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Walkthrough Part 1

Altar Cave
Ur
Kazus
Cave Of The Seal
Sassoon Castle
Kazus (Again)
Canaan
Road To The Summit
Tozas
Viking Base
Nepto Shrine
Tokkle
Argass Castle
Ancients' Village
Gurgan Valley
Tower Of Owen
Gisahl
Dwarf Cave
Underground Lake
Flame Cave
Tokkle / Hyne Castle
Argass Castle / Canaan
Solitary Island
Shipwreck
Water Temple
Water Cave
Amur
Sewer
Goldor's Mansion

Altar Cave

Enemies: BlueWisp, Carbuncle, EyeFang, Goblin

After your first fight, go up and open the chest for a Potion, then the next one for a Leather Shield. Now go up and touch the rock to open a path. Go right, pick up another Leather Shield, then go up the stairs. First head left and get a SouthWind, then all the way right for another Potion. Now go back to the main passageway which those two paths branched off of and head all the way up for a Potion. Now go right for a healing spring (heals all HP/MP) and another SouthWind, then go all the way left and go up the stairs. You'll fight a boss here.

BOSS: LANDTURTLE, 120 HP; 500 Gil, 33 EXP
Just use your two SouthWinds and then keep attacking; he'll go down in no time.

Now go up and talk to the Crystal to gain your first five Jobs: Fighter, Monk, WhiteWiz, BlackWiz, and RedWiz. My recommendation for now is: Fighter, Monk, BlackWiz, RedWiz. Put the BlackWiz in the back row. Go up and touch the magic circle to warp out.

Now go back into the cave. First head right as soon as you can, for a secret passage with two chests, each with 1000 Gil! Go back left and downstairs, then left and you'll reach a spot with a lot of nice treasure (make sure you don't fall back down the hole unless you want to go through the dungeon all over again!) The treasures hold: two Long Swords, a Copper Ring, a Nunchuck, and the Sleep spell. Give the Sleep spell to the BlackWiz, the Long Swords to the Fighter, and the Ring to whoever you want (the Monk can't equip it). Don't give the Monk Nunchuks; they'll decrease his attack power.

Now exit the cave the way you entered, and head down to enter the town of Ur.

Ur

First head to the Inn. You can rest here for free. Next to the bed are two pots; check them for a Potion. Now enter the door at the bottom of the screen to get into the Pub; check the pots here for another Potion. Leave the Inn and talk to the man outside the Elder's house (the lower left house). Press B and use a Potion on him to get an EchoHerb. Now go to the north part of town. Follow the path here. You'll get attacked by enemies, but just fight them off; remember, you can rest for free when you come back. The path is short and leads to a small house. First, go south of the house and check the farthest patch of grass for a Potion. Now enter the house.

Check the pots for two Antidotes, then press A in front of the candle farthest to the right. Follow the newly opened passage and go up the stairs. You're in the storeroom; loot the chests for a Long Sword, two Leather Robes, the Cure spell, and a Dagger. Give the Dagger to the BlackWiz, Cure spell to the RedWiz, and the robes to whoever you want. You don't need the Long Sword; you'll want to sell it. Head back downstairs. To open the now closed passage (or any closed passage for that matter), face the wall where the opening should be, face up and press A.

Now head back to town. For yet another four Potions, first go all the way right, follow the flowery path, and check the grass for one. Lastly, go to the lower right and head through the trees to the woman above the well. Enter the well to pick up another three Potions. Now you might want to stock up at the shops. Buy the Pure spell, three Daggers, one Copper Ring, and two Leather Robes. You should now have four Daggers (two for each Wiz), two Rings (one for each Wiz), and four Leather Robes (one for each person). Sell the Knives, Nunchuck, Cloth Robes, and the extra Long Sword. Now (finally!) enter the Elder's house at the bottom left of town. Talk to Topapa the elder, then head out of town and south to Kazus Village.

