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Playable Classes
- Combat-Range indicates their use of weapons: Short or Long
- HP ("Hit point") max is based on: 2 * (current level + vitality)
- SP ("Spell point") max is based on: 2 * (intelligence)
Warrior/Fighter
Combat-Range: Short
Starting items: Short Sword, Tomahawk, Short Spear, Robe, Herb (2), Angel Wing
Starting DEX: 15 (MAX 200)
Starting STR: 15 (MAX 200)
Starting VIT: 15 (MAX 200)
Starting INT: 0 (MAX 0)
Colors:
CLASS SKILLS |
SWORD | Charge attack for Swords, deals more damage but misses more often |
AXE | Charge attack for Axes, deals more damage but misses more often |
SPEAR | Charge attack for Spears, deals more damage but misses more often |
DEF BUILD-UP | Improves defense of equipment by 1/10th |
EFFICACY | Increases restoration of items by 2/5th |
MENTALPOWER | Improves immunity against attacks |
RES (RIC) | Improves defense against cold by 15 points |
RES (RTH) | Improves defense against thunder by 15 points |
Wizard/Witch
Combat-Range: Long
Starting items: Blaze Scroll, Freeze Scroll, Robe, Goddess Tear, Herb, Angel Wing
Starting DEX: 10 (MAX 150)
Starting STR: 5 (MAX 50)
Starting VIT: 10 (MAX 100)
Starting INT: 20 (MAX 305)
Colors:
CLASS SKILLS |
BLAZE | Charge attack for Blaze, spell that casts balls of fire |
FREEZE | Charge attack for Freeze, spell that casts balls of ice |
SPARK | Charge attack for Spark, spell that casts thubderbolts |
BLAST | Charge attack for Blast, spell that casts tornadoes |
INFERNO | Charge attack for Inferno, spell that reduces area to ashes |
RES | Improves resistance against magic |
HEAL | Charge attack for Heal, spell that recovers HP |
SLOW | Charge attack for Slow, spell that slows down enemies |
Archer
Combat-Range: Long
Starting items: Wooden Bow, Short Spear, Robe, Herb (2), Angel Wing
Starting DEX: 20 (MAX 250)
Starting STR: 13 (MAX 200)
Starting VIT: 12 (MAX 150)
Starting INT: 0 (MAX 0)
Colors:
CLASS SKILLS |
BOW | Charge attack for Bows, deals more damage but misses more often |
SPEAR | Charge attack for Spears, deals more damage but misses more often |
RANGE | Increases throwing range |
CRITICAL | Increases chances of critical hit |
HEALING | HP recovers gradually |
ANTI-FLYING | Improves damage to flying enemies |
RES (RFR) | Improves defense against flame by 15 points |
RES (RIC) | Improves defense against cold by 15 points |
Dragonute/Dragon
Combat-Range: Short
Starting items: Tomahawk, Light Flail, Robe, Herb (2), Angel Wing
Starting DEX: 12 (MAX 150)
Starting STR: 16 (MAX 230)
Starting VIT: 17 (MAX 220)
Starting INT: 0 (MAX 0)
Colors:
CLASS SKILLS |
AXE | Charge attack for Axes, deals more damage but misses more often |
FLAIL | Charge attack for Flails, deals more damage but misses more often |
BREAK ARMOR | Lowers enemies' defense |
BREATH | Counterattacks with breath |
DEF BUILD-UP | Improves defense of equipment by 1/10th |
UNDEAD | Improves damage to undead enemies |
RES (RFR) | Improves defense against flame by 15 points |
RES (RTH) | Improves defense against thunder by 15 points |
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