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Walkthrough for 350-500 HP
These are the recommended quests that you should attempt between these HP
ranges. (Note: this is not the order you have to do these quests in,
and it is possible to do quests in the next range before these.) If
there are any requirements before you can perform these quests, they will
be listed.
Travel the Naj Desert to Reach the Divine Tower and Mung
Tribe
Quest Start: Librof
Rewards: Open up the East, lots of treasure
Requirements: Talk to the people in the Librof Pub to open up the
Naj Desert.
Walkthrough:
After talking to people in the Librof Pub, head to the Naj Desert.
Continue heading left until you reach the Divine Tower. Talk
to the person seen in this picture and leave the Tower. Head back into
the Naj Desert, and this time head to the right. If you've gone right
for over 10 screens, most likely you didn't talk to the correct person and
will have to head back to the left to exit. If you don't talk to the
red-headed lady in the Divine Tower, the Dry River will never appear as you
head through the Naj Desert. (Note: The Dry River will not
appear on the World Map, even after reaching it through the Naj Desert.
If you ever want to head back there, you'll have to walk through the
Desert again.) The Dry River is easily identifiable as it looks very
different than the Naj Desert you've been walking through. Now, head
down the ledge and encounter the Plant enemy to reach the river. |
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If you aren't prepared, the Sundines you'll fight here can be very
difficult. Head down into the river. Remember, after going down
the waterfall, you may not return to the Desert! The only way
back is to complete the series of quests that follow. Follow the river
and exit to the right. Follow the river down through the cave and exit
to the left. Now follow the river and exit to the south. Go through
the cave and down the large waterfall. Continue down until you reach
another huge waterfall. Go down there to reach the Desert of Death.
In the Desert of Death, head down a bit then turn left. Climb
down the ledge and continue to the right. Climb up the ledge and head
to the right some to the next ledge. Climb up this one also and then
climb down the other side. Circle around the ledge and climb up to
the new one. Now circle around the ledge and exit to the south. |
Now you enter the main screen of the Desert of Death. If
you exit to the north, you'll reach the Crystal Ruins. The walkthrough
for that is found below. Now just make your way through to the east
(it really isn't that hard), and you'll appear on the Great Praire. Head
1 screen north and then 1 screen east to enter the Mung Tribe's village.
Everyone here comments on how strange you look. |
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Go to the hut in the southeast that has a woman standing in front of
the entrance. Talk to her, and she'll run inside the hut calling for
her teacher. Enter after her to meet the teacher. She asks how
you got here, and you explain. She says you're a total idiot (well
you did go down a large waterfall ;) ). She'll mention the only way
out is going through Xuan City to the east, but they'll imprison you because
you look so suspicious. She'll talk to the general there, Yan Fan,
if you'll do her a favor. She wants to use some special magic and takes
away one of your party members (ARG! Taking Harid away is bad...),
and you'll need to investigate the Neft Tribe to the south. Talk to
Zhi Lin, and she'll join you. You'll get a special helmet (the Psycho
Helmet) so that you may communicate with the Neft Tribe. Now leave
the Mung Village and head south until you end up in a cave. |
This is the cave of the Neft Trive. It seems that the Zelnams (demons
from the Abyss as the Mung call them) have invaded their cave. Make
your way to the southwestern corner of the first room and go through the
door. Walk through the western door in the next room to come into an
area with an Zelnam standing still. There are 2 of these Zelnam standing
still that you'll need to kill to restore peace upon the Neft Tribe's cave.
After killing the stationary Zelnam, exit the cavern to the right.
Now go south, and you'll come to an intersection. You can either
go east or west. Going west will take you down to where all the Neft
Tribe members are currently inhabiting. The leader of the Neft is busy
right now so you'll have to return once you've killed the other stationary
Zelnam. Now go back to the intersection and take the eastern tunnel.
Go to the southern portion of this cavern and kill the stationary Zelnam.
All the monsters in the Neft Tribe's cave will disappear now. |
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Return and talk to the elder. He'll tell you that no one
has come from the west in over 600 years. The Zelnam are from the Abyss,
and they must be stopped. He also reveals that the location of the
Zelnam Tribe is in the northern section of the Great Praire. Return
to the Mung Village and talk to Bai Meiling. Your party member that
she borrowed will return, and you'll be told to talk to Yan Fan in Xuan City.