Kazus

You can't buy anything at the shops here, because everyone's been turned to this weird outline form! You can still pick up some treasure, though. A secret passage through the trees at the lower west end of town can get you a Staff near the water, and a Zeus'Rage and Mithril Helm at the top left. Check the pots in the upper-right house for a Potion, then enter the Inn. You can rest on the top floor for free if you wish. You can also get one more Potion from the drink cabinet behind the bar (to get there, head right through a secret passage when you're just below the bar counter). When you're done, talk to the shadow-form which *isn't* moving inside the Inn (between the shelves and the counter). Now head out of town and into the middle of the western desert. You'll enter Cid's Airship. Fly it a bit west and north; cross the lake and land in front of the cave. Go in.

Cave Of The Seal

Enemies: CurseCoin, Laruwai, Mummy, Revenant, Shadow, Skeleton

The monsters here are a good deal harder than the ones you've encountered so far. A bit of level-building near Kazus (where a free inn awaits) isn't such a bad idea. Don't hesitate to use your Cure spells here.

Go down at the first intersection to get a Potion, then return to the path. Go up at the next intersection for another Cure spell (you don't need it, just give it to your Fighter for now), then return to the path. Follow it to a staircase. Go down. Pick up the chest you see for 500 Gil, then press A facing the upper-right skull/bones set to open a passage. Follow it right. Talk to Sara to get her to join you. Now keep on with the path. Take the first intersection down to get a SouthWind, then return to the path. Pick up the chest you see for an Eyedrop. Keep following the path and you'll meet Jinn.

BOSS: JINN, 480 HP; 700 Gil, 40 EXP
Use your SouthWind, then have everyone attack normally. If someone's HP drops below 30 or so, have the RedWiz Cure him. If your Cures run out, use Potions. He should go down easily. If you really need help, use the ZeusRage you found in Kazus.

After you're done, you'll see a short scene and warp to Sassoon Castle.

Sassoon Castle

First talk to the king to get the Canoe. Now head down the stairs twice to reach a slightly larger room. Head left. See the little black mark on the wall? That means there's a secret passage. Enter it. On the lower left is another secret passage. Follow it down and to the right to reach two staircases; one going up, one down. Go down to reach two chests, each with 1000 Gil. Going down again reaches the Holy Spring which is useless now.

Go back up twice, follow the path around to reach two chests, with a Leather Shield and the ICE spell. Give it to your BlackWiz. Go back down and right, and go up to the dead end; going up further gets you a Tonfa, which should be useless by now. Check your Monk's strength on the status screen to see if you should equip it. Now return to the main path (before all the secret passages) and go down. There's a bed here where you can rest for free. Now go down again. You'll reach the open part of the castle. Head into the top left tower. (Note: you'll be attacked by monsters here, so be careful!)

Go up until you reach two chests; they contain 20 Holy Arrows and 20 Wooden Arrows. Go up again to reach a chest; open it to fight a Griffin. He won't be too hard; have everyone besides the BlackWiz attack; have the BlackWiz use his new Ice spell. You'll win 74 Gil, 27 EXP, and the W.Slayer when you're done. Equip the W.Slayer on the RedWiz and go all the way back down. Now enter the top right tower. Keep going up. The two chests on the way contain 20 Holy Arrows and 20 Wooden Arrows. At the top is Sara's room. Open the three chests for a Potion, a Bow, and 20 Wooden Arrows. Go back down the tower. Rest up again in the main castle if you need it, then leave. Go north and use the Canoe to get your airship back; head back south to Kazus.

Kazus (Again)

Cid will join your party as soon as you enter the town. Now go up to the top right house and talk to Taca, the blacksmith there. He'll fix your airship so you can use it as a ram. Now go into the Mithril Mine at the top right. Watch out for monsters! Go to the end of the passage, then face the upper wall and press A, three steps right of the left wall. A passage will open. Follow it to the end and pick up two Mithril Swords; equip them on the Fighter, then leave the Mine.

Rest up at the Inn if you want, then stock up on as much as you can: You should try to buy the Fire spell, three Mithril Daggers, two Mithril Armors, two Mithril Helms, two Mithril Rings, and a Mithril Glove. Give the spell, two daggers, and a ring to BlackWiz, a dagger and a ring to RedWiz, the glove to Fighter, and gie the armors and helms to Fighter and RedWiz. If you're running low on cash, sell all your old Leather and Coppper stuff. Now exit the town. Get on the airship, then ram it into the boulder to the west. It'll disappear and you'll have to walk. You'll see a town very quickly - it's Canaan. Go in.

