|
Enemies in this area:
Steiner (x 3) |
|
|
|
Run up
the stairs, and you will meet a hooded girl. After a short
conversation with romantic overtones, Blank will start up the stairs,
and the
girl will run away.
Pursue her. Enter Zorn and Thorn,
the Demented Duo. They have discovered that Garnet has run away .
. . with the Royal Pendant. They go to inform the queen, who
calls the captain, whose name she
cannot seem to remember. You have the opportunity to confirm his
name, as he will be one of your characters. Meet Steiner, and may
you grow to love him as I have. The queen orders Steiner and
Beatrix to find Garnet. |
|
|
|
|
You now control
Steiner. Enter the guardhouse, and examine the
Knights of Pluto register on the
left wall. (I can't help wondering if they named them Knights of
Pluto so their acronym would be KOP . . . like Keystone? Just a
thought.) Talk to the two knights again, and save the game at the
moogle.
Note: Always check Mognet when you
save anywhere other than on the world map.
|
|
|
Go down the hallway, and you
will find Dojebon running around. He
is kind of hard to catch. Move right into the guest room, where
you will find Mullenkedheim complaining of hunger. Go back to the
left and into the kitchen. The head chef is . . .
interesting. Speak to one of the Alexandrian soldiers in the
corners of the hall for a clue. Go upstairs and walk back toward
the screen. Go down and speak to the queen to receive the reward
earned as a result of the mock duel. Go all the way to the first
floor, and head right. Talk to the scholars for some interesting
information. So the queen's been wanting to read up on eidolons...
|
|
|
|
|
Go across the main hall and
into the left portion of the library.
Talk to the scholars to learn that Garnet has been asking for a script
of the play that Tantalus is now performing. You can also learn
that Garnet's tutor was named Doctor Tot. Go to the front left
corner to find Laudo. |
|
|
Walk out the front door of
the
castle. Turn right at the
fountain, and speak to the Alexandrian soldier to learn that two Pluto
Knights passed that way. Go left and speak to the other
Alexandrian soldier. Now go down and talk to the man sitting on
the steps in front of the
fountain. He is Haagen, another Knight of Pluto. Continue
to the left, to find Weimar propositioning an Alexandrian soldier in
front of the west tower. (You have noticed that all the
Alexandrian soldiers are girls, haven't you?) Enter the
tower. Go down the hall and up the stairs. There you will
encounter
Breireicht. Speak to him for clues about assigning the other
knights, and receive an Elixir
from him. At the top of the tower,
Steiner will catch a glimpse of the princess. |
|
|
|
|
|
|
|
Follow Garnet through the
door on the right when you regain
control. Go talk to Ruby, and then follow Garnet. You are
back in the room where the game
started. Garnet reveals her identity, and begs Zidane to kidnap
her. Wellllll, that's what he was gonna do, anyway, so this is
convenient. Follow Cinna out of
the room. Steiner will rush in, followed by a Pluto Knight.
|
|
|
|
|
After jumping through the
hole
in the floor, you will be in the engine
room. Turn the wheel to the left, and a
chest will drop. You just reduced the engine's power, though, so
you'll have to turn the wheel back. Turn the wheel to the right,
and another chest will drop, but now you're overtaxing the engine, so
the wheel will have to be turned back again. Run around the room
and down the stairs. Go over to the right of the wheel and
collect the Phoenix Down from the first
chest. Now go to the other side of the engine and get the Phoenix Pinion from the second chest. |
|
|
Run back up and speak
to Garnet, and go through the door beside her. You will have to
fight Steiner three times, and the
first is right now. Steal from him until you have acquired the Leather Hat and Silk Shirt, and then attack every round. It
shouldn't take long to defeat him.
Through a series of ludicrous events, Zidane and Garnet escape, and end
up on stage, followed immediately by Steiner. With the addition
of several characters to the scene, the players are forced to
improvise, and Garnet proves to be quite good. Steiner is
confused, but tries to play along.
|
|
|
|
|
Garnet's
identity is revealed to the audience through mischance. Another
fight
with Steiner ensues, and he is joined by Haagen and Weimar. This
battle isn't hard, either. After a short movie, you must fight
Steiner for the third and final time. Following the battle, the
Prima Vista escapes, but not
without injury. It limps away and crashes in
the Evil Forest, from which, it is rumored, no one has ever escaped. |
|
|
|
|
|
|
Continue
to Evil Forest
|