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Magic

Dungeon Magic uses a truly innovative system to cast spells.
Runes are obtained through apprenticeship in the five different types of magic. To cast a spell, you must make a sequence of up to three runes. At the beginning of the game you will have only one set of five runes (from your first apprenticeship). Further apprenticeships are obtained by finding the elemental swords. Once you have all five sets of runes, you can combine them in 16^3 + 16^2 +16 = 4368 different ways (though many combinations produce similar effects). A situational spell, such as the cure poison spell, may appear only to deduct HP when its true purpose is unknown.
I believe that the following list of spells is complete (ignoring differences of intensity). If you find a spell which is qualitatively different from any on this list, please email me!
Notation:
earth:0e1e2e3
water:0w1w2w3
fire:0f1f2f3
wind:0d1d2d3
fairy:0y1y2y3
For example, "y3" denotes the fairy rune consisting of three horizontal lines.
SPELL EFFECT COST Comment
0 doors open automatically 4 sometimes risky, though convenient when leveling
e1 e1 attack spell 7
-
e1 e2 attack spell 4
-
e1 e3 attack spell 4
-
e2 e1 cures poison 5
-
e2 e2 cures paralysis 1
-
e2 e3 cures hurt 1
-
e3 e1 cures blindness 7
-
e3 e2 uncurse 6
-
e3 e3 parts water 0
-
w1 w1 attack spell 7
-
w1 w2 attack spell 4
-
w1 w3 attack spell 4
-
w2 w2 w2 raise magic defense 3 w2 w2 also works, but ends sooner and costs the same
w3 w3 w3 raise physical defense 8 w3 w3 also works, but ends sooner and costs the same
f1 f1 attack spell 10
-
f1 f2 attack spell 6
-
f1 f3 attack spell 6
-
d1 d1 attack spell 7
-
d1 d2 attack spell 6
-
d2 d2 attack spell 10
-
d3 d2 exit dungeon 9
-
d3 d3 warp to Granville 10
-
y1 attack spell 4 destroys the rock containing the sword of fire
y1 y1 map 0
-
y2 y2 y2 map w/ treasure & monsters 0 y2 y2 also works, but ends sooner
y2 y3 character stats 0
-
y3 y1 enemy stats 0
-
y3 y2 tranport to the fairy realm 0
-
x1 0 attack spell varies x can be either e, w, f, d, or y. For example: "f1 0"
x2 0 attack spell varies x can be either e, w, f, d, or y
x3 0 attack spell varies x can be either e, w, f, d, or y
x1 0 x1 attack spell varies x can be either e, w, f, d, or y
x2 0 x2 attack spell varies x can be either e, w, f, d, or y
x3 0 x3 attack spell varies x can be either e, w, f, d, or y
f3 w3 attack spell 20
-
f3 w3 f3 attack spell 53
-
f3 e3 f3 attack spell 43
-
f3 y3 f3 attack spell 33
-
w3 f3 attack spell 22 similiarly, try replacing "f" with "d"
w3 e3 attack spell 18 similiarly, try replacing "e" with "y"
w3 f3 w3 *powerful* attack spell 58 similiarly, try replacing "f" with "d"
w3 e3 w3 *powerful* attack spell 48 similiarly, try replacing "e" with "y" (it looks cool!)







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