Canaan

Enter the first house to your left and check the pots for a LuckMallet. There's also a secret passage to a pot holding a Soft. Go to the top right of the town, then go left. Enter the water, and follow the passage all the way to the bottom right (the waterfall will take off 2 HP per character, but no biggie). Search the grass there for an Elixir. Go back to the entrance of town, and go to the top left house, which is Cid's house. Go up to Cid's wife, in bed, and press B. Select "Elixir". Now talk to Cid; he'll move. Press A on the candle he was hiding, which opens a secret passage. Enter it for a stash of eight chests: a FenixDown, Soft, 20 Iron Arrows, the Blind spell, two MidgBreads, a GreatBow, and a Potion.

Now go to the bottom left of the room and enter the water. Go to the bottom right and push right on the wall to find another secret passage which holds four chests: a Soft, Potion, FenixDown, and 20 Iron Arrows. Give the spell to BlackWiz. If you want, you can buy Bolt and Venom here; they're fairly useful for BlackWiz. Other than that, the stores sell the same stuff as in Kazus. Now exit town and enter the nearby mountain.

Road To The Summit

Enemies: DiveEagle, Firefry, Rukh, RustBird

You'll probably want to raise a level or two before trying this out; the enemies are fairly tough. I also recommend having at least 20 Potions in addition to the Cure spell (if you build up even one or two levels, you should have enough Gil to buy the requisite amount). Now head back into the mountain. Go down at the first intersection to pick up a Soft, then return to the path. Go up at the next intersection to pick up the Aero spell; give it to RedWiz, then return to the path. Head left at the next intersection for a Soft, then return to the path.

At the end of the path, you'll reenter the world map. Go up to be spirited off by Bahamut to his nest. Go to the top left and press A by the white moving patch of grass to talk to Desh. A short scene later, you'll be fighting Bahamut. Have everyone Run! Desh will now give you the Mini spell and join your party. Give the spell to RedWiz; it's important! Walk to the right to enter the Forest of Healing.

The three springs here will revive you. Now exit and walk south. The forest to the south is wide on the top and bottom. Stand on the topleft-most square of the bottom forest, then have RedWiz cast Mini on the party (press Left on the target menu). Make sure to put everyone in the back row right now! This is important. Now walk right to enter Tozas, the Mini Village.

Tozas

Enemies: DarkFace, Leprechaun

You can only enter the houses with little blue doors. One of them is an inn and item shop, one sells MidgBreads, one sells level 1 and 2 magic. When you're done, head left and enter the second house from the top. Check all the bookcases for a Cure2 spell, a Burning Staff, a Cloth Robe, and a Mithril Ring. Give the spell to RedWiz, and the Ring to anyone who doesn't have one. Go up to the midget in bed, press B, and give him an Antidote. He'll open a secret passage. The two chests contain a Mithril Ring and a Mithril Staff; go down the stairs to enter the Hidden Road.

There's only one path here. In here, you have to run away from all enemies! (OK, that's not entirely true. What you can do is make everyone Black Mages, buy magic for them all, rest at the inn, and use magic every round while fighting. But it's easier this way.) Just have RedWiz cast Cure on anyone whose HP goes beneath 100 and you should be fine. When you come out, have RedWiz cast Mini on the party again (or use four LuckMallets) to return you to normal. Head north and enter the cave to get into the Viking Base.

Viking Base

Follow the path up. To get that treasure chest, enter the secret passage heading south, starting from the right of the candles, then go right, down, left, and down to get the measly 300 Gil in the chest. Get out of the passage and go up. There's an inn, an item shop, and a magic shop inside the brown door. Finish up there, then go up the staircase. Go left and enter the little dip south; go down, left, and go down the stairs. The chests here contain two sets of 300 Gil and there's a Revivification Spring to the right.

Now go all the way out of this secret passage, back to the staircase you followed here; this time go right. Enter the little dip here; go down two steps, then right, then down, then left to get three chests, which contain the Bolt2, Ice 2, and Fire2 spells. Give them to BlackWiz, then get out of the passage. Head down and talk to the Viking boss, then up and out of the base. Don't get on the ship, or you'll have to fight an impossible battle with Nepto! Walk up on the land and left; enter the shrine.

