PICTURE |
NAME |
HP |
LOCATION |
COMMENTS |
|
Wolf |
4 |
Dahlia Valley |
Has various objects circling him. Just throw your sword at him. |
|
Octopus |
8 |
Anemone Beach |
Throws ice at you. Just concentrate at throwing your sword at him. Turns red when HP is half gone. |
... |
Shuffler |
6 |
Burn Daisy |
Splits into 8 smaller pieces. Hit the piece that flashes, and Shuffler will take damage. If not, you will. |
|
Roxie |
8 |
Babel Tower |
Dodge his attacks (just stay directly below him as low as possible to avoid most attacks) until you have 8 energy blasts thrown at you. Then attack Roxie's exposed heart. |
|
Georama |
6 |
Castle Freesia |
Throw your sword with Chilly selected and he'll turn blue. Then throw your sword with Inferno selected and he'll turn red. Repeat until he dies. |
|
Leviathan |
10 |
Root Temple |
Attack him to get the fight started. He'll created an image of your mother you must defend by deflecting his shots with your sword (or he will restore 1 HP). You can do damage by deflecting his shots at him or throwing your sword at him with Inferno selected. |
|
Maldra |
16 |
Place of Peace |
You'll probably want Flash's speed here. Just attack her by throwing your sword (make sure she doesn't block your sword), and avoid her attacks until she's defeated. |
|
Chameleon |
20 |
Camellia Desert Temple (past) |
Try to stay above him and slash the baby chameleons. Attack with Inferno for maximum results |
... |
Puppet Master |
20 |
Burn Daisy (past) |
Inferno/Moa is a good combination to use. Destroy the puppet (which has 4 HP) and then attack the Puppet Master while he's fixing the puppet |
|
Baron |
16 |
Anemone Beach (past) |
Use Inferno/Moa. Attack him enough times and he'll turn into 2 big blobs. |
|
Baron(2) |
6,3,2 |
Anemone Beach (past) |
Use Inferno/Moa to defeat him. If not, they'll each split into two smaller blobs when defeated, which will all split into two smaller blobs when defeated. |
|
MotherMonster's Heart |
8 |
Dahlia Valley (past) |
Use a Chilly/Inferno combo twice |
|
Sense of Smell |
6 |
End (top door) |
While you walk, you leave impressions on the ground. Wait till the monster is on one of those weakened sections (using Wong helps), and jump. Spikes will appear, damaging it. |
|
Sense of Hearing |
30 |
End (upper left door) |
Attack with Inferno/Moa. When the floor changes, Dippy can prevent damage, but it's faster just to take the damage. |
|
Sense of Sight |
26 |
End (lower left door) |
It will disappear under the tiles. Throw your sword around, and if you hit it will take damage. Moa/Leviathan can make the job go quicker. |
|
Sense of Touch |
30 |
End (lower right door) |
Just attack. It shouldn't be too much trouble, even though there is two of them. |
|
Sense of Taste |
N/A |
End (upper right door) |
This is played like Pac-Man. Collect all the apples to win while avoiding the mouths. Don't be afraid to get hit, you'll take a little damage, but you should be able to survive easily. |
|
The Spirit Energy |
32 |
End (center door) |
Throw a sword using Dodo to get its eye to open up. Then throw your sword with another combination to do damage while the eye's open. (Using a combination like Dodo/Inferno after the eye is open makes this battle much quicker and easier) |