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Ancient Cave
(Many thanks to Black Paladin and
Nat King who gave me lots of info about this part.)
If you have played Lufia 2, you will know this cave. This time it's on Gulduck Island,
between Lidal and Fante Continent. It has 100 floors, but to go below B50, you need the Glass
Ruby which you can find in Broffo Cave, B10.
The difficult thing is that you must leave all your items, magic and skills at the entrance,
and your level is reduced to 1. You must survive with the goods you find in the cave. The only
exception are the treasures that you find in the blue chests: you can keep them and take them
with you when you visit the cave again. There are also some story-related items you can take with you,
like the Gades and Daos items, the Dragon Scale, the Cat Ring and the Bunny items.
Magic spells can be found as scrolls like this:
When you walk over them, everybody in your party who is able to learn the spell will get it.
In the Ancient Cave there are only stairs leading down - if you want to exit, you need a
Providence item which you can find around B20. Sometimes you'll meet a merchant. His inventory
will change depending from how much money you have.
You'll find all kinds of monsters here, but Mimics and Co. are typical for the Ancient Cave.
They look like normal red treasure chests (the RareMimics like blue chests). (See
Monsters - Ancient Cave.)
If you reach B50 before you've found the Glass Ruby, a waitress will give you the God Helm
(and a Providence, if you haven't got one).
If you manage to reach B100, you'll find a Green Jelly who grants you one of three wishes:
- "Best Weapons"
- "Make Ancient Cave 200L"
- "Nothing"
The most rewarding wish is "Best Weapons", which lets you take 4 of the 12 weapons in Parathea
Shrine, 4F. (If you want to get all weapons, you must make the wish 3 times.)
If you've already got all weapons, the wish will change to "Fight me!" If you manage to beat the
Master Jelly in three rounds, you get the option to start at B100 the next time you visit the
Ancient Cave. If not, it will escape from battle and throw you out of the cave :-(
At B200 you must fight Iris (or Iria), an extremely hard Boss. If you defeat her, you'll get
the Ancient Text D-End Flash, which takes away 1/2 of the enemies' HP, and a Rainbow
Amulet, which prevents monsters from appearing.
If you ask for nothing and leave the cave, all your characters will gain 5 levels after the next battle.
Blue Chest Items
(I've only mentioned items that can be found uniquely in the Ancient Cave.
There are others, like the Bunny items. The list is not complete.)
Weapons
Name |
Effect |
Characters |
Earth Blade |
DFP +60, SPD +60, CLT +5 chances SPD and DFP into ATP |
Wa, Dei, Ra, Dec |
Sky Blade |
SPD +120, CLT +5 changes SPD into ATP |
Wa, Dei, Ra, Dec |
Old Sword |
ATP +400, CLT +5 |
Wa, Dei, Ra, Dec |
First Blade |
ATP +360, CLT +5 attack your friends |
Wa, Ra, Dec |
Alumina Blade |
ATP +480, CLT +5 |
Wa, Ra, Dec |
Iris Blade |
ATP +500, CLT +5 |
Se, Me, Ru, Mi |
Charge Staff |
ATP +60, MAP +40, CLT +2 raises charge |
Ai, Me |
Diamond Ball |
DFP +100, MAP +100, CLT +5 |
Se |
Alumina Fist |
ATP +430, SPD +30, CLT +5 |
Ai |
Alumina Card |
ATP +200, CLT +5 2 attacks |
Ru |
Chill Card |
ATP +140, CLT +5 use Ice Storm |
Ru |
Burn Card |
ATP +110, CLT +5 use Fire Dragon |
Ru |
Holy Card |
ATP +160, CLT +5 eff. against nocturnal enemies |
Ru |
Bloody Manicure |
HP +200, ATP +427, CLT +8 |
Ru |
String Sting |
ATP +250, CLT +10 |
Yu, Is |
Custom 65 |
ATP +465, CLT +10 |
Yu,Is |
Armor and Accessories
Name |
Effect |
Characters |
Recovery Armor |
DFP +210 stops paralysis, confusion |
Wa, Ra |
Pearl Armor |
DFP +230, REG +44 |
Wa |
Light Armor |
DFP +240, REG +62 eff. against nocturnal enemies |
Wa |
Metal Mail |
DFP +240 |
Ra |
Old Armor |
DFP +245 |
Wa, Dei, Ra, Dec |
Alumina Armor |
DFP +400, REG +5 |
Wa, Ra, Dec |
Power Robe |
DFP +25, MAP +25 |
Se, Me |
God Robe |
DFP +420, MAP +85 |
Se, Me |
Rusi Armor |
DFP +220, REG +50 prevents instant death |
Me, Ru, Mi |
Iris Armor |
DFP +250, REG +200 |
Se, Me, Ru, Mi |
Diamond Coat |
DFP +200 |
Is |
Wind Buckler |
DFP +28 |
Se, Me, Ru, Mi |
Pearl Shield |
DFP +40 |
Wa |
Fire Shield |
DFP +45 |
Wa, Dei, Dec, Yu, Is |
Old Shield |
DFP +130, REG +33 |
Wa, Dei, Dec |
Pearl Bracelet |
DFP +75 |
Se, Ai, Me, Ru, Mi |
Dark Glass |
DFP +90, REG +15 eff. against nocturnal attacks |
Se, Me, Ru, Mi |
Iris Shield |
DFP +150, REG +50 absorbs holy attacks |
Se, Me, Ru, Mi |
Alumina Helm |
DFP +120 |
Wa, Dei, Ra, Dec |
God Helm |
DFP +125 |
Wa, Dec |
Light Helm |
DFP +130 eff. against light attacks |
Ra, Dec |
Pearl Helm |
DFP +135 |
Wa |
Iris Met |
DFP +90 |
Se, Me, Ru, Mi |
Glass Ring |
MAP +4, REG +4 use Confuse |
Se, Me, Ru, Mi |
Red Ring |
all +5, yellow SF+ Maxim had it on when he died |
Wa |
Blizzard Ring |
MAP +30 use Blizzard |
all |
Fire Ball Ring |
MAP +30 use Fireball |
all |
Diamond Ring |
ATP +30, DFP +30, REG +20 use Holy Light |
Se, Mi |
Bishop Ring |
reduce damage from holy attacks |
Se, Me, Yu, Ru, Mi |
Ice Amulet |
REG +20 absorbs ice attacks |
Se, Me, Yu, Ru, Mi |
Thunder Amulet |
REG +20 absorbs thunder attacks |
Se, Me, Yu, Ru, Mi |
Flame Amulet |
REG +20 absorbs fire attacks |
Se, Me, Yu, Ru, Mi |
Evil Amulet |
eff. against nocturnal attacks |
all |
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