Nepto Shrine

Enemies: Blood Worm, Liliput, PoisonBat, Puti, Were-Rat

Have RedWiz cast Mini again on the party and put everyone in the back row; make sure that RedWiz has some black magic as well for this place, preferably Ice. You'll probably want to put yet another BlackWiz in your party for this section. Don't forget that a fighter can still use the Burning Staff as an item during battle if he's got nothing to do. Go up and press A by the big dragon head to enter the shrine.

At the first intersection, head left and into the hole to pick up a Carapace Helm and Carapace Armor - give them to the Fighter. Now go back out and into the right hole. The chest holds a Serpent Sword - give it to Fighter as well. Go down the staircase. Follow the path to the boss fight; make sure your magic users have high HP and that all party members are in the back row.

BOSS: BIG RAT, 450 HP; 1000 Gil, 120 EXP
This will not be an easy fight unless you have three or more magic users. Have the RedWiz use Ice or Bolt; BlackWiz should use Ice2, then Bolt when he runs out, then Ice. Have the Fighter and Monk use Potions to keep up the party's HP. It's important to have as many targets as possible so that your BlackWiz(es) has (have) a better chance of staying alive. You may be lucky; if the rat tries to just use physical attacks (which he does sometimes) you're more or less set; they'll miss about 75% of the time as long as everyone's in the back row. You may finish this fight with only one character alive - don't worry!

After defeating the Big Rat, pick up his Eye gem. Now get out of the Shrine (you'll probably have to run away from most battles). Once you get out, turn around and face the dragon; press B and select "Eye". After a short scene, you'll get the Water Fang and you can now take control of the ship "Enterprise"! If RedWiz is alive, have him cast Mini on the party to restore their status; otherwise, hightail it back to the Viking Base and head to the Revivification Spring in the left secret passage; rest in the Inn if you have to. Now head back out and into the ship! The ship can stop at any shore, unlike FF1. First, head west and south a bit to reach Tokkle Village.

Tokkle

First, head all the way left, follow the grass into the dead end and press A to get a Gods'Wine. Next, go up; next to the house above is a GreatBow hidden in the grass. Above that house (in the grass) is a LamiaScl. Finally, head all the way to the right and into that dead end to get a Freezing Staff.

Now head into the top house. Enter the fireplace to reach a secret room. Check the lowest pot for a 3-Part nunchuck; the chests contain a Kenpo Robe and a FenixDown. Now exit the town. If you wish, you can visit the Living Forest by sailing west for a bit; there's nothing there, though. Sail upwards till you see a brown castle; it's Argass Castle, which is empty but for some nice treasure!

Argass Castle

Go up twice. Press A by the rightmost torch to open a secret passage. The chests hold: 1500 Gil, 3000 Gil, 3000 Gil, 100 Gil, 3000 Gil, and 100 Gil. Go back down the stairs. From that staircase, go right one step and down into another secret passage. Go right and up for another three chests with 1000 Gil each. You can't do anything else here now, so go back into the main castle.

Go up the stairs into the Round Table room. Go to the top of the right stone block and go downwards into the block; you'll find two chests with a BombShard and a SouthWind. Exit the block. If you go down and outside, you'll get a healing spring and a Revivification spring. Now exit the castle. Sail back to Tokkle and walk south, west past the forest, and west a bit. There's a Chocobo Forest here; to the west of that is the Ancients' Village.

Ancient's Village

This place contains the next level of weapons, armor, and magic. Even the item store in the Inn has better stuff. However, everything is ridiculously expensive. Here's what you should end up with: one Serpent Sword, a FlameMail, a Headband, two Wizard Robes, and the Exit Spell. You should also stock up on some status items as well. Without the status items, the total cost of the stuff is 9600 Gil! After your binge at Argass Castle, you should have more than enough. By the way, if you take a chocobo all the way around the continent (just hug the edge of the land) and talk to the boy in here, he'll give you a MidgBread.