Leave the Mung Village by exiting to the east. Right when you
enter Xuan City, you are arrested. You're brought before Yan Fan who
explains he's currently in charge of the city. After explaining your
story, Yan Fan doesn't believe you at all. He has you taken to jail,
just as you expected, eh? Try to leave the cell, and Bai Meiling will
come and unlock it. |
Before you can leave, Yan Fan demands to know what his teacher
is doing. Despite his doubts, he seems to agree with her that your
arrival is a sign. You are released and free to roam Xuan City.
While you're here, the ultimate Moon and Sun magic can be bought for
a low price of 9999 G. Higher level Moon and Sun magic is also available
here. Once you're finished here, leave Xuan City and head back to the
Mung Village. Leave the village and head north 2 screens to enter the
Zelnam's Den. From the entrance, head west as far as you can go and
then go down the stairs. The Zelnam Den can be very confusing
due to the numerous caverns throughout the floors. First head west
up the stairs to get a chest with 300 G inside. Now go down the stairs
on the far right side of the chamber. Open the chest in this area for
a Spirit Stone scroll. Now return to the prievious chamber. Go
down the stairs in the far left side of the chamber. On the next ledge,
go down those stairs too. On this ledge, go down the first set of stairs
you encounter to find 2 chests. The chests contain an Elder [bow, left
chest] and 500 G in the right chest. Now return to the previous chamber
and take the stairs in the northeastern corner. Continue down the stairs
in the next area. Here, run to the right to jump over the gap and onto
the ledge with 3 chests. The left chest has a Barrier Stone, the center
one has a Victory [katana], and the right one has 2000 G. Now cross
back over and prepare to fight the leader of the Zelnams... |
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Devil Armor
Here he is, straight from the Abyss itself. The Devil Armor battle
can be just plain brutal. I recommend casting spells like Illusion
Sun and Shadow Servant to be able to avoid attacks [Illusion Sun] and pile
on the damage [Shadow Servant]. He'll summon Zelnams in every round
which will make this battle much more difficult. You'll need to use
long range attacks like Backstab, Great Wheel, Megahawk, and any high level
bow wazas to do any amount of decent damage. If you don't have any
long range attacks or multi-hit wazas, this battle can drag out for quite
a while. Once you have defeated the armor, you'll gain the Devil King
Armor.
You're automatically teleported back to Xuan City where you're thanked by
both Yan Fan and Bai Meiling. Now you can return to the west! But
first return to the Mung Village and talk to one of the men there. He'll
mention he kept going west and saw a city of elephants. Now Rashkuta
is revealed on the map. You can go there and explore if you wish. |
The Crystal Ruins
Quest Start: Crystal Ruins
Rewards: Nice treasures
Requirements: Must have exited north from the main screen in the Desert
of Death.
Walkthrough:
I think the Crystal Ruins has some really cool music and graphics.
After entering, walk north and enter a T-shape intersection in the
ruins. Walk to the left and open the chest for a Spirit Stone scroll.
Now head to the right and get another chest with a Spirit Stone scroll
in it. Now head back into the center of the intersection and head through
the northern exit. Now head right and go up the stairs into the next
room. Head south and then left until you get to an entrance in the
middle of the chamber. Enter the room and get the chests. The
one on the left has a T Potion, and the one on the right has an M Potion.
Now leave the room and head left then up to get another treasure chest
with 1000 G in it. Now go back downstairs and head left to take the
stairs down this time. |
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Now you'll find that a woman is being attacked by a multitude of frogs.
Go towards her and the amphibians will disperse and attempt to attack
you. When you get close to the woman, she suddenly turns into a monster
and attacks you... lovely. Afterwards, go left and walk downstairs.
You'll see 2 dragons flying around near 4 treasure chests. Erm...
kill them if you wish. The chests contain, starting from the upper
right and going clockwise: T Potion 3, Star Trail [armor], Magic Beast
[armor], and an M Potion2. It is possible to get these chests without
fighting the dragons, but I recommend trying to kill the brutes. |
Crystal Dragon
This monstrosity is the Crystal Dragon. It's big and thinks you look
delicious. Not only this, but they guard the treasure chests in the
Crystal Ruins. They're not quite as hard as they may appear, and now
I don't recommend Tri-Anchor otherwise Electricity will tear you apart.
