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General
information on page setup; Types of Techs: Sword, Staff, Spear, Axe, Bow, Martial.
Explanation of tables; Name: Name of Tech. Atk. Power: Damage dealt (Using some
odd proportion that I am unaware of) by tech, as well as any notable special effects.
WP: Amount of WP needed, minus WP recovery of the character who uses the tech.
(NOTE: HYBRID ARTS USE SP) Combo: Combo entry sequence for duel battles. Sword
Name |
Atk. Power |
WP |
Combo |
Double Slash |
21 |
2 |
Cleave - Cleave |
Cross Slash |
25 |
3 |
Slash - Backslash |
Strike Slash |
27 (Stun) |
3 |
Feint - Slash |
Running Slash |
33 |
3 |
Feint - Backslash |
Mist Double |
34 |
3 |
Feint - Cleave - Slash |
Smash |
37 |
4 |
Charge - Cleave |
Final Letter |
39 (Death) |
6 |
Backslash - Cleave - Backslash |
Dead End |
42 (Death) |
7 |
Cleave - Backslash - Slash |
Double Stroke |
44 |
4 |
Ready - Backslash - Backslash |
Cross Break |
46 |
5 |
Charge - Cleave - Cleave |
Slice & Dice |
49 |
5 |
Slash - Backslash - Cleave |
Dragon Tail |
50 |
5 |
Feint - Slash - Backslash |
Head Cracker |
52 (Effective Vs Beetles) |
6 |
Ready - Charge - Slash |
Heaven & Hell |
55 |
6 |
Charge - Slash - Backslash |
Head Wind |
59 |
7 |
Feint - Cleave - Backslash |
Bull Crush |
63 |
8 |
Charge - Charge - Cleave |
No Moment |
66 (Unblockable) |
8 |
Ready - Ready - Ready - Slash |
Blade Spray |
71 (Area attack) |
9 |
Ready - Charge - Charge - Backslash |
Bear Crush |
80 |
10 |
Charge - Charge - Charge - Cleave |
Multi Way |
88 |
12 |
Slash - Backslash - Cleave - Slash |
After Vision |
66 (Attacks all enemies) |
8 |
(NONE) |
Thunder Blade (Water Hybrid Arts) |
50 |
6 |
Water - Backslash - Cleave |
Tornado Blade (Tree Hybrid Arts) |
74 (Area Attack) |
7 |
(NONE) |
Gale Blade |
94 |
10 |
Tree - Cleave - Cleave - Slash |
Some odd notes: After Vision can be learned from Using Mist Double in group
battles. Tornado Blade cannot be learned as far as I know; Johan and Sargon join
your group with it equipped, just unequip it and everyone can use it. Final Letter
and Dead End are not in the normal "Tech Sequence" (The techs can be learned in
duel battle generally in order of how strong they are); rather, Final Letter and
Dead End are more often learned mid-way through the game and later.