I think this is a very opportune time to change your RedWiz to a WhiteWiz. For attacks, give him the Burning and Freezing staffs; you can use them in battle to cast free Fire and Ice spells! For defense, give him a Leather Hat, Wizard Robe, and Mithril Ring. His defense will be the same as RedWiz's was (he starts with one more defense point) but put him in the back row. Now I'd recommend building some levels up in the sea near Kazus, which has a free inn. You'll need the experience for the next part. I recommend being at least at level 13, which will give you an average HP of 250.

When you think you're ready, first return to the Ancients' Village and make sure you have at least four MaidKisses, at least 6 or 7 Softs, and several EchoHerbs; stock up on Potions as well. Now go a bit north of Argass Castle and land your ship on the west bank. Walk west and you'll see a cave above a lake; there's a black shadow in the lake which means nothing right now. Enter the cave to reach Gurgan Valley.

Gurgan Valley

There's nothing to do here but go down the stairs and talk to the Gurgan there, who'll give you the Toad spell. Give it to WhiteWiz (make sure you've de-equipped any Black Magic you might have) and exit the cave. Head north and east to a large tower next to a whirlpool. Enter the Tower of Owen.

Tower Of Owen

Enemies: BloodBat, Farjalug, Ohishuki, PutiMage, Pygman

Head left, then down and right into the center of the room. Have WhiteWiz cast Toad on everyone, then once you're down the hole, cast Toad again (or, alternatively, use MaidKisses) to restore everyone's status. Just follow the path and up the stairs. The chest you see holds a MaidKiss. Keep following the path up another two staircases. Head right at the (short) intersection to pick up a Tyrving sword. Since you don't have a RedWiz anymore, you can sell it as soon as you're out of here. 8-) Go back to the path and up the staircase. Now go up to the gear-thingy on the top wall, across from the right dip in the lower wall, and press A. (It's 6 steps from the right wall, if you care.) Now follow the new passage.

Go past the staircase for another MaidKiss, then enter the staircase. Follow the path to the next staircase. Now go right for an EchoHerb and a BombShard. Go back left and follow the path up a staircase, then again until it splits, then go right to pick up another EchoHerb; go back left and follow the path to another staircase. You'll see three chests here: they contain a Salamand Sword, a FlameMail, and a Zeus'Rage. Give the sword to the Fighter (you can sell the armor later) and continue on. Up the staircase is a boss fight.

BOSS: MEDUSA, 980 HP; 1200 Gil, 90 EXP
If your characters' levels are high enough, this is a total joke. All she'll try to do is cast Break, and it won't work most of the time. If it does, have one of the Wizzes use Soft on their next turn. Your Fighter and Monk will be doing most of the damage here; have BlackWiz cast Ice2 or Bolt if you like, but it won't do much.

After the fight, walk up and press A by the fire. After a short scene, you'll be warped out of the tower. The whirlpool blocking your way north is now gone. Get back in your ship (stop at Kazus and rest if you like) and go north, then head east, then south for a while. You'll see the town of Gisahl.

Gisahl

First, go to the bottom right of the town (past the bridge) for a Carrot and two Magic Keys. Now enter the house in the middle of town (the Chocobo farm) and check the pots for two more Carrots. Now if you like you can check out the magic shop, which has all new stuff - the most important one for now is Ice 3. The Item Shop in the Inn carries Carrots, and the Key Shop sells Magic Keys. (There's a secret passage in the Inn which leads to a message from Squaresoft. Think they changed their ideas by now, actually. 8-)) There's also a secret passage in the Key Shop: one square north of the door, head left, up, and right to pick up a Shuriken! Nobody can actually use this until the absolute end of the game (although by then it's incredibly useful) so give it to a Fat Chocobo as soon as you can.

Buy another two or three Carrots and about ten Keys, then leave the town. The Forest Of Healing is just to the west, if you want it. Now go back north and west to the spot just above the Tower of Owen; head west and down a bit to see the Dwarf Cave; go inside.

