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Quests of Might and Magic 2


This section contains all the relevent information for all the quests in the game of Might and Magic 2: Gates to Another World. The quests will be sorted into the game-critical and non-critical sections. All Game Critical quests must be completed at least once in order to be able to complete the game. The quests will be sorted in the following way:

Title: Quest Title
Type: GC (Game Critical) or NC (Non Critical)
Quest Giver: The name and location of the quest giver.
How to Solve: Hopefully Self Explanatory

Title: Head of the Beast
Type: NC
Quest Giver: Lord Slayer, Castle Hillstone 5,2
How to Solve: Your party must slay the Dragon Lord, Queen Beetle and the Serpent King. The Dragon Lord can be found at Area D1 10,12. The Queen Beetle at Area E2 11, 6. Finally, the Serpent King can be found in Area E3 5,6.

Title: Swords of Chivalry
Type: NC
Quest Giver: Lord Hordall, Castle Woodhaven, 9,1
How to Solve: Your party must collect the 3 Swords of Chivalry and bring them to Lord Hordall. The Sword of Valor can be found in Area A2 11,2. The Sword of Nobility can be found in Area D1 0,8. Finally, the Sword of Honor can be found in Area D4 at 14,11.

Title: Search for Relics
Type: NC
Quest Giver: Lord Haart, Castle Haart, Area B1 5,5
How to Solve: The party has to recover the long lost relics of Haart's family. *NOTE: In order to solve this quest, the Peabody quest must have also been completed, as some time travel may be involved* The Spaz Twit is located in Area A1 11,3. The Long One is located in Area E2 5,4.

Title: The Fey Farthing
Type: NC
Quest Giver: Nordonna, Middlegate, 1,2
How to Solve: Visit all five temples in the five towns and donate to all of them. Upon donation in the final temple, you will be given the Fey Farthing. Tke this to Middlegate 15,15 and flick the farthing into the well. This will then give you the Castle Key which when equipped allows you to enter the castles without fighting the guards.

Title: Mark's Keys
Type: NC
Quest Giver: Mark, C1, 1,1
How to Solve: If you visit Mark at C1 1,1, he will hang (render dead) a random party member if you do not have his keys. Mark's Keys are located at the Death Spider Lair in A2 2,9. There are 2 ways to obtain the keys. The easiest is to answer his question "What has Mark misplaced?" with the answers "keys". You will then be given the keys to take to Mark. If you do not answer "keys" then you must fight the Death Spider and the keys will be in the treasure you loot.

Title: Green Triple Crown/ Rescue of the Green Bishop
Type: NC
Quest Giver: Bishop of Green Battle, Castle Woodhaven 10,6
How to Solve: Win three battles at either the Arena in Middlegate, the Monster Bowl in Sandsobar or the Colossium in Atlantium using a green ticket (purchased at the Middlegate blacksmith, misc items section). A green key must be purchased from Lock and Key LTD (Middlegate 1,8). This must then be taken to Castle Woodhaven 10,6 where the bishop will be freed, granting experience to all who have completed the Green Triple Crown (The three arena battles).

Title: Yellow Triple Crown/ Rescue of the Yellow Bishop
Type: NC
Quest Giver: Bishop of Yellow Battle, Castle Pinehurst 13,3
How to Solve: Win three battles at either the Arena in Middlegate, the Monster Bowl in Sandsobar or the Colossium in Atlantium using a yellow ticket (purchased at the Sandsobar blacksmith, misc items section). A yellow key must be purchased from Fitpro Locksmith (Sandsobar 6,2). This must then be taken to Castle Pinehurst 13,3 where the bishop will be freed, granting experience to all who have completed the Yellow Triple Crown (The three arena battles).

Title: Red Triple Crown/ Rescue of the Red Bishop
Type: NC
Quest Giver: Bishop of Red Battle, Castle Hillstone 11,4
How to Solve: Win three battles at either the Arena in Middlegate, the Monster Bowl in Sandsobar or the Colossium in Atlantium using a red ticket (purchased at the Vulcania blacksmith, misc items section). A red key must be purchased from Lava Locksmith (Vulcania 0,8). This must then be taken to Castle Hillstone 11,4 where the bishop will be freed, granting experience to all who have completed the Red Triple Crown (The three arena battles).

