|
Hive: SouthWest Area
|
You're now in the south-west area of the hive, the
marketplace area.
Note: Once again, don't forget to talk to the hive
townpersons, and be sure to inspect their houses as
well, some of them have items laying around.
|
Wandering a little north from where you came in is a
thief masquerading as a dustman (the one norochj
told you about), when you talk to him he will ask for
directions, it's very easy to catch him in his lies, but
you should leave so he can pickpocket you. You
can watch his technique and get one of the following:
-750 exp and +1 to pickpocket skill (WIS below 13 and
INT 13);
-1000 exp and +3 to pickpocket skill (WIS 13-15);
-1250 exp and +5 to pickpocket skill (WIS 16);
Now you can grab his hand and make sure he doesn't continue his charade.
|
|
|
This is Meir'am, you can talk to her and see where
she's looking at to learn a bit more of some of your
former companions. Not much else she can do for
you at this point.
|
Iron Nalls his her name and scraping for nails is her
game. Now you can learn all you ever wanted about nail scraping
(it's pathetic, I know...).
|
|
|
The big lug near the marketplace is Craddock, he's
in charge of the shipments here. Deliver him Baen's
message and then volunteer to get Jhelai. Details.
Near Craddock is also a githzerai name Gaoha, you
can play a game with him if you want.
Note: When you return to Craddock choose to tell
him the truth about Jhelai, this way Morte will get
new taunts.
Note: There is a rusty dagger and some rags inside
a crate south of Craddock.
|
North-east of Craddock is a man named Reekwind,
the local storyteller. I suggest you listen to his stories,
you have to pay 3 gold per story though; listen to the
one about how he was cursed to get a new quest.
Details. You can also tell him your story, if you give a
conclusion to the story you get 1000 exp, if you ask Reekind to think up of the ending
you only get 500 exp, either way he gives you a clipped copper piece.
Note: You will not be able to complete this quest right now, I'll let
you know when you can.
|
|
|
In the center of the map is where almost all the
merchants are gathered, talk to them if you wish to
buy/sell/identify/steal stuff. One of them can sell you
a pet lim-lim, be sure to buy it.
Note: You can perform various actions on your pet,
just don't kick him or he will turn on you, he can even
help you in battles (useful against thugs and such :P).
|
Proceed to the south-west around the big building,
you should find wandering around that area the Crier
of Es-Annon, talk to him. He's part of a group that
cries for the lost city of Es-Annon, you can either
convince him to abandon his pilgrimage (750 exp), or
you can offer to find a tombstone in which to carve
the name of Es-Annon. You can use the dustman
monument for this. Details.
|
|
|
A little east of the Crier of Es-Annon is the Office of
Vermin and Disease Control, a man named Creeden
is selling "ratsies" on it's doorstep, this man can give
you information on the cranium rat plague (among
other things). Enter the building.
|
Phineas T. Lort XXXIX is in charge here, talk to him
and learn more about the cranium rats. He offers
bounties on cranium rat tails, 1 gold per tail.
When you deliver about 6 tails to him a giant rat will
come after Phineas, help him get rid of it. Details.
Also, you can rest here for free, just ask Phineas
about how he wound up here. There are 2 junks and
1 rags inside the containers here.
Note: Don't rob Phineas, if you do, your reward for
defeating the giant rat will be smaller.
|
|
|
You're all done for now, proceed to the north-west
to move to the north-west section of the Hive.
|
|
(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.
|
|