Dwarf Cave

There's not much here to do but buy more stuff. Sell your FlameMail and Tyrving Sword, and the Serpent Sword you replaced with Salamand. Buy: one Salamand Sword, one Ice Armor, one Ice Helm, one Shining Staff, and four more MaidKisses. Equip the sword, and helm on the Fighter (keep the Ice Mail for later; the FlameMail is better for now), and replace WhiteWiz's Burning Staff with the Shining Staff. Now go left and down the stairs. You'll have to pull another Toadie here - restore status with MaidKisses or the Toad spell again. You'll enter the Underground Lake.

Underground Lake

Enemies: Bomb, Boulder, Manticore, Merman, RuinWave, SeaDevil

Follow the path. The chest holds a Soft; continue up and go right toward the black mark on the right wall. Go down the staircase and follow the path. The next two chests contain Zeus'Rages; the last two chests have Softs. Go down the stairs. The next two chests contain 300 Gil. Follow the path for a fight with Guzco. Make sure to equip the Ice Mail on the Fighter before you begin.

BOSS: GUZCO, 1400 HP; 1500 Gil, 125 EXP
Have the Fighter and Monk attack; have the BlackWiz use Ice magic; and have the WhiteWiz heal, for a lack of anything else to do. He'll go down fairly quickly. Pick up the Horn he left behind. Now you have to make your way back out of the lake. Re-equip the FlameMail on the Fighter first. After you leave the lake, go up to the altar that has the other horn and press A. Then go to the right of the existing horn, face right, and press B; select "Horn". A short scene will ensue. Afterwards, rest if you need to, then leave the cave. Get back on your ship and sail west a little and north, to reach another cave, the Flame Cave.

Flame Cave

Enemies: Adamantai, Balloon, Crocotta, Milmecoreo, RedMallow

Now you should equip the Ice Armor on the Fighter. Don't worry about walking through the lava here; it won't hurt you for some odd reason. Stepping under a fire waterfall WILL hurt you, though. At the first intersection, head left to pick up a SouthWind, then go back to the path. At the next intersection, head right for another SouthWind, then return to the path and go left. Follow the path down a staircase. At the next intersection, go down to find an IceBlade; equip it on the Fighter. Go left past the waterfall (ouch). At the next intersection, go down for a HiPotion. Go back to the intersection and head up for another HiPotion; finally, go left. Go down the stairs. At the next intersection, go left for a Potion; then go back and up. At the top, get the chest for a HiPotion, then press A facing the rock to open a passage to the left. Enter it. Go up, around the lake, and up again to reach the Fire Crystal Room. Walk upwards (make sure you're at max HP) to have your next boss battle.

BOSS: SALAMANDR, 2100 HP; 1800 Gil, 175 EXP

He shouldn't be all too hard. Have the Fighter and Monk attack, have WhiteWiz cast Cure or Cure2 every round (this time you'll need it) and have the BlackWiz cast Ice3 and then Ice2.

After you're done, walk up and talk to the Crystal to gain four new Jobs! Upgrade your Fighter to a Knight, then walk up and step on the magic circle to warp out. Get back on the ship and return to the Dwarf Cave. A short scene will ensue as soon as you walk a bit left. Now talk to a the dwarf near the bottom right to get a Magic Key, then talk to Moonwalk, a dwarf at the very bottom right; follow him downstairs to reach a treasure room. Loot it! Here's what you'll find: an OtterHead, an Elixir, a Gauntlet, a Killer Bow, an EchoHerb, a Soft, a Scholar Robe, a Scholar Hat, a Flame Book, an Ice Book, a Knight Armor, a Light Book, two FenixDowns, a Hero Shield, and a Carrot. Phew! You probably won't have enough room for all of that at one go; sell some stuff first (like the FlameMail, Mithril Glove, a Leather Hat and a Wizard Robe from your characters). Now might be a good time to use one of those Carrots! Get out of the cave and sail a bit north to the Flame Cave, but this time go east and into a Chocobo Forest. Press B by the trees near the center and choose "Carrot". Now you can give your excess items (like bows and arrows, books, and weird items like Otterhead) to the Fat Chocobo, where you can get them back from later. Now finish up everything you're doing, rest at Kazus if necessary, and head back to Tokkle Village.

