviathan when you can. If you had not extracted the items
from the bloodstones, its power would be greater, but as it is, its
attempted enhancements fail. Use Carbuncle or Reflect, as Valia
Pira uses high level magic. Vivi should cast Water on the boss
every chance he gets. There is nothing to steal, and nobody here
to do it, anyway, so just focus on staying alive and attacking the boss
with everything you've got. (Remember that Dagger's silenced
condition will often affect her attacks.) After it is defeated,
return to where Mogsam stands, rest, and save. Go back to where
you fought Valia Pira, light the candelabrum, and step into the
portal. |
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The other party has returned
to
the Desert Palace, and you will regain
control of Zidane. Use the portal to teleport back inside the
palace. You will be placed outside Kuja's room, and he will allow
only Zidane to enter. He shows Zidane that his friends are safe,
but it is an illusion. Outside the chamber, the rest of your
party
witnesses the others' arrival on the teleport pad. Obviously,
Kuja believed them to be dead and showed Zidane a false image.
The others are suspicious of Kuja, and Quina leads the way in an
attempt to rescue Zidane, but Eiko gets shut out. Apparently Kuja
has plans for the little summoner. Kuja takes the Gulug Stone by
trickery, and then teleports out. Get the Namingway Card beside the
small, round table before you leave. |
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Use the left teleport pad to
return to the airship dock. You will
find that the Hilda Garde 1 is no longer there. Run outside the
dock area. Hit the lever that lowers the rope ladder. Exit
the area at the top of the screen, and your party will follow Kuja to
the Lost Continent. Save the game. |
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Continue
to Lost Continent and Esto Gaza
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