Title: Black Triple Crown/ Rescue of the Black Bishop
Type: GC
Quest Giver: Bishop of Black Battle, Luxus Palace Royale 14,14
How to Solve: Win three battles at either the Arena in Middlegate, the Monster Bowl in Sandsobar or the Colossium in Atlantium using a black ticket (purchased at the Atlantium blacksmith, misc items section). A black key must be purchased from Classic Key Shoppe (Atlantium 3,10). This must then be taken to Luxus Palace Royale 14,14 where the bishop will be freed, granting experience to all who have completed the Black Triple Crown (The three arena battles).

Juror Quests


These quests are some of the most important in the game. The completion of these quests earns your character a "+" and gives him 5,000,000 experience points. Only when everyone in your party has completed these quests can you begin the final quests to complete the game. Robbers gain their "+" by completing assisting in the completing (ie. in the party) another class's quest.

Title: The Dread Knight
Type: GC
Quest Giver: Jurors of Mount Fairview, D2 7,0
How to Solve: *Knights Only* The party must slay the Dread Knight who is located at B3 5,14. He only has one attack and is on his own, so if everyone has healing items stocked in their pack, he can be defeated. Remember to use Skill potions before the fight. He is the easiest of all the Juror Quests.

Title: Slaying the Frost Dragon
Type: GC
Quest Giver: Jurors of Mount Fairview, D2 7,0
How to Solve: *Paladins Only* The party must slay the Frost Dragon whom resides in the Forbidden Forest Cavern(B1, 4,13) at 8,8. He is a difficult enemy and the path to him is tough. Once again Skill potions will assist the underpowered party.

Title: Archery Showdown
Type: GC
Quest Giver: Jurors of Mount Fairview, D2 7,0
How to Solve: *Archers Only* The party must defeat the detestable Baron Wilfrey in combat. He can be found at B2 11,2. He is the second easiest of the Juror quests. Once again Skill potions will be one of your best friends.

Title: The Restoration of Corak
Type: GC
Quest Giver: Jurors of Mount Fairview, D2 7,0
How to Solve: *Clerics only* The party must first collect Coraks soul which is guarded by many ghosts. The use of the Holy Word spell will assist greatly in this fight. The soul is located in C1 10,15. An admit-8 pass is needed to gain access to the deeper section of Coraks Cavern. This pass can be located in the Sandsobar Cavern 14,14. With this pass you must then travel to Coraks Cavern 13,3 and press the button. This will lower the forcefield that will allow you access to the body at 8,0 in the same dungeon. Bringing the soul to this location will solve the quest.

Title: Free the Northlands!
Type: GC
Quest Giver: Jurors of Mount Fairview, D2 7,0
How to Solve: *Barbarians only* The evil Barbarian king must be slain to free the Northlands from his tyrannical rule. He can be found in C4 0,15. Once again, Skill potions are your best friend.

Title: Assasinate Dawn
Type: GC
Quest Giver: Jurors of Mount Fairview, D2 7,0
How to Solve: *While this is the Ninja's quest, anyone can join the party!* The ninja Dawn has to be slain to end her rule of fear. She can be found at Dawns Mist Cavern(D4 3,8) 8,9. All party members can attend as this quests is also part of the Murray quest. This makes it one of the hardest juror quests. Remember, bring lots of healing items and Skill potions.

Title: Free the Wizards
Type: GC
Quest Giver: Jurors of Mount Fairview, D2 7,0
How to Solve: *Sorcerers only* This quest is split into two parts. One half is located in the Dark Keep and one in the Tower of Mercy. The walls of each keep hold the kjeys to walking the halls unmolested. For those of you who do not wish to solve the puzzles on your own, here is the correct set of doors to walk through to avoid most combat.

Dark Keep: 1-3-1-(3 or 7)-9-11-A-C-G-I
The answer to the question on the left side of Ybmug is 23, the right is 46.

Tower of Mercy: 2-2-4-6-6-12-A-D-F-I
The answer to the question on the left side of Yekop is 64, the right is 32.

Once these are both freed from stasis, the task is complete.



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