Tokkle / Hyne Castle

Enemies: Daemon, Dullahan, Lamia, Lemwraith, Pharaoh

As soon as you enter, you'll be taken to Hyne Castle. Talk to the soldier on the left to get a LuckMallet. If you talk to the soldier in the left room, you'll get into a fight with a Daemon. Instead, cast Mini or use LuckMallets and go through the hole at the top left. From the center of this room, go to the bottom right for 20 Holy Arrows. Now go back to the center and head straight left into a secret passage. The chest here has a FenixDown; go up the staircase. Go into the door straight ahead for 3000 Gil and 3300 Gil; exit the door. Now go into the door just to the right for a FenixDown and Zeus'Rage. Don't worry about the very left door; it contains a grand total of 130 Gil. Now go right, up, and around to the top of the room; enter the door. The chest here has a King Sword; equip it on Knight in exchange for the Salamand Sword. Now go left into the secret passage, and up the stairs. First go into the top path; then take the right downward path to get a FenixDown. Now take the left downward path, and follow it to the staircase. Pass by the door to the right and pick up a Rune Bow; then enter the door. Switch your WhiteWiz into a Scholar (he can equip the Scholar Hat and Robe you found in the Dwarf Castle), make sure your HPs are high, then talk to Hyne.

BOSS: HYNE, 1600 HP; 2100 Gil, 260 EXP
Physical attacks don't do much damage. You have to use your Scholar in tandem with your BlackWiz. Use "Scan" to find his weak point, then have BlackWiz exploit that in the next round. Hyne will only have the same weak point three rounds in a row (including the one you "Scan" him in!); in the third round he'll change his weak point. Have the Scholar continually Scan so you don't have to waste any extra turns. He only has 1600 HP, so it shouldn't take too long; if someone's HP drops below 200, have the Knight or Monk use a Potion on him. Note that even if he uses "WallChange", he might still have the same weakness! One more note: He can't hurt you during that third turn, so get your healing done then.

Argass Castle / Canaan

After you beat him, a short scene will ensue. You'll get the Wind Fang and end up in the Living Forest, which has now been sealed off so you can't enter it. Walk down and right to get back to Tokkle and reclaim your ship. Sail a bit west and north to Argass Castle. Enter the castle, walk all the way up, and talk to the king in the Round Table room to get the Time Gear. Walking south gets you to a Revivification and healing spring. Now go back to the secret passage (remember, the rightmost torch opens it). This time, go all the way upstairs. Walk left and up to the locked door; press B and select "Magic Key" to open it. Talk to the White Wizard inside to get two Elixirs. Head to the right wall and press A to open a secret passage to the three chests, which hold a KillerBow, 20 Bolt Arrows, and 20 Medusa Arrows.

Now leave this room, go right and open that door the same way. The six chests in here contain: a Light Book, Ice Book, Fire Book, Scholar Robe, 20 Ice Arrows, and 20 Fire Arrows. Equip the Robe on whichever wizard doesn't have it yet, then leave the castle. Sail straight east to Canaan (the town to the left of the mountain), and enter Cid's house (the top left one). Go up to Cid, press B, and select "Time Gear". After a short scene, go back out into your ship and press A. Presto! An airship! This one can only land on water, however. Now go back to the Ancients' Village to the west and buy Sight Magic if you don't have it yet... you'll probably need it soon. The other alternative is to go to Tozas and buy MidgBreads. You should also stock up on Antidotes; anywhere is fine. After that, keep flying in any direction until you reach some clouds. Fly into them and you'll exit the Floating Continent and enter the real world!

Solitary Island

Whoops, looks like almost everything's flooded! Here's a bit of help in reaching the island you need to get to: If you go northwest a while from the Floating Continent, you'll reach a largish island with a temple and a cave on it. A bit west and a lot north of this is the Solitary Island, which is fairly small and easy to miss - where the Sight/MidgBreads come in handy. Land the Enterprise by the shore, get on the island, and head into the downed ship.

Shipwreck

Just follow the path of ladders. The two chests you see hold a Zeus'Rage and the Blood Sword. The sword drains HP from enemies, but it's weaker than the IceBlade; your choice. Go right to the woman in bed. Press B and select "Potion". A conversation will ensue and Elia will join your party. Now head out of the Shipwreck and take your airship southwest to the Water Temple.

