Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation

Home
Area Data
Bestiary (Nrm|Adv)
Characters
Experience Chart
Items
Accessories/Souls
Body Garments
Head Garments
Rare Items
Ores
Usable Items
Weapons/Arms
Kagemaru
Monuments
Patch Codes
Production Staff

Playable Classes

  • Combat-Range indicates their use of weapons: Short or Long
  • HP ("Hit point") max is based on: 2 * (current level + vitality)
  • SP ("Spell point") max is based on: 2 * (intelligence)

Warrior/Fighter
Combat-Range: Short
Starting items: Short Sword, Tomahawk, Short Spear, Robe, Herb (2), Angel Wing
Starting DEX: 15 (MAX 200)
Starting STR: 15 (MAX 200)
Starting VIT: 15 (MAX 200)
Starting INT: 0 (MAX 0)
Colors:
CLASS SKILLS
SWORDCharge attack for Swords, deals more damage but misses more often
AXECharge attack for Axes, deals more damage but misses more often
SPEARCharge attack for Spears, deals more damage but misses more often
DEF BUILD-UPImproves defense of equipment by 1/10th
EFFICACYIncreases restoration of items by 2/5th
MENTALPOWERImproves immunity against attacks
RES (RIC)Improves defense against cold by 15 points
RES (RTH)Improves defense against thunder by 15 points


Wizard/Witch
Combat-Range: Long
Starting items: Blaze Scroll, Freeze Scroll, Robe, Goddess Tear, Herb, Angel Wing
Starting DEX: 10 (MAX 150)
Starting STR: 5 (MAX 50)
Starting VIT: 10 (MAX 100)
Starting INT: 20 (MAX 305)
Colors:
CLASS SKILLS
BLAZECharge attack for Blaze, spell that casts balls of fire
FREEZECharge attack for Freeze, spell that casts balls of ice
SPARKCharge attack for Spark, spell that casts thubderbolts
BLASTCharge attack for Blast, spell that casts tornadoes
INFERNOCharge attack for Inferno, spell that reduces area to ashes
RESImproves resistance against magic
HEALCharge attack for Heal, spell that recovers HP
SLOWCharge attack for Slow, spell that slows down enemies


Archer
Combat-Range: Long
Starting items: Wooden Bow, Short Spear, Robe, Herb (2), Angel Wing
Starting DEX: 20 (MAX 250)
Starting STR: 13 (MAX 200)
Starting VIT: 12 (MAX 150)
Starting INT: 0 (MAX 0)
Colors:
CLASS SKILLS
BOWCharge attack for Bows, deals more damage but misses more often
SPEARCharge attack for Spears, deals more damage but misses more often
RANGEIncreases throwing range
CRITICALIncreases chances of critical hit
HEALINGHP recovers gradually
ANTI-FLYINGImproves damage to flying enemies
RES (RFR)Improves defense against flame by 15 points
RES (RIC)Improves defense against cold by 15 points


Dragonute/Dragon
Combat-Range: Short
Starting items: Tomahawk, Light Flail, Robe, Herb (2), Angel Wing
Starting DEX: 12 (MAX 150)
Starting STR: 16 (MAX 230)
Starting VIT: 17 (MAX 220)
Starting INT: 0 (MAX 0)
Colors:
CLASS SKILLS
AXECharge attack for Axes, deals more damage but misses more often
FLAILCharge attack for Flails, deals more damage but misses more often
BREAK ARMORLowers enemies' defense
BREATHCounterattacks with breath
DEF BUILD-UPImproves defense of equipment by 1/10th
UNDEADImproves damage to undead enemies
RES (RFR)Improves defense against flame by 15 points
RES (RTH)Improves defense against thunder by 15 points




(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.