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Dragontooth Dungeon Walkthrough

Corak's Notes on Dragontooth Dungeon:

Wicked Witches and the spirits they summon as their servants rule the castle dungeon. Pledged to Malefactor and the expansion of his reign, the witches divine his evil plots and provide him with enchanted brews to strengthen his warriors and curse his enemies. Insane though he may be, woe to any who draw the wrath of King Malicious.

Monsters in this area: .

Map of Dragontooth Dungeon:

Entrance/Exit.

The Brewery.

There's lots of stuff to find in this dungeon, and there's some annoying enemies guarding it. First, go west for a bit until you run into a Wicked Witch. These witches have the annoying ability to curse your equipment, causing your weapons to inflict minimal damage, and removing all AC bonuses your equipment provides. You can remove this effect only by visiting a Temple and have them uncurse your characters. After you beat this witch, beat the two witches that are further ahead. You are now free to take a great deal of goodies. First, go over to the cauldron in the northwest corner. If you have someone search it, this person will get some minor Magic damage, and the following message will be found: "In the hands of time, 10 + 10 = 8". That's all I needed to figure out the passcode to King Malefactor's treasure, really. But there's more clues ahead for those of you who need more help.

In each of the four corners of the dungeon, you will find another cauldron. If you search the others (there's six more Witches in the way), you will get three more clues: "In the hands of time, 6 + 6 = 12", "In the hands of time, 2 + 18 = 8", and "In the hands of time, 12 + 12 = 12". If you still can't figure out the passcode to King Malefactor's treasures now, there's only one thing to do: Check out the puzzle spoilers section for the correct answer.

Now you've probably noticed that there are lockboxes in all those alcoves you've passed while running around to check out all the cauldrons. Some of those contain 10000 gold. Four of them to be exact; the one directly west from the entrance, the one directly south of the northeastern cauldron, the one directly north of the southeastern cauldron, and the one directly west of the southeastern cauldron are the ones with gold inside. Opening up any of the other lockboxes will release some lurid steam, and although you won't notice right away, it will also cause a Ghost to appear somewhere in the dungeon. Their aging touch can be pretty annoying, so unless you're desperate for more XP(you don't get too much for beating them anyway), I suggest you leave the other lockboxes alone so you'll only have to fight one of them.

Now, return to the door you passed on the way. There's a spear trap in front of it, that will cause 50 damage to all party members if you step into it. And if you then proceed to try to unlock or bash down the door, you will get hit by the trap a second time. If you want to get through unhurt, cast Etherealise twice (Teleport doesn't work here). However you decide to get past the door, turn left (heading south) after doing so. There will be a Ghost there, regardless of how many trapped lockboxes you opened. Defeat it, and continue down the passage until you get to another spear trap in front of a wall. As you might have guessed, you can pass through this wall if you were to bash it down, but like in the door's case, it's safer to stand in front of the trap and cast Etherealise twice.

When you're past the wall, turn right (heading north) as soon as you can. It doesn't really matter that much which way you go when the road splits up again; in both directions are Spirit Shields, which are quite fast and resistant to physical blows. Get rid of any that stand in your way, and in either direction you'll eventually run into another one of those wall/spear trap combos. Once again, you can use the 2x Etherealise combo to get past unharmed.

Whatever way you decided to go, you'll end up at another passage going south after you walk a little ways. That's the entrance to the center room, which is occupied by six Wicked Witches. This could be a tough fight if you don't have a very high magic resistance, or not enough spell points to sling some mass-damage spells at them (Fireballs should do the trick just fine). But if you defeat them, you're free to enter the center room, which serves as the Witches' brewery. Each of the cauldrons holds a potion that will help you in some way. The exact effects of the potions are: Tea of Intelligence - raises Intelligence by 50, Potion of Personality - raises Personality by 50, Elixir of Endurance - raises Endurance by 50, and the awesome Ale of Advancement, which gives the character who drinks it 5120000 experience points, and also automatically leveling the character when able without the need to visit a training center first. All of the potions also cause the imbiber to age 10 years. You can cure that unnatural aging at the Fountain of Youth in area B2. That is, if you've raised the island it's on yet. If not, you'll have to visit the Pyramid of Storage first and find the means to do so. Furthermore, if a Good or Neutral character drinks one of the potions, his/her alignment will permanently change to Evil. Also, I don't think it's possible for a Good character (or at least a Good Paladin) to get the benefit of the Ale of Advancement. Unfortunately, I forgot to check when I last went there. If you know for sure, please tell me whether or not this is the case.

That's it for this dungeon... time to go back to Castle Dragontooth.




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