Water Temple

If you go right, you'll reach healing and Revivification springs. Go north and pick up the Crystal shard. Now head out of the temple and go north to the Water Cave. I recommend raising one or two levels nearby (free HP refill) before attempting the Cave.

Water Cave

Enemies: Agaria, Cocktrice, Roper, TwinHead, VenomToad

The enemies here are tough and will poison you; here's where those Antidotes and Pure spells come in handy. There isn't any choice of direction until the second basement. At the first intersection, go up. The next intersection is on the next floor; go down. Follow the path to the Water Crystal room; as soon as you walk up a few steps, you'll be ambushed by Kraken.

BOSS: KRAKEN, 1950 HP; 2500 Gil, 330 EXP
He's weak against Ice. Your WhiteWiz will probably have to use Cure2 every round to heal Kraken's powerful spells.

Once you beat him, you'll get seven more Jobs! Dragoon, Geomancer, Karateka, Viking, M.Knight, Conjurer, and Bard. A short scene will ensue, then you'll wake up in Amur.

Amur

There's a woman who isn't moving, towards the south of town. Talk to her for a scene. Now go into the house on the far right of town, near the south; talk to Jiru for another scene. Before you go into the sewers, upgrade your Monk to a Karateka and buy some equipment for him: a Chakra Hat, BlackBelt, and a Kaiser Claw (don't equip it yet). Now head into the water. Going north and checking the garden will net you four Carrots. Now go to the northwest island on the water; check the grass for a Thief Glove, a DarkSuit, and a DarkHood. You won't need them; you won't have a Thief in your party. Now head to the lower right and enter the waterfall leading to the sewer.

Sewer

Enemies: DarkFoot, GiganToad, Goblin, Storoper, TwinLiger

Follow the path. Pick up the chest you see for a CatClaw; equip it on the Karateka, along with the Kaiser Claw you bought before. Go downstairs to see the four old men beset by Goblins. Use regular attacks against them; even the Wizards can beat them with one blow. Now continue on the path. When the path splits, take the lower path and keep going left into a secret passage. The two chests here contain an Orialcon and a Power Ring. I would equip the Ring on the Knight for now; it's better than his Gauntlet.

Now exit the passage, and head right for ANOthER secret passage; this one has an M.Gauche and Thor Hammer. Again, unless you have a Thief or Viking, they're useless. Exit this passage; go up and follow the path left, down, and right. Go up into the room and a scene will play out; you'll be warped back outside to the village. Rest up in the Inn if you wish, then leave town. Walk south (don't go in the forest; follow the plains to the right of it), then right across the desert, then north across the swamp which the whole point of that Floating Shoes thing was to cross, then enter Goldor's Mansion.

Goldor's Mansion

Enemies: GoldBear, GoldEagle, GoldKngt., GoldWarr., Nightmare

Go straight up to the second floor. Follow the path around until you get to a slough of treasure chests. You'll get 11 Shiny Swords, and a Dragon Claw. Equip the Claw on Karateka in exchange for the Kaiser Claw, then go back to the main hall. Go down to the intersection closest to the staircase and head right. Go up to the door, press B, and select "Magic Key". (If you don't have a key, you'll have to de-equip one of your characters and turn him into a Thief, put him at the front of the party to open the door, then turn him back.) Enter the room, then go to the top left of the room and head left into a secret passage. Go up the staircase. There's a secret shortcut here - go down instead of up, and keep walking along the bottom wall to reach the staircase quickly. Climb it to meet Goldor. Make sure your HPs are high before talking to him.

BOSS: GOLDOR, 2250 HP; 3300 Gil, 410 EXP
Magic won't hurt him too much, but use your most powerful spells just in case. Your Knight and Karateka will be the main damagers here. Your WhiteWiz will probably have to use Cure2 every round to counter his spells.

After you win, go up and pick up the key he left behind. Make your way out of the mansion. Rest up in Amur, then go pick up your now functional airship! There are a few towns you can check out now. First, head southwest. See that massive walled city? That's Salonia. It will be one of the landmarks which I'll be using for locations. Warning: DO NOT try to fly directly in front of the castle! The first city you can check out is Leprit, which is northwest of Salonia.

Walkthrough Part 2




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