Abilities are learned by reading (equipping) the book of the same name.
Ability |
Image |
Description |
Punch |
|
A basic punch. |
Kick |
|
A basic kick. Kicks have a longer range than punches. |
Jump |
|
A jumping type move. Use to jump on to walls.
|
Weapon |
|
An attack using a weapon. Weapons are more powerful then kicks or punches, but are usually slower. |
Stone Hands |
|
Three quick punches. Three times as good as a punch. |
Dragon Feet |
|
Three quick kicks. Three times as good as a kick. |
Acro Circus |
|
Running jumps are now spinning attacks. Not very useful as the spin is hard to aim. |
Fatal Steps |
|
Jump near a fallen foe to stomp them. Not very useful as most later enemies don't stay on the ground for very long. |
Grand Slam |
|
Three quick weapon attacks. This is the best ability because the speed of all weapons are increased; even boxes, tires, and trashcans. |
Javelin Man |
|
Thrown enemies fly like a missle. Enemies thrown with Javelin Man may get a chance to recover if thrown a long distance away. Only useful if you like to throw enemies into walls or other enemies. |