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Classes

Fighter: Fighters are, like the name implies, the fighting class. They are definitely the best in overall combat skills. They use a sword, a shield, and chainmail armor.

Starting Stats
Strength150
Intelligence80
Agility130
Vitality150
Luck100
Weapon Use150
Parry130
Dodge100
Throwing100
Communication90
Honor50


Wizard: Wizards are the best magic users in the game. They have limited abilities in close combat, but at a distance they can blast anything into oblivion. When cornered, they use a dagger and leather armor.

Starting Stats
Strength80
Intelligence150
Agility100
Vitality100
Luck100
Weapon Use80
Dodge100
Magic150
Communication120
Honor50


Thief: Thieves don't really have much to do in the game. There aren't any locked doors, nor is there much worth stealing. Still, their abilities might prove useful...

Starting Stats
Strength100
Intelligence100
Agility150
Vitality100
Luck100
Weapon Use100
Dodge100
Stealth100
Lockpicking100
Throwing100
Climbing100
Communication100
Honor50


Paladin: Paladins are the virtuous warriors in the game. They follow the laws of honor very strictly, but besides that, they're just fighters with special abilities.

To play as a Paladin, import a character from QFG1 or 2.