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Now that you have your shiny new Watergate Key, head to that old Watergate. It's east of Foan. You'll be able to pass right through it now.

Your next stop is Pescani, so head to that island far to the southwest. Pescani is on the northeastern island in the archipalego.
Upon entering Pescani, you'll be asked if you came here searching for mermaids. Answer no, and the man will apologize and leave. You can search the town to find a Small Medal, Boxer Shorts, a Defense Seed, a Full Moon Herb, 60 Gold, and 7 Gold.
Talk to the villagers to learn that Rob was the fisherman that approached you. He's in love, but you can't find the exact details...
You'll also learn that Pescani is suffering because all the fish in the sea are being eaten by monsters. Talk to everyone around town then head to the Fish Shop.
The Fishmonger will mutter that he's been waiting too long then leave.
Follow him back to Rob's house.
The Fishmonger tells Rob he can't keep waiting and then leave. Talk to Rob then leave the house.
Before you get very far, Rob also leaves the house. Follow him but make sure not to keep too close.
Rob will head to the cave in the northwestern part of town. Head inside too.
Slowly follow Rob from a distance. He'll exit the cave to the northeast. If at any point while you're following him, Rob notices you, he'll get mad then leave. Talk to the Fishmonger to restart the entire process.
Rob will slowly slink around in this section of the cave just to make sure no one is following him. Walk slowly and hide behind the walls. He'll exit the cave in the northern section.
In the next section, you'll see Rob walk up and hit a hidden switch in the wall which will open a door. He'll leave through the door, and it will close behind him.
Head up and examine where the switch was to hit it. Follow Rob through the exit.
Rob and a mermaid will both be startled by your entrance.
When Rob asks if you saw anything, answer no as in No, I saw something... He'll be very upset.
He begs you not to tell anyone about the mermaid Denae.
Rob will ask you to keep quiet about Denae. Tell him you will.
Denae will go off to swim for a while, and Rob will mention it's obvious she wants to go back to her friends. She was seperated during a storm and saved Rob's life, but she can't get back to her friends because of the monsters. Rob wishes he knew an honest man that had a strong ship. You'll mention that you have one, but Rob wants to see the ship first. Exit the cave and head back to the ship.
Take the ship north and into the cave.
Pilot the ship around the rocks and into the cave.
Rob will be surprised that the amazing ship you have is actually your boat.
Rob will then ask you to escort Denae home. Accept the offer. Denae is very confused and upset since she loves Rob and doesn't want to leave him.
Rob tells Denae he only wants the best for her and tells you not to fail him in escorting Denae home. Head back near Mudo's Castle.
Head east of Mudo's Castle to reach this rock formation. Head into it to find the mermaids.
Upon seeing your ship, all the mermaids flee underwater.
Denae shouts out before Dina submerges.
Dina expalins that the mermaids searched everywhere for Denae but feared she had either been abducted by humans or eaten by sea monsters.
Denae explains that not all humans are bad... especially not Rob or you. Dina gives you the Mermaid Harp as thanks. This harp will allow your ship to submerge underwater. At this point, the linearity of the game begins to fade. Now you can take most of the following quests in any order. But first, we have to have fun with our new toy.