Its regular attack hits twice and may paralyze you. Use the Tiger's
Cave formation, and you'll take very little damage from the dragons.
You'll probably want to use higher level waza like Shot Wave, Split
Image, and others to do significant damage to the beast. Unlike the
Dragon Rulers, these don't have inordinate amounts of HP and regenerative
abilities. |
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You're not done with the Ruins yet! Drop down the large hole in
the bottom-left corner of the room to enter the second part of the ruins.
This next section is more of a maze than the previous ones. First
head down to the T-Intersection seen in the picture to the right. Now
go right until you see an arch. Head up then turn left to reach a chest
with a Spirit Stone scroll inside. Now head up and to the right and
climb up the stairs. There are 4 chests in the room from left to right
that contain: Life Element, Salve 2, Remedy, and a Soft. The Slimes
in the room will multiply if given enough time. Now leave the room
and head back down to the arch. Now head to the southwest corner of
the room and go down the stairs. There are Cyclops in this room which
can be difficult if you're low on WP so avoid them if you find it necessary.
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The chests in this room contain (left chest) 3000 G and Titan Suit
(right chest). Now go back up the stairs and head to the middle section
on the eastern side of the room. You should see a hole near there.
Jump down into the hole. Now head up the stairs through the next
2 rooms and drop down into the hole. You may now exit the ruins and
continue back on into the Desert of Death to get to the Great Praire.
There you can find the Mung Tribe and finish the Quests in the East
which are found in the walkthrough above.
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Get the Dolphin Statue with Herman
Quest Starts: Lance
Rewards: the Dolphin Statue
Requirements: See below
Walkthrough:
To begin this quest, first travel to Lance and enter the home of the
Johannes and Anna. Talk to Anna who is standing next to the stairs
about the Abyss Gates. Agree to listen to her story, and, before she
can get started, Johannes will walk downstairs and explain everything to
you. He tells you that after the Death Eclipse approaches, the Abyss
Gates will open. There locations can be told by the gaps in the stars
which he has studied. He tells you the locations of the Abyss Gates
which are:
Earth Abyss Gate- Devil King Palace, Pidona
Water Abyss Gate- Under the Sea, West of Vanguard
Fire Abyss Gate- South in the Jungle, South of Ake
Wind Abyss Gate- Mount Taftan, South of Loanne |
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After this, you should be able to go to Vanguard by the World Map
and begin the Vanguard Murder Case. If you are in fact not able to,
then either a) the game has deemed you too weak to seal an Abyss Gate yet
or b) you might have to seal a different Abyss Gate first. If you are
stuck with the second case, I suggest you seal the Earth Abyss Gate since
it is probably the easiest. I listed the Water Abyss Gate first because
it will allow you to trigger some other helpful events such as recruiting
Boston, Undine, and Herman; recapturing Herman's lost youth as Black; and
allow you to be able to trigger the Maximus Quest easier since you must have
Herman or Black in your party to start it, and I would rather have Black
than Herman. Anyways- on to Vanguard for the murder case. Instead
of appearing in Vanguard as you usually would, you'll switch to a scene in
the home of a lovely couple. They're both asleep in bed when the husband
has to use the washroom. He goes outside and is brutally slaughtered
by an evil demon! The demon drags the body back inside and throws it
upon the bed. The wife asks what the problem is only to discover her
husband's blood... The demon moves in for the next kill. Now
you enter Vanguard normally. Talk to everyone to learn about the mysterious
murders that happened last night. Enter the couple's house, and
you'll see one of those sights from a horror movie: the house is pretty much
covered in blood. Next go talk with "Captain," the Mayor of Vanguard.
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Now travel to the inn and spend the night there. During the
night, the main character wonders if the monsters will come... Suddenly
your awakened by footsteps only to find its one of the other party members,
heh. Everyone goes back to sleep again, alert yet again for impending
danger. This time, much louder footsteps awaken the dozing heros.
Your main character awakens and yells "So Sweet"... well at least Mikhail
did as he kills one of the monsters. Now you'll have to fight 3 others
in this rather simple Boss fight. |
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Forne Soldier x3
Hah- I don't really consider it too much of a Boss battle, but the wonderful
Boss Music is playing so... Just use a nice hit-all waze. Any
of them will do nicely, especially Great Wheel. I had Mikhail use that
and it killed all of them in 1 hit. The Forne Soldiers, being Soldiers
of Forneus, the Water Abyss Gate Guardian, are naturally immune to Water-based
attacks and will also use them. Although you were sleeping at
an inn, your WP and JP has not been recovered, not like it overly matters
in this battle. If worst comes to worst, just use regular attacks.
