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n
Enemies
in this area:
Alexandrian
Soldier
Antlion (boss)
Beatrix (boss)
Black Mage |
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As
you enter the village, you
will be
greeted by a forest oracle, and Freya will leave the group.
Accept the offer of a tour, though Quina will go off on her own.
After the tour ends, go right for 970 gil hidden at the bottom
of the
screen. Return to where Vivi stands and go explore Cleyra on your
own. There are several ATE's that will become available as you do
so.
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ATE:
No
Yummy-Yummies
Quina laments the lack of food in the settlement. |
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ATE:
Don't
Hate Me
Vivi encounters Dan and his family again, and they
are still
hostile. |
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ATE:
I - I
Haven't Hurt
Anyone
Vivi protests his innocence. |
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ATE:
There a Mushroom!
Quina finds something that makes her happy. |
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There is a Phoenix
Pinion
on the first
landing as you go up the
stairs. Continue up to the right, and find the Ore in the bushes
on the right. Head left and get the Thunder Gloves in the Water
Mill area. Go up the stairs to the place where the Star Maiden
Nina has an item shop where you can stock up on basic
necessities. Go down across the bridge beside Nina after getting
the Phoenix Pinion
between the bridges. Speak to Dan in front of
the inn. He has a weapon shop. Enter the inn, and look in
the corner above Vivi for an Echo
Screen. Speak to Vivi, who is
too upset to talk. Go right, and find 1250 gil at the foot of the
stairs. Go upstairs and get the Ether from the
nightstand.
Speak to Mopli the moogle and check Mognet. There is a letter for
Zidane from Ruby. Save the game, then go back outside and head up
the stairs.
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About three or four steps up,
search the bushes on
the right for a Remedy.
Speak to the ladies in the observatory,
then continue up the stairs to the very top of Cleyra, where the
cathedral is located. Get the Gysahl Greens in the grass
across
from the two men. There is also an Echo Screen in the grass to
the right of the cathedral entrance. |
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Enter the cathedral, and look
just to the left for a Yellow
Scarf. Speak to the Tree Oracle. There is a message
from
Freya that Zidane is to wait at the inn, so go back there to
wait.
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Dan will rush up with the
news that a child is being
attacked by the Antlion. Run into the inn to save, then go back
down to where you entered the village. Go right to the sand pit,
where you will find that the Antlion has indeed got a child in its
clutches. That child is Puck . . . Vivi's friend from
Alexandria. Apparently he is a person of some importance. |
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In the battle against the
Antlion, use Reis's Wind, and attack the
creature with Blizzara. Try to steal the Annoyntment, Mythril
Vest, and Gold Helm
before you defeat it. It has a Sandstorm
attack which can nearly wipe your party out, so make sure to heal
quickly when it uses it. After the battle, Puck runs off, and
Vivi
follows him. |
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Freya will take part in a
lovely ceremony to
strengthen the sandstorm protecting Cleyra, but after it has concluded,
the strings on the harp snap. This is viewed as a bad omen, and
rightly so. The sandstorm disappears, and the inhabitants of
Cleyra fear that someone is trying to invade. |
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It is
time to see what Dagger,
Steiner, and Marcus are doing.
Steiner and Marcus have been imprisoned, and Steiner still doesn't believe the queen is
up to anything nefarious. It must be a mistake . . . |
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Dagger is in her room,
planning to confront her mother. Zorn and
Thorn rudely summon her, and she tries out a little of the slang Zidane
taught her on the evil twins. She is escorted to the queen's
chamber, and, after a conversation about the attack on Burmecia, Kuja
shows up and puts Dagger to sleep. (It doesn't matter whether you
choose to believe Brahne or not, but it will affect a letter from Kupo
to Mosh that you'll read a little later.) Zorn and Thorn begin a
ceremony to extract Dagger's eidolons from her, which is as bad as it
sounds. |
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Back in Cleyra, you will have
control of Freya after a short
scene. Return to the cathedral and speak to the high priest to
receive an Emerald.
Equip it to teach Freya the White Draw
skill. Return to the inn and speak to Stiltzkin, buying what he
has to offer for 444 gil. Then talk to Mopli and check
Mognet. There is a letter from Monev. Save the game.
Go back down and meet Zidane at the town entrance. Head back down
the trunk. In the room with the whirlpools, which are now
dormant, you will have to fight Alexandrian soldiers. Make your
way back down the trunk, fighting pairs of Alexandrian soldiers as you
go. Eventually, your party will suspect a trap, and Puck will
come running after you with a message that the village is under
attack.
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Back at
the top of the tree, you must fight black mages and Alexandrian
soldiers. At the town entrance, go right into the sand pit and
talk to Stiltzkin and Mopli. Get a letter from Mopli to Serino,
rest, and save the game. |
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You will be responsible for
directing the residents of Cleyra to
safety, and the number you save will determine your rewards
later. In the water mill area, advise the oracles to go
right. In front of the inn, tell Dan's family to go left, and
then by the bridges, tell them to go right.
By the observatory, tell the villagers it isn't safe yet. In
front of the cathedral, the party and survivors will be
surrounded. A stranger appears and eliminates the enemies, and
surprisingly, that stranger is Fratley. Freya's lost love has
reappeared. Apparently he has lost his memory, but not his sense
of honor. Puck found him in his travels, and brought him
back. Fratley doesn't even remember Freya, however. |
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After
he leaves, turn to see Beatrix, who
takes the jewel from the
harp and runs. Before pursuing her, speak to all the survivors,
who will give you gifts. If you chose the right directions for
everyone, there should be seven people here. The rewards they
will give you are as follows:
Burmecian Kid Jack: Nymph Card
Burmecian Refugee Learie: Elixir
Burmecian Kid Adam: Zuu Card
Tree Oracle Wylan: Ether
Sand Oracle Satrea: Phoenix Pinion
Flower Maiden Sharon: Remedy
Water Maiden Shannon: Phoenix Down |
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Mopli the moogle is here, so
save the game, then go
outside and fight
Beatrix. Again.
This battle will end prematurely, also, so try to steal the Phoenix Down, Thunder Gloves,
and Ice Brand before it
ends. Use
Slow on Beatrix if you can, though it doesn't always work. Also
use Reis's Wind and Mighty Guard.
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After the battle ends,
Beatrix
and the black mages will jump in bubbles and float away. Zidane
decides your party should follow them, so they jump in the bubbles with
the black mages. Only Quina refuses to use this unorthodox form
of transportation. |
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Brahne summons Odin from her
airship, and he destroys Cleyra from the
sky
in an awesome display of power. Zidane and the others find
themselves on the airship, and overhear Beatrix talking to
herself. Apparently the general is starting to have her own
doubts about the queen's plans.
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Follow
Beatrix, and you will overhear what the queen has been
plotting.
You must get back to Alexandria immediately. As you retrace your
path, Serino the moogle will appear. Check Mognet, and deliver
the letter from Mopli. Check Mognet again, and get a letter for
Moodon. Save the game.
Go back to where you entered the ship, and talk to Freya and
Vivi. The little black mage has a plan to get back to Alexandria,
so agree to try it. There you go! |
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Continue
to Trouble in Alexandria
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