Staff
Name |
Atk. Power |
WP |
Combo |
Roll Beat |
10 (Unblockable) |
2 |
Swing - Swing |
Heart Beat |
14 (Cripple) |
3 |
Focus - Beat |
Lobster Slater |
28 (Effective Vs. Shellfish) |
4 |
Swing - Feint - Swing |
Bone Crush |
31 (Effective Vs Skeletons) |
4 |
Focus - Charge - Beat |
Head Spllitter |
34 |
4 |
Focus - Focus - Beat |
Gong Beat |
42 |
6 |
Ready - Charge - Swing |
Painful Beat |
45 |
5 |
Ready - Focus - Beat |
Rock Crush |
50 (Effective Vs. Stone Elementals) |
7 |
Charge - Beat - Beat - Beat |
Turtle Killer |
61 (Unblockable) |
10 |
Charge - Focus - Focus - Beat |
Time & Tide |
77 (Unblockable) (Death) |
14 |
Feint - Focus - Beat - Beat |
Grand Slam |
74 (Attack All) |
8 |
(NONE) |
Gale Strike (Tree Hybrid Arts) |
74 |
7 |
Tree - Swing - Swing - Swing |
Some odd notes: Grand Slam can be learned from using
Rock Crush in group battles. It attacks all enemies, but the damage doesn't actually
take effect until the end of the round
Spear
Name |
Atk. Power |
WP |
Combo |
Swing & Stab |
18 |
2 |
Backslash - Thrust |
Double Thrust |
22 |
2 |
Thrust - Thrust |
Lawnmower |
27 (Effective Vs. Plants) (Stun) |
4 |
Backslash - Backslash |
Rush |
32 (Effective Vs Skeletons) |
3 |
Charge - Thrust |
Skewer |
36 |
4 |
Charge - Charge - Thrust |
Wave Thrust |
43 |
5 |
Backslash - Thrust - Thrust |
Brain Shaker |
51 |
4 |
Focus - Feint - Thrust |
Aiming |
55 (Unblockable) |
5 |
Focus - Focus - Thrust |
Squash |
57 |
6 |
Feint - Backslash - Thrust |
Shining Arm |
63 (Unblockable) |
8 |
Feint - Backslash - Thrust |
Heavenly Strike |
65 |
10 |
Backslash - Backslash - Thrust - Thrust |
Beast Lightning |
69 |
9 |
Ready - Focus - Backslash - Thrust |
Thousand Cross |
80 (Effective Vs Undead) |
12 |
Thrust - Thrust - Thrust - Thrust |
Fearless Triple |
88 |
14 |
Feint - Backslash - Backslash - Thrust |
Wide Swing |
47 (Area Attack) (Stun) |
5 |
(NONE) |
Snake Blaster (Water Hybrid Arts) |
72 (Effective Vs. Frogs) |
6 |
Water - Charge - Thrust |
Twin Dragon (Fire/Water Hybrid Arts) |
90(Death) |
9 |
Flame - Water - Thrust - Thrust |
Jewel Strike (Stone/Water Hybrid Arts) |
99 |
15 |
Stone - Water - Backslash - Backslash | |
Some odd notes: Wide Swing is learned in group battles...
however it doesn't seem like any one tech learns it faster than others. Normal attacks
will learn it just as fast as Brain Shaker or Aiming. Either way, it's only learned in
group battles.
Axe
Name |
Atk. Power |
WP |
Combo |
Tomahawk |
17 |
2 |
Charge - Throw |
Heel Crush |
19 |
2 |
Focus - Backslash |
Hyper Hammer |
24 |
3 |
Charge - Backslash |
Wood Cutter |
27 (Effective Vs Plants) |
4 |
Charge - Charge - Slash |
Fake Out |
34 |
3 |
Feint - Backslash - Slash |
Skull Crush |
40 |
4 |
Focus - Charge - Slash |
Axel Turn |
44 |
5 |
Ready - Charge - Backslash |
Ogre Crossing |
49 |
4 |
Ready - Backslash - Backslash |
Sky Drive |
53 |
5 |
Charge - Feint - Throw |
Yo-Yo |
55 |
7 |
Focus - Charge - Throw - Throw |
Mega Hit |
60 |
6 |
Ready - Charge - Slash |
Wheel Grind |
61 |
5 |
Feint - Slash - Slash - Slash |
Flash Trinity |
70 |
8 |
Ready - Slash - Slash - Backslash |
Sky Rendezvous |
73 |
9 |
Throw - Throw - Focus - Throw |
Tornado Divide |
91 (Effective Vs. Plants) |
12 |
Backslash - Backslash - Charge - Slash |
Fire Wheel (Flame Hybrid Arts) |
45 |
5 |
Flame - Charge - Throw | |
Some odd notes: Axes suck. Part of this is because Axe
TECHS suck. Tougher to combo, large gaps making them harder to learn, generally weaker
than Swords or Spears, not much in the way of special effects.
If your character has ANY other decent weapon proficiences
(A good example of this is Primiera), I would not suggest using an Axe.