They only have around 1100 HP each. |
After defeating the Forne Soldiers, you'll finish your stay at the inn.
In the morning, go and talk to the Captain. He'll be completely
baffled about how to protect Vanguard from the threat of Forneus. You
suggest that you should make Vanguard move as it did in the times of the
Holy King. The Captain agrees with your suggestion but has no idea
on how it could be accomplished. He'll ask if you'll help though-
don't ask for money. This choice can cause massive problems
later on. (ie: no Aurora occuring thus no Snowman Town or Ice Galaxy).
Agree to help, and you'll begin searching for the inner sanctum of
Vanguard. Leave the Captain's house then re-enter it and talk to him.
He asks if you've found it yet, and you will respond no. Then
you notice the dark spot the Captain is always standing on. He'll open
it up and says its where he stores his money. Go down the stairs into
a small dungeon. |
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Go down and then turn to the left. Walk past the stairs and go
up into the small room. Open the treasure chest for 600 G. Return
to the previous room and walk down the stairs. Exit the room you're
in and turn to the left. Walk up and turn right then walk down into
the room with the treasure chest. Open the chest for a Horned helm.
Now head out of the room and turn left. Walk down the hall and
then down the stairs. The first door on the left is locked. Inside
the second one is a trapdoor and another locked door. Going down the
trapdoor in this room is pointless; it will only lead you back to this room.
The third door also has a trapdoor and a chest behind the locked door
in the back. Walk into the middle of the trapdoor to drop down into
the next level. Exit the small room and walk up the stairs to the left.
Open the chest to get a Fang Charm. Go down into the trapdoor
and, this time walk up the stairs to the right. Open the chest for
a Life Element. Exit the room and continue down the hallway. The
last 2 doors lead down into rooms full of monsters. Head up the stairs
in the right side of the room. Go south through the door and turn right
then head into the room in the center. |
Open the chest for an M Potion 2. Leave the room then head
right and up the stairs. Hit the switch to the right of the Ghost to
open up stairs behind it. Kill the ghost then go up the stairs. In
theis room, walk up and onto the dolphin emblem in the altar. The room
will begin to light up as it is activated. Now leave the dungeon and
talk to the Captain again, but on you way back, return to the room with the
chest that contained 600 G. The chest can be opened again for another
600 G. |
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When talking to the Captain, he'll mention he's seen a picture
in an ancient book. He asks if it looked like the picture to the left.
Answer "No" because there isn't a Dolphin Statue in the current Control Room.
You're told that the statue is needed to make Vanguard move. He
also mentions that it is made from Orichalium and could be sold for a high
price. When asking if anyone else knew about the area, Captain says
that someone in the city might know. Head for the Pub and talk to the
owner. Choose Gossip 3 times, and he'll say that he sold the Dolphin
Statue to the Dophore Firm in Yamas because he was desperate for money.
Now head for Yamas. |
Talk to the owner of the Armor Shop, and he'll ask you to buy something
before telling you the location of the statue: Black stole it. Head
to Great Arc now and look for an the person that looks like an old pirate.
He'll ask for 100 G to show you the cave until you mention the Dolphin
Statue. Once he hears that you'll use it to move Vanguard so that you
can fight Forneus, he'll join. His name is Herman, the worst character
in the entire game. Now that he's in your party, he won't leave until
you either kill Forneus with him or if he dies (0 LP). After killing
Forneus with Herman, he regains his lost youth and becomes Black who is very
good. In the cave, Black will guide you to the Dolphin Statue. Just
follow his instructions, and you'll get there easily. On the second
screen in the cave, get the chest guarded by the skeletons to grab a T Potion2.
In the third screen, you're told that the Dolphin Statue is in the
cavern to the left, and treasures can be found in the cave to the right.
