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Dungeon 5... If you go up, you'll find this locked door, so nowhere to go now but right. |
After passing some Blue Bubbles, here you'll meet Gibdos. Basically, they're Stalfos but tougher. You can bomb this wall here, but I recommend going right, so beat the Gibdos and push the block. |
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A Key. You'll also meet a Red Bubble. Touch it, and you won't be able to use your sword again until you find a Fairy Pond, drink some Water of Life or touch a Blue Bubble. All three are plentiful in this game, and Red Bubbles are rare, so don't despair. |
Go down from the previous room to find the Map. Now bomb the wall on the left. |
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A Fairy Pond in a dungeon?! How... forgiving of the game. Head left when you're done healing up. |
The Old Man... bomb the wall on the left and you'll be taken back to the first room in the dungeon. |
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Go up and through the locked door. You'll meet your first Wizzrobes here. Red Wizzrobes disappear and reappear, shooting beams of energy at you. They're nothing too tough. |
When you see this Key, don't fret that you can't reach it yet. We'll fix that soon enough. |
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This is why I told you to bring some Meat. Until you feed this Merchant, you won't be able to get by. |
In this room, push the block up, grab the compass, and go to the room on the left after bombing the wall. Immediately return, push the block again and go up. |
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Clear this room, push the block and take the stairs. |
When you come out, bomb the wall on the left for a SECRET ROOM. How secretive! |
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Hopefully you haev 50 Rupees. If not, you should fight some Zols until you do. More Bombs never hurt nobody... 'cept maybe The Cheat. |
Go back to the right, then down. Dodongos! You should be fine if you have at least 6 Bombs. |
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Go down again and take the stairs to find the Ladder. |
Return to the Key you couldn't reach before. With the Ladder in your inventory, reaching it will be no problem. |
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Go back to the block-pushing room and go to the left. Go up here if you want a "hint" from the old man. Otherwise, go down. |
These are the bluer, tougher Wizzrobes. They don't teleport, but they zoom around the room and are a big headache. |
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Keep going down until you reach this room. Defeat the enemies and push the block to reveal a staircase. |
At this room, you need to push this block, but you need to push it toward the center of the room, otherwise you'll block the exit. |
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The boss is the lowly Patra. You might remember it as a sub-boss in Dungeon 9 of the original Legend of Zelda. I guess in this game he got promoted, probably do to the absence of Gleeok. Just stand to the left of it and slash away the mini-Patras, then go for the main part. Since it only moves up and down, you shouldn't even get hit. |
Once again, Triforce-victory is yours. |
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