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World of Balance

1) Intro - Narshe
2) Narshe - Figaro C.
3) Figaro Castle
4) South Figaro
5) Mt. Kolts
6) Returner Hideout
7a) Terra Scenario
7b) Locke Scenario
7c) Sabin Scenario
7d) Sabin Scenario cont.
8) Narshe
9) Figaro C. - Kohlingen
10) Jidoor - Zozo
11) Jidoor - Opera House
12) Imperial Continent
13) Magitek Factory
14) Terra's Past
Op) Mog
15) Cave to Sealed Gate
16) Vector
16a) Imperial Castle
16b) IC cont.
17) Kohlingen
18) Kohlingen cont.
19) Esper Caves
Op) Triangle Island
Op) Water Rondo
Op) Veldt
20) Floating Continent
21) FC cont.

World of Ruin

1) Solitary Island
2) Albrook - Tzen
3) Mobliz
4) Nikeah
4a) Figaro Castle
4b) Darill's Tomb
5) Mt. Zozo
6) Veldt Caves
7) Mobliz Returns
8) Owzer's House
9) Ebot's Rock
10) Narshe
11) Phoenix Cave
12) Cyan's Dream

 

Item Checklist | Walkthrough | Boss

One Night in Narshe and the World's Your Oyster

Funny. I thought there were more than 3 people going to Narshe. How foolish of me.
You'll go through a lot of story crap next. I'll be nice and not spoil the plot.
For some reason, Ted Woolsey decided to change the language of FF6 to that of a more archaic style for just ONE FUCKING LINE in the game.
It's not unusual to be loved by anyone.

Finally, the action begins. Before talking to Banon, unequip all your party members of both their equipment and relics. When you're done doing that, you can save your game then tell Banon you're ready to start.
Who is in your party is not as important as how many are in your party. My strategy is to use a party of four, a party of two, and a party of one. Put your four best (or favorite) characters in your main party. My party was Celes, Locke, Sabin, and Edgar. A good balance of magic, speed, and power. You will only use that one group of four in this battle. The other guys can sit back and play with themselves or something.
Once you've done that, re-equip your main party with the best equipment you've got. Then start heading down the paths to kick some Imperial butt. If you want, you can probably put everyone in the back row to minimize damage taken, because...
All you need to do to win every single battle is to use either Edgar's auto-crossbow (equip him with an atlas armlet), or use Sabin's fire dance. It'll kill basically every enemy in one hit, except for the tekArmor, which I would reccomend using aura bolt on. Admittedly, this strategy is cheap as hell, but hey, this is war.
Once you've killed all the pansy enemies, you'll notice a soldier running back and forth in front of Kefka. You'll have to defeat this guy before you can fight Kefka. He is easy, but before you kill him (he's got about 1200HP), make sure to STEAL from him. Most of the time you'll get a mithril vest, which is good armor for this point in the game. After killing Rider, just kill Kefka. He's not hard.
More story...blah blah blah. Of course, like any good plot setup, it will prove to be possible.
A bird! A plane! An aeroplane in the sky!
Once again, time to choose parties. I definitely recommend taking Celes, Locke, Edgar, and Sabin with you on this trip. Certain plot details will only show up if you have these four characters together, while Cyan and Gau won't do a damn thing as far as the story goes. Anyway, head out into the town and upgrade any equipment you can. You can sleep for free in the item guy's bed if you want. How all four of your party members fit into one bed is, well, a story for another time and place. (Rated X)
There's also an elixir waiting for you in the elder's house.
Kefka
HP: 3000 MP: 3000
Special Weakness/Defence: --- Special Attacks: Muddle



Item Checklist

5000 GP (House Chest)
Earring (House Chest)
Thief's Knife (House Chest)
Wall Ring (House Chest)
Sneak Ring (House Chest)
Hyper Wrist (House Chest)
Elixir (House Clock)






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