In the cave to the right, open the chest down the first corridor to
the right to find 50 G. The Demon statues around the chest revive when
it is opened. Climbing up the stairs and opening the next chest also
nets you 50 G and some Demon statues to contend with. |
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Going through the cavern in the back of the tunnel leads to a chest
with 50 G in it. Some slimes will be dropped into the room after you
open the chest. Return and enter the left fork. Herman mentions
that there are hidden rooms in this area. The hidden area can be accessed
from the location in the picture to the left. The first chest in the
room contains a Spirit Stone scroll. Walk down the stairs to get the
other one which has a Barrier Stone inside. In the next area, head
right for two chests with a Spike shield and a Viking axe. Exit the
small side room and go down the stairs into another side room on the left.
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Open the first chest to get a Life Element. Then walk
down and turn left and go through the hidden passage (denotated by the green
moss growing around it). Now head down and into the entrance. As
you head right in the next floor, examine the strange face carved into the
cavern walls. The face will suddenly light up, and cavern exit will
not close when approached. In the next room, hit the face-like switch
again, and the dragon statue will activate. If you bump into it, you'll
be forced to fight a Blue Dragon which isn't overly difficult. In the
next room, go up onto the ledge and open the chest for 200 G. The chest
to the northwest of it creates zombie monsters. Before exiting this
room, get the treasure chest next to the exit for a Training Cane. The
first chest in the next room contains 1000 G. Exit this room to the
right to enter the last area. You'll have to run to jump across the
islands. The treasure chest on the first island contains 1000 G. Do
not exit to the right just yet. Go up the stairs and examine
the Dolphin Statue. You'll be attacked by an angered mollusk which
means... |
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Kanherdraco, Psn Leech, Croaker
Hah... The only reason I consider this a sub-boss fight is that the monsters
have alot more HP than usual. They are, however, exceedingly easy.
I recommend using regular attacks because, if you're like me, you fought
all the enemies through the cave and are low on WP from mastering techs.
Besides, why waste T Potions when you'll end up fighting these guys?
If you want, throw in a hit-all waza like Holo Sword or Great Wheel
for good measure. You shouldn't have a problem with his battle. If
you do, you're definately not ready for the battles to come.
Now walk up and examine the Dolphin Statue to obtain it. Return to
Vanguard and place it in the very front of the Control Room. Vanguard
is still unable to move so it looks like you'll need to get some Water Mages
from Moses to help you, but there is one problem: Moses is currently divided
in a feud between Undine, the head Water Mage, and Volcano, the head Fire
Mage.
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Solve the Problems in Moses
Quest Starts: Moses
Rewards: Money, Devil King Shield, Water Mages to move Vanguard
Requirements: Must have obtained the Dolphin Statue
Walkthrough:
Head to North Moses first. Go into the mansion in the southwest
corner of the town. You'll be attacked by 3 Water Mages before you
can get very far into the room. After beating them, Undine will come
downstairs and apologize for the mages's behavior. She'll ask if you
could kill Volcano for her because you seem strong. Accept her proposal,
and she'll throw in 2000 G as well. Now go upstairs. There, you
if you manage your way through the maze (See the maps
section for details), you can get 2 chests with a Witch's Eye and Lake
Armor in it. Now leave North Moses and head for South Moses via the
World Map. Here, go to large mansion in the northeastern corner of
the town. Upon entering, 2 Fire Mages. After beating them, Volcano
will come down and apologize. He'll ask you to kill the Water Mage,
Undine. Agree and he'll give you 2000 G. Yes- I have made you
agree with both mages to kill each other. Devious, eh? Well exit
the town to the north, and you'll find a well guarded by both Fire Mages
and Water Mages. Go to the pub now and talk to everyone in there to
learn that Undine and Volcano are fighting over something in the Dead Man's
Well. Time to head there! Since you have talked to both Undine
and Volcano, you can talk to both mages and have them leave. |
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Examine the well, and you'll jump in. Exit to the left first
to get a chest with a Bloody sword in it. Now head back to the first
room and exit to the right. Head down two sets of stairs then turn
right to get a chest with an M Potion2 inside. Turn around and walk
down the stairs to the left. Now walk up the set of stairs and ignore
the room to the north. There's nothing in there. Walk down the
stairs the stairs here to get to the next level. Walk down the
stairs and turn left to get a chest with 300 G in it. Continue to walk
down and get the chest with the Spirit Stone scroll in it. Return to
the previous level and walk west through the wall. Continue through
the entrance. Now walk to the left then up some, and you'll see a
stationary zombie. Talk to it to begin the battle... |
Death Master
He's a bit over-confident calling him self the Master of Death, but he can
summon tons of undead. That's his main strategy really. You'll
need to keep using hit-all waza such as Great Wheel, Snake Sword (if you
learned it from the Kris Naga), and Holo Sword work great, even though Holo
Sword will only hit 3 of the enemies. If you're able to hit him yourself,
Brook Rush has done in excess of 2000 damage so I recommend using it.
