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Trouble in Alexandria
Enemies in this area:
Alexandrian Soldier
Bandersnatch
Beatrix (boss)
Black Mage
Ralvuimahgo (boss)
Zorn and Thorn (bosses) |
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![Not much time](http://www.rpgclassics.com/shrines/psx/ffix/Pics/notmuchtime.jpg) |
Back in Alexandria, Steiner
has
become weary of his
imprisonment.
Rock the cage from side to side by pressing the directional buttons to
shift your center of gravity. What I found to work best was
pressing the directional button just as you enter the upswing of each
arc. Once you have enough momentum, the cage will crash into the
side of the room. You will have to fight some Alexandrian
soldiers as you run around the balcony. Climb the long ladder at
the left side of the room. At the top, Marcus leaves to rescue
Blank, and the three from the Red Rose arrive. You have 30
minutes before Brahne
arrives, and you must use that time to save the princess.
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You'll pass Marcus, who will
close the gate before leaving for
the Evil
Forest. Run to the castle, evading or eliminating the soldiers
who pursue you. Run up the castle stairs and around the square,
then come toward the screen and up the next flight of stairs. Go
right and then straight up the stairs and into the next room.
Pull the lever (which looks like a strange candle) beside the fireplace
and enter the secret area. You will have to step on the rotating
platforms at the right times to get through this area. First get
the two chests at the back for an Ice Brand and a Tent. Walk all
the way down the circular stairs. At the final intersection, turn
right and open the door at the top of the screen. Prepare to
fight the bozos. |
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ATE: Friendship
Marcus, though already exhausted, is running through
the
Evil
Forest to save Blank.
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The twins are here, and they
don't intend to let you pass.
Steal
the Mythril Armor and Mythril Armlet from Thorn,
and the Partisan and Stardust Rod from
Zorn. Attack whichever of the two is about to
use the meteor or flare power to avoid getting hit by a powerful magic
spell. If you can keep them from getting these spells off, this
should be an easy battle. It will end prematurely, like those
with Beatrix. After the battle, there will be a short scene, and
then an ATE. |
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You will have to carry the
unconscious Dagger up to the
queen's
chamber. Stop to speak to Mosh the moogle, and check Mognet to
find that Mosh got a letter from Kupo. Rest and save the
game. When you get upstairs, there will be another short
scene. Apparently Zorn and Thorn went to get Beatrix. Come
on, you know what's next. Let Beatrix flip her hair a few times,
and then take her on again. If possible, steal the Survival Vest, Ice Brand, and Phoenix Down. She uses
the attacks you have come
to expect, so stay on your toes and heal whoever needs
it. She
will use Climhazzard and leave everyone with one HP before she ends yet
another battle early.
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![Drained](http://www.rpgclassics.com/shrines/psx/ffix/Pics/drained.jpg) |
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Zidane
convinces her of the queen's treachery, and she uses her
magic
to revive Dagger. A brief scene leaves Beatrix and Freya allied
against the queen's forces while the others escape. Enjoy this
opportunity to fight with the powerful General Beatrix. Not only
is she a strong fighter, but she possesses advanced white magic. |
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![Must go back](http://www.rpgclassics.com/shrines/psx/ffix/Pics/mustgoback.jpg) |
Go back down the spiral
stairs. You will be chased by
Bandersnatches as you go. A platform will connect to a new
doorway and black mages will come through. You will have to fight
three Type C black mages before you can proceed. Continue down
the staircase, fighting whatever gets in your way. Steiner will
have a change of heart, regretting leaving Freya and Beatrix to face
the queen's wrath alone. He rejoins them after charging Zidane
and Vivi with escorting the princess safely to Dr. Tot.
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Steiner
will join Beatrix and Freya just in time to assist them
in a
battle. With Zidane's party, you may encounter Type B's or C's in
random battles as you go. Return to the chapel, speak to
Mosh
again, and get a letter for Monty. Rest and save the
game. |
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This time, at the
intersection outside the chapel, go straight down. You will run
into trouble with the maniacal jesters, but you'll be rescued by Marcus
and Blank. Head down the
stairs to Gargan Roo, and take another ride. This trip is also
interrupted . . . this
time by a Ralvuimago. Try to use physical attacks on it, and
don't attack when it is coiled up, as it will use Earth Power on
you. Steal the Phoenix
Down, Adaman Vest,
and Oak Staff if you
can.
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![Out of control](http://www.rpgclassics.com/shrines/psx/ffix/Pics/outofcontrol.jpg) |
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![Goals](http://www.rpgclassics.com/shrines/psx/ffix/Pics/goals.jpg) |
After the battle, you will
get underway again, but the beast will chase
the gargant, which, in its fear, carries you beyond Treno and crashes
in a new area. You are in Pinnacle Rocks, and will be greeted by
Ramuh, who wants to test the princess before he agrees to serve
her. |
Continue
to Pinnacle Rocks
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