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| Axe Skills |  
|  |  
| 6 Points | Basic axe-fighting techniques |  
| Ability = | HELM SPLITTER: a skull-splitting smash that lowers an opponents defence as it inflicts damage. |  
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| 12 Points | Junior cleaver |  
| Trait: | +5 attack power when equipped with an axe |  
|  |  
| 19 Points | Iron woodsman |  
| Ability = | HATCHET MAN: An unpredictable attack that can slay an enemy with a single blow if it connects. |  
|  |  
| 26 Points | Axe-fighter |  
| Trait: | Increased chance of critical hits with axes. |  
|  |  
| 34 Points | Axemaster |  
| Trait: | +10 attack power when equipped with an axe. |  
|  |  
| 42 Points | Ace axer |  
| Ability = | PARALLAX: A focused strike capable of occasionally paralysing and enemy. |  
|  |  
| 54 Points | Axelord |  
| Ability = | AXES OF EVIL: Generates a vortex from your axe blade that chews into a group of enemies. |  
|  |  
| 66 Points | Great axeman |  
| Ability = | EXECUTIONER: A powerful roundhouse strike that fells an opponent in on blow if it hits. |  
|  |  
| 82 Points | Axe royale |  
| Trait: | +20 attack power if equipped with an axe. |  
|  |  
| 100 Points | Almighty axeman |  |  
| Ability = | TYPHOEUS' MAUL: An ancient axe technique that works wonders on monsters of the beast family. |  | 
| Club Skills |  
|  |  
| 9 Points | Basic club fighting techniques |  
| Trait: | +5 attack power when equipped with a club or a hammer. |  
|  |  
| 19 Points | Li'l slugger |  
| Ability = | HEART BREAKER: An attack that occasionally causes the target to miss a turn. |  
|  |  
| 25 Points | Heavy hitter |  
| Ability = | PENNY PINCHER: A special technique that steals gold coins from an enemy. |  
|  |  
| 32 Points | Hammer artist |  
| Ability = | MONSTER MASHER: A powerful smash that works wonders on monsters of the material family. |  
|  |  
| 48 Points | Skullsplitter |  
| Trait: | +10 attack power when equipped with a club or hammer. |  
|  |  
| 59 Points | Big bludgeoner |  
| Trait: | Increased chance of critical hit with club or hammer. |  
|  |  
| 71 Points | Armour-cracker |  
| Ability = | MIND BREAKER: A superior club attack that dominates foes and renders them unable to attack. |  
|  |  
| 82 Points | Big-league brainer |  
| Trait: | +25 attack power when equipped with a club or a hammer. |  
|  |  
| 93 Points | Consummate clubber |  
| Ability = | GOLD RUSH: A powerful strike that steals an opponents gold coins as it inflicts damage. |  
|  |  
| 100 Points | Lord of destruction |  |  
| Ability = | DEVIL CRUSHER: An esoteric club technique effective on demon and material family monsters. |  | 
| Scythe Skills |  
|  |  
| 12 Points | Basic scythe fighting techniques |  
| Trait: | +5 attack power when equipped with a scythe |  
|  |  
| 22 Points | Competent chopper |  
| Ability = | STEAL SICKLE:  Occasionally allows you to steal items from those you slash. |  
|  |  
| 32 Points | Superb sickler |  
| Ability = | WIND SICKLES: Sends a whirlwind of sickles pioruetting into the enemy. |  
|  |  
| 42 Points | Sickle sweetie |  
| Trait: | +10 attack power when equiooed with a scycthe. |  
|  |  
| 50 Points | Junior reaper |  
| Ability = | GRIM REAPER: A swing of Death's scythe that can instantly kill on or more foes in a group. |  
|  |  
| 60 Points | Sickle-sonic |  
| Trait: | Increased chance of a critical hit with a scythe. |  
|  |  
| 70 Points | Renowned |  
| Ability = | STAINLESS STEAL SICKLE: An improved version of the Steal Sickle. attack technique. |  
|  |  
| 80 Points | Demon reaper |  
| Trait: | +25 attack power when equipped with a scythe. |  
|  |  
| 90 Points | Reaper lord |  
| Ability = | GRIMMER REAPER: The aure of Death incarnate annihilates the living and obliterates the undead. |  
|  |  
| 100 Points | Death's apprentice |  |  
| Ability = | BIG BANGA: An enormous explosion that consumes everything in its path. |  |