Other good waza to use are Tomahawk or any other of the Tomahawk-based
waza or strong Bow waza. As long as you keep depleting his summoned
undead, this battle will be very easy. Also, as long as you leave some
of the monsters alive, he doesn't seem to summon more undead. This
will work vert well if the ones he has summoned are on the back row. The
battle ends when the Death Master dies, regardless whether or not there are
monsters left. You'll obtain the Devil King Shield after winning the
battle. |
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Now return to the entrance to the well. Move to the back and examine
it and choose "Go" to go back up. It seems Undine and Volcano have
realized they've been doubled-crossed. Both of them are very angered
at the prospect of you getting the Devil King Shield. Each demands
that you hand the Shield over to them. Finally, after their incessant
bickering, they decide to join forces to kill you... well you brought them
together... in a sense. That music must mean its time for a good 'ol
boss fight. |
Volcano and Undine
I must say, this battle isn't exactly the difficulty that you might expect
from some master mages... Each of them have around 8000 HP or so, but
it'll drop oh-so-quickly. Use attacks such as Brook Rush, Southern
Cross, Dynamic Hit, Great Wheel, or Split Body to deal out the damage in
no time. Using attacks like these, this battle should only last for
2 rounds. Both of them have their seperate elements at their disposal.
Like I said, this battle is easy ;).
After beating them, neither will end up dying which they would have if you
had killed one of them instead. They realize how much trouble they've
caused and change their ways... aww. Now you can go back to Undine's
and gather the Water Mages for Vanguard. There is also a Flame Beast
armor and a Guard Ring in Volcano's mansion. |
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Seal the Water Abyss Gate
Quest Starts: Vanguard
Rewards: Numerous, Water Abyss Gate sealed for one...
Requirements: Placed the Dolphin Statue in the Control Room, gathered
the Water Mages
Walkthrough:
Now that you've solved the problems in Moses and gathered the Water Mages,
head back to Vanguard. Go into the Control Room and step up to the
altar. The Water Mages will amplify the power of the Dolphin Statue
and cause Vanguard to lift off! You'll ask Herman where you should
head next, and he says to Limit Island at the edge of the world. Now
return to the Control Room and step onto the altar. Set Limit Island
as your destination, and Vanguard will move to it. Now leave the control
room and head to the building which worked as the port for Vanguard. Take
the boat to Limit Island to find that it's populated by... Lobsters?
Erm... okay. One of the Lobsters knows the location of Forneus's
Lair and will reveal it to you. Now you have a choice: Forneus has
sent one of the Dragon Rulers to exterminate the Lobster-people of Limit
Island. You can kill the Dragon Ruler and save them, or you can go
on and kill Forneus. |
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Leave to kill Forneus ,and the Dragon Ruler will kill all
the Lobsters. This will make Limit Island completely unaccessable.
Besides, you don't want all these nice Lobsters to die, do you? You
can recruit Boston here, God of the Martial Arts. His regular punch
can knock off around 2000 damage later on so if you need a strong hitter
and good water mage, get Boston. To enter the dungeon, go down the
stairs in the small island seen in the picture to the right. In this
first room of the dungeon, just walk down a bit and exit to the south. The
next room is pretty much the same, keep walking south for a fair amount then
exit. In this next room is the gigantic waterfall you saw earlier except
you're on the other side. Hidden in this waterfall is the exit to the
Dragon Ruler. |
Water Dragon
This is very powerful if you are not prepared, but you may run. It
will recover 999 HP per round and use some devestating attacks on you.
