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Mar
Yep. You're here....again. Get rid of Gariga for the last time and move onward.
You'll awaken to find that you are stranded on a small island with Cleo. Examine the steel door to find that you're trapped. Proceed up the heill with Cleo. Go up trees and climb vines until you find a piece of the crystal egg. After you are warped to morning, go up the left vine, snag the treasure, go back, and climb up the right vine. Now you'll be warped back to the present....geez...that was fast. Find Mar and bring him with you. Go through the steel door at the top of the mountain, and climb down to the other steel door to find an irritated Orphen waiting for you. After a short argument over Mar's predicament, use Orphen to go back up to where Mar was located. From there retrace Cleo's path to continue on with the game.
Head up the stairs and throw the switch to open the gates. Follow Mar to another closed gate. The switch to thos gate isn't too far away from it. After opening the gate, follow Mar to the music machine. After a short battle...the machine breaks! This....doesn't look good. Proceed up the right side of the music machine and flick the switch.
Return to the left side of the music machine, go up its stairs, and you can now cross the bridge which the switch made. Continue on the path until you reach two more switches. If you flick the first switch, another bridge will be made and you can continue on. But if you want, you can flick both switches, go back and flick the first switch, go down the music machine and get two more items, (although they aren't important), then go back and flick all the switches again to proceed. After hitting the second switch, continue on until you leave the area. After that proceed down the mountain untile you reach a river that seems impossible to cross. The little Mar will suggest to let him climb the mountain and push the boulder off the cliff. Heres how you get to it:
Time to find the crystal egg fragment. Take the set of stairs to your left and continue down them until you reach an open space. Go up the next set of stairs you see to reach where you saw the glowing fragment before. Examine it to be transported to...night time? Well that was a big time leap! Anywho, time to find another piece. Retrace your steps and find the large stairwell that you passed earlier. head up it to find treasure and another egg fragment. Examine the egg again be transported to a rainy night. Go back down the stairs and continue to find a bridge. Cross it.
As Mar, try to reach the top of the mountain. Watch out for the falling boulers though. They don't hurt you that much but they can get very anoyying. Just reach the top of the mountain and prepare for a... BOSS FIGHT! Zafeum Unleash some projectiles to get this battle going. When he flys away the battle gets tricky.You'll end up having to guess where he's gonna land. You do this by targeting the area where you think he will land. If your right use the Hand of Pryo. If your wrong you better shield up. After he's been damaged enough, he'll come in for a encounter. When this happens, shield up against his attacks, and when you see an opening attack with the Bite of Lighting then shield up again. Repeat this whole process until hes been annihiliated.
Same as usually. Talk to everyone in the rest house until they leave. Talk to Mar to continue your quest. Yet another easy puzzle... Use Mar to jump from cog to cog to reach treasure chests and the exits.
Snag the treasures and continue moving until you reach the other end. Now use Mar to knock over the ice pillar. It will take some time to get to it, but just use the minimap to work your way around the area. Afterwards, proceed toward the music tower.
This puzzle is a little tricky. Talk to frog and it will play a tune. Out of 6 music notes available you must pick four in a certain order, that must match the ones that the frog played. Heres the order in which to go by: 4 2 After hitting all four notes, step on the white note that appears to reach the next level of the tower. Take care of the enemies you encounter and get ready for another puzzle. Use the mini-map to find a frog icon. Have Orphen WALK to the frog, and touch him. Running will cause the frog to move away from you. After you fight some more enemies, you'll face the final puzzle of this area. This is very simple. Watch the frog leap from stone to stone and mimic exactly what it does. Lets continue on to the next tower. BOSS FIGHT! Brisgar This boss just happens to be made out of ice. Attack it with the Hand of Pyro until its gone, then take care of the little Aegists it summoned.
Proceed up the tower.
Need I say anything about how to move on? Here's an easy puzzle! Use Mar to jump from platform to platform to reach the other side. Make sure you grab the treasures as well.
Here's what I consider one of the hardest, annoying, and most boring part of the game. Yes its worse than all of the dialouge. You get to use Mar to lead Judo back to the music machine. And Judo just happens to be as slow as that certain granny you always see on the highway. And you have to walk at the same pace as her. You must protect Judo from all of the enemies in this area as well. This sounds fun doesn't it? Tap the trianlge button so that Mar hits the enemies with music notes. At a certain point you'll be attacked from both sides. This is where all of the sleeping chimes, bug attractors, summoning bells, and all the other stuff comes in. Just be patient in this area. Repeat the process above until you are attacked by monsters. After you take care of them, Orphen and Cleo will show up. Took then longer than it did granny!
There are plenty of traps here that you should be use to by now. After you dodge the axes and falling spikes, head toward a fork in the path. Hit the switch and return to the fork and go the other way. Hit the next switch and duck into the wall while the ball passes you. Proceed. Now things get tricky. You must jump from platform to platform to get to the next switch, but there is lava below you and swinging axes in front of you. This where timing is your best friend. Jump when you feel that its safe and you should be fine. After you hit the switch, proceed to confront some tougher axes. Theres an axe at the entrance and one at the exit. Going into the room is easy. If you walk up close enough to the axe you can easily run right by. Getting out is a bit trickier. Try and get so close to the axe that it doesnt hit you, while standing on the side of the wall. If you time this right and your at the right angle, when it swings back you should be able to pass it without getting a scratch. Continue onward fighting and making your way through the labyrinth. You'll end up in a maze that is completely dark. Simply look at your minimap which is fully lightened. After this maze you'll have to solve another puzzle. Push the blocks into their corresponding holes. BOSS FIGHT! Beogray This thing is an eyeball that hides inside stone blocks...creepy. Watch his attack pattern and movements until you think your confident enough to take him on. When Mar starts playing the speacial song, attack the eyeball with whatever you have equiped. Eventually hewill start to move around fast. Wait until he stops then attack with your projectile.
We don't talk to everyone for once! That took long enough! Watch and listen to this long scene. That machine piss you off yet? Then show him not to mess with Orphen! FINAL BOSS! Gaia Here we are! The final boss. When you come anywhere near to dying, you better change your equipment and and return to battle so that you don't have to set through that long cut scene again. Be sure that you have the Hand of Pyro and the Bite of Lighting equiped. This guy has 5 parts: 2 arms, 2 blaster cannons, and a head. The easiest thing to do to take out the arms and then the head. Charge up to unleash 3-4 projectiles upon his arms at once. He uses his arms as a shield so don't attack them when he does that. There's a chance that if you do that he'll end up smacking you with one of his arms. After you've taken care of the arms, concentrate on the head and shield up when the blasters charge up. After every hit you make on the head Gaia will let out some tiny little bots for you to deal with. They're very annoying. When he unleashes them use the Bite of Lighting to do some damage to them. Repeat this process until you've beaten him. Congrats! You've just beaten Orphen: Scion of Sorcery! Now lets whatch the nice little ending. Click here to return to the main page. |