Enemies in this area:
Myconid <Eat: Mighty Guard>
Zemzelett <Eat: White Wind> |
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Black Mage Village is that
round
area in the forest, but you have to go all the way down and around to
reach it. Go to the end of the cliff, then turn the corner and
run back in the direction you just came from, except now you are on the
lower level. Head toward the circular
area in Magdalene Forest. Once you get there, read the sign and
run in the direction where there are no owls. An owl will
fly
away, and it will look as if you run back into the area you just
left. Don't let that throw you, but just keep reading the signs
and going where there are no owls. Eventually you will see a
black mage run up and then leave. You will come upon him, and see
him removing the illusion that conceals the village. You
must follow him before it reappears. |
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When your party arrives, the
black mages are frightened and run
away.
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ATE: Life on the Run
The black mages are still running, obviously afraid of outsiders.
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To the left of where you are
standing is a weapon shop, run by No. 239. He has a huge
inventory, so buy whatever upgrades you can afford. Outside the
shop just to the right of the door is an Elixir. Take the path
to the right.
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ATE:
Gourmand's Nose
Quina sniffs out a chocobo egg. |
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ATE:
Different Language
The black mages explain to Vivi how they came to be here, and that
their friends who "stop" are buried in the cemetery. |
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Speak to Moguo, who wants you
to
deliver
a letter to Mocchi. Save the game, and enter the hut.
The black mages in the small hut would
like you to take Quina elsewhere. They are trying to hatch a
chocobo egg, and Quina wants to eat it. Get the Gysahl Greens at the right
side of the hut.
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ATE:
Visitor, Not Invader
Two black mages accuse
Dagger of
wanting to use them, but she protests
that she wants to help them.
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The building next to the
weapon
shop is an item
shop. Get the Ether
on the floor
by
the bookcase, then see what No. 163 has to
sell. For the first time in the game, you can buy
Hi-Potions! Woo-hoo! They are 200 gil each, and you should
seriously consider buying several of them. Exit the door on the
right and enter the building immediately next to you. This is the
inn. Go into the bedroom and get the Virgo Stellazzio by the
bed. Examine the phonograph. You can talk to the
proprietor, but he isn't open for business yet. (Don't you wonder
what customers they are expecting at an inn in a secluded forest hidden
by magic?) |
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To the left of the item shop
if
the Black Cat Synthesis Shop.
Dagger is there, but she soon leaves to find Vivi. Synthesize the
Rune Tooth for Zidane, and the Madain's Ring and Extension, if you
can. At the back under the clock is 2000 gil. Climb the
ladder and follow the planks to the very back to find 843 gil.
Exit the synthesis shop and continue left. Vivi will run by, and
won't answer when you call. Go on to the left, and you will find
the cemetery. Talk to the black mages, and they will give you a
little insight into Vivi's emotional state. Go back to the inn
and you will find Vivi there. Quina and Dagger will show
up. Quina goes off to look for food, and Dagger suggests
resting. You should agree. |
ATE:
Crime
and
Punishment
Cinna missed the cable car again, and Baku is waiting there to express
his displeasure. |
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Vivi will leave in the middle
of
the night, and Zidane
will tell Dagger
an abbreviated version of his life story. The following morning,
the party regroups and the mages tell you something about an area
beyond Conde Petie. Go back and speak to Moguo again. Read
the letter from Stiltzkin.
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ATE:
Everyday Life
A black mage ponders his life as a shopkeeper. |
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It's time to go back to Conde
Petie. |