You'll need to use attacks such as Split Body, Southern Cross, Dynamic
Hit, and Headwind to survive. You can Run Away from this battle
which will greatly assist in learning waza from this beast. A good
way to attempt to counter the Dragon's regenerative capabilities is to use
another element such as Fire to alter the "air." Just continue to use
your best waza, and the dragon will eventually fall. |
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After killing the Water Dragon, open the chest behind to get the Magic
Beast armor. You can now either turn back since the island is saved
or continue on into the caverns to find the Mist Dragon, a very strong regular
enemy. If you want to fight the Myst Dragon, go back to the large waterfall
and continue walking to the west. In the next room, head to the southeast
corner and go behind the waterfall. In the next room, the mollusk-type
enemy is the Myst Dragon. There is also a chest in the same room with
a Life Element in it. Take the exit behind this room to find 3 chests
that contain (from left to right) a Fang Charm, a Spike shield, and a Barrier
Stone. Now return to Vanguard and head for Forneus's Lair. You'll
have to dive to get to the Sea Palace and don't worry if it's not detected
the first time. Continue searching for the palace, and it'll show up.
Upon arriving at the Sea Palace, walk left and up the stairs.
Continue walking to the left and go up the next set of stairs. In
this room, walk to the left then go down the next set of stairs. Now
begin to walk to the south but turn right to enter a hidden room. |
There are 2 chests that contain 2000 G and a Meteo Frag. The entrance
to the hidden room can be seen in the picture to the left. Now return
to the main chamber and continue heading to the south then head down the
stairs to the right. Now walk all the way to the north to enter the
second part of the dungeon: the Sea Palace. If you don't want to fight
all the demon statues, don't go down the center path. Instead, take
the left or right sides then go through the entrance into the Sea Palace.
Now walk through the next entrance. Walk to the left then go
up the stairs. You might notice the outline of a door to the southeast.
Go on through there to enter a small room with some demon statues.
Walk through the northern exit, and you'll find yourself in a room
with 2 chests and some demon statues that activate when you get close to
them. Open the chests to get 500 G and a Barrier Stone. Exit
this room and the next and take the northwestern exit this time. Walk
northwest across the walkway, and you'll see the Forne Soldiers from Vanguard. |
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This time, they are Forne Generals though, and about the same challenge
as the Soldiers. Continue walking to the northwest and exit.
Walk to the left and down the first set of stairs and take the left
branch at the intersection and go through the exit. You'll be in a
room with a chest that contains 1000 G. Now return and walk to the
right and through the opening. In the nex room, continue to the northeast
and walk through the opening. Now walk north and the demon statues
here will revive also. Try to avoid them if you wish and exit to the
north. The next part of the Sea Palace splits into two paths: to the
left and to the right. Take the right path first to enter a room with
3 chests. They contain: T Potion2, the Multi-Magic Tempest, and another
T Potion2. |
This is the formation needed for the Tempest Spell (Power Raise).
Now leave the room and take the path to the left. Walk north through
the next room and then head to the left. Take the northern path, and
you'll enter a large room full of enemies. In the northern side of
the room, there are 5 chest that contain (from left to right) 1000 G, Fishscales,
Sea Tortoise, Fishscales, and 1000 G. Now return to the previous and
head down and through the entrance on the left. Go north through 3
rooms and you'll enter a curved hallway. Walk up then turn right and
go back down. |
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Walk north through the exit, and you'll be in a large room similar
to the one with the 5 treasure chests. The entrance to the Abyss Gate
is through the opening to the north. Before going there, I would recommend
using a Barrier Stone to completely recover. Once you choose to close
it, there's no turning back. Before you can destroy the Abyss Gate,
Forneus emerges to destroy you. |
Forneus
As much as it may appear to be hard, it really isn't. Forneus does
recover 999 HP per round and gets two attacks. His physical attack
will hit you twice for not too much damage. The trick is to have either
a high magic defense or armor that will make you immune to water so his constant
use of Squall doesn't do too much damage. The best way to counter his
regenerative powers is Split Body. With around 30 skill in Swords,
you should easily do around 2200 damage with that waza alone. Use other
power wazas like Southern Cross, Dynamic Hit, Reverse Wind, Triple Supremecy
(or Spiral Wind if you don't have that). This battle will be even easier
if you have a designated healer. If you've fought nearly all the monsters
since when you started the quest to get the Dolphin Statue, Forneus should
prove to be no problem. (I started the quest with 400 HP and had around
750 when I fought Forneus). By going through these long quests, you
have no problem completing any other of the side quests.
After killing Forneus, you will be back in the Control Room in Vanguard.
Take the city back to the main land, and you're ready to begin your
next quest. Also, make sure to return to Lance and talk to Anna. She
will give you the ultimate Water magic that was released with the destruction
of the Gate. |
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Continue on to the next section of the
walkthrough... |