Bow
Name |
Atk. Power |
WP |
Combo |
Aim Shot |
18 |
3 |
Focus - Shoot |
Shadow Bind |
0 (Cripple) |
3 |
Feint - Focus - Shoot |
Mind Break |
36 |
5 |
Focus - Feint - Quickshot |
Sidewinder |
44 (Effective Vs Frogs) |
4 |
Focus - Focus - Shoot |
Shadow Slayer |
49 (Death) |
6 |
Shoot - Focus - Quickshot |
Thousand Needle |
52 |
6 |
Quickshot - Quickshot - Shoot |
Rapid Fire |
55 |
7 |
Charge - Quickshot - Quickshot - Quickshot |
Hi Speed Arrow |
64 |
7 |
Charge - Focus - Focus - Quickshot |
Crystal Prism |
84 |
9 |
Quickshot - Shoot - Quickshot - Shoot |
Random Arrow |
12 (Attacks All) |
2 |
(NONE) |
Arrow Rain |
34 (Attack All) (Unavoidable) |
4 |
(NONE) |
Bird Hunter (Flame Hybrid Arts) |
31 |
2 |
Flame - Shoot |
Poison Arrow (Water Hybrid Arts) |
25 (Poison) |
4 |
Water - Shoot |
Death Shot (Tree/Flame Hybrid Arts) |
42 (Death) |
4 |
Tree - Flame - Shoot |
Spark Shot (Flame Hybrid Arts) |
51 |
7 |
Flame - Quickshot - Quickshot |
Wind Breaker (Tree Hybrid Arts) |
60 |
8 |
Tree - Charge - Charge - Shoot |
Spectral Shot (Beast Hybrid Arts) |
66 |
9 |
Beast - Beast - Beast - Quickshot |
Firebird (Flame Hybrid Arts) |
39 (Recovers HP) |
9 |
Flame - Beast - Shoot | |
Some odd notes: Random Arrow is...learned at random by other
weak techs, and Arrow Rain can be learned from using Random Arrow a lot. Arrow Rain does not
deal any damage until the end of a turn. Bows are mostly Quells and very magic reliant, so
ideally, one would have Bow-proficient characters use a lot of magic. Likewise, it is very
important to learn and focus on Hybrid Arts with bows.
Martial
Name |
Atk. Power |
WP |
Combo |
Karate Punch |
9 |
2 |
Ready - Punch |
Backhand |
15 |
3 |
Feint - Punch |
Rotation Kick |
21div> |
3 |
Charge - Kick |
Bear Paw |
24 |
4 |
Charge - Grab |
Brawl |
27 |
4 |
Punch - Kick - Punch |
Crush Beat |
35 (Effective Vs. Stone Elemental) |
4 |
Charge - Punch - Punch |
Heart Breaker |
38 (Cripple) |
5 |
Focus - Grab - Punch |
Arm Hammer |
45 |
5 |
Charge - Punch - Punch |
Kick Rush |
49 |
5 |
Kick - Kick - Kick |
Corkscrew |
51 |
6 |
Charge - Focus - Punch |
Somersault |
54 |
5 |
Charge - Kick - Kick |
Triangle Kick |
57 |
6 |
Feint - Kick - Kick |
Sumo Throw |
60 (Stun) |
8 |
Punch - Grab - Kick |
Kitchen Sink |
62 |
7 |
Charge - Feint - Kick |
Rolling Thunder |
64 |
9 |
Focus - Punch - Punch - Punch |
Tumbler |
72 (Stun) |
9 |
Feint - Grab - Charge - Grab |
Cascade Rising |
79 |
10 |
Focus - Kick - Kick - Kick |
Kamikaze |
90 |
10 (Plus 1 LP) |
Charge - Charge - Charge - Grab |
Eradication |
99 |
10 |
Punch - Punch - Kick - Kick |
Ogre Run |
32 (Area Attack) |
4 |
(NONE) |
Dragon Revolution |
85 |
10 |
(NONE) |
Some odd notes: Ogre Run can be learned by various techs in group battles;
there doesn't seem to be any one tech that learns it quicker than others. The same holds true
for Dragon Revolution, though slightly higher level techs work better than lower level techs,
since it IS one of the strongest Martial Arts techs.
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