| Name 
 | TP 
 | Effect 
 | Fringe/Other | 
    
      | Water 
 | 
    
      | Aqua Edge 
 | 4 
 | Water
damage on whatever bolts touch 
 | Keele
starting Arte | 
    
      | Spread 
 | 9 
 | Water
damage in medium area 
 | Undine
lvl 1 
 | 
    
      | Acid Rain 
 | 10 
 | Lowers
all enemy resistance 
 | Undine
lvl 12, Gnome lvl 5 
 | 
    
      | Heal 
 | 16 
 | Restores
of ally HP 
 | Undine
lvl 1, Sylph lvl 1 
 | 
    
      | Nurse 
 | 42 
 | Restores
greater ally HP | Undine
lvl 14, Celcius lvl 1 
 | 
    
      | Cure 
 | 32 
 | Restores
about 90% of all HP 
 | Undine
lvl 22, Maxwell lvl 1 
 | 
    
      | Restore 
 | 60 
 | Restores
HP within area of caster 
 | Undine lv
25, Rem lvl 1 
 | 
    
      | Ressurection 
 | 96 
 | Restores
life of allies 
 | Undine
lvl 25, Sekundes lvl 1 
 | 
    
      | Undine 
 | 20 
 | Water
damage to all enemies, Restores ally HP 
 | Max
Vitality 
 | 
    
      | Wind 
 | 
    
      | Wind Blade 
 | 7 
 | Wind
damage 
 | Keele
starting Arte 
 | 
    
      | Air Thrust 
 | 12 
 | Wind
damage on anything blades pass through 
 | Sylph lvl
1 
 | 
    
      | Cyclone 
 | 44 
 | Wind
damage within large area 
 | Sylph lvl
20, Shadow lvl 9 
 | 
    
      | Concentrate 
 | 6 
 | Raises
Accuracy of allies 
 | Sylph lvl
6, Efreet lvl 5 
 | 
    
      | Item+ 
 | - 
 | Increased
chances of items from enemies 
 | Sylph lvl
23, Maxwell lvl 10 
 | 
    
      | Medical+ 
 | - 
 | 5% HP
restored when Artes used in battle 
 | Sylph lvl
26, Rem lvl 10 
 | 
    
      | Sylph 
 | 26 
 | Wind
damage to all enemies 
 | Max
Vitality | 
    
      | Fire | 
    
      | Fireball 
 | 7 
 | Fire
damage on whatever fireballs hit 
 | Keele
starting Arte 
 | 
    
      | Eruption 
 | 18 
 | Fire
damage within area and from falling fireballs 
 | Efreet
lvl 1 
 | 
    
      | Flame Wall 
 | 12 
 | Fire
damage to those who cross it 
 | Efreet
lvl 12, Gnome lvl 9 
 | 
    
      | Explode 
 | 36 
 | Fire
damage within large area 
 | Efreet
lvl 15, Volt lvl 9 
 | 
    
      | Sharpness 
 | 6 
 | Raises
Attack of allies 
 | Efreet
lvl 5, Sylph lvl 7 
 | 
    
      | Efreet 
 | 33 
 | Fire
damage to all enemies 
 | Max
Vitality | 
    
      | Earth 
 | 
    
      | Grave 
 | 7 
 | Earth
damage within small area 
 | Meredy
starting Arte 
 | 
    
      | Stalagmite 
 | 18 
 | Earth
damage within area 
 | Gnome lvl
1 
 | 
    
      | Ground
Dasher 
 | 48 
 | Earth
damage within large area 
 | Gnome lvl
21, Shadow lvl 10 
 | 
    
      | Mental
Charge 
 | - 
 | Restores
1% of TP at end of batttle 
 | Gnome lvl
5, Sylph lvl 11 
 | 
    
      | Life
Rescue 
 | - 
 | HP is
restored as damage is taken 
 | Gnome lvl
24, Rem lvl 10 
 | 
    
      | Mental
Supply 
 | - 
 | TP
restored as damage is dealt 
 | Gnome lvl
25, Maxwell lvl 20 
 | 
    
      | Gnome 
 | 40 
 | Earth
damage to all enemies 
 | Max
Vitality | 
    
      | Ice 
 | 
    
      | Ice
Needles 
 | 6 
 | Ice
damage to whatever icicles hit 
 | Meredy
starting Arte 
 | 
    
      | Freeze
Lancer 
 | 21 
 | Ice
damage to whatever ice-spears hit 
 | Celcius
lvl 1 
 | 
    
      | Blizzard 
 | 20 
 | Ice
damage to all enemies 
 | Celcius
lvl 12, Sylph lvl 16 
 | 
    
      | Absolute 
 | 30 
 | Massive
Ice damage to one enemy, less Ice damage to thos near said enemy 
 | Celcius
lvl 14, Volt lvl 12 
 | 
    
      | Resist 
 | 6 
 | Increases
Defence of allies 
 | Celcius
lvl 10, Gnome lvl 11 
 | 
    
      | Freeze
Guard 
 | - 
 | Protects
against Freeze status 
 | Celcius
lvl 10, Efreet lvl 14 
 | 
    
      | Celcius 
 | 46 
 | Ice
damage to all enemies, then fron huge wolve-thing 
 | Max
Vitality | 
    
      | Volt 
 | 
    
      | Lightning 
 | 7 
 | Volt
damage to whatever it hits 
 | Meredy
starting Arte 
 | 
    
      | Thunder
Blade 
 | 24 
 | Volt
damage to whatever's caught in the swing 
 | Volt lvl 1 
 | 
    
      | Indignation
(yay!) 
 | 52 
 | Volt
damage within large area 
 | Volt lvl
22, Rem lvl 10 
 | 
    
      | Recover 
 | 10 
 | Cures
abnormal status of allies 
 | Volt lvl
6, Gnome lvl 11 
 | 
    
      | Charge 
 | 100 
 | Gives 100
TP of caster to targeted ally 
 | Volt lvl
5, Sylph lvl 15 
 | 
    
      | Stun Guard 
 | - 
 | Protects
against Stun status 
 | Volt lvl
10, Undine lvl 19 
 | 
    
      | Volt 
 | 53 
 | Volt
damage to all enemies, then from bouncing Mini-volts 
 | Max
Vitality | 
    
      | Shadow 
 | 
    
      | Dark Force 
 | 32 
 | Shadow
damage within large area 
 | Shadow
lvl 1 
 | 
    
      | Bloody
Howl 
 | 72 
 | Shadow
damage to everything hit by projectile 
 | Shadow
lvl 28, Sekundes lvl 18 
 | 
    
      | Deep Mist 
 | 6 
 | Reduces
enemy Accuracy 
 | Shadow
lvl 9, Undine lvl 19 
 | 
    
      | Barrier 
 | 6 
 | Raises
Defence of an ally 
 | Shadow
lvl 5, Volt lvl 15 
 | 
    
      | Shadow 
 | 60 
 | Shadow
damage to all enemies 
 | Max
Vitality | 
    
      | Light 
 | 
    
      | Ray 
 | 30 
 | Light
damage to enemies hit by
rays 
 | Rem lvl 1 
 | 
    
      | Holy Lance 
 | 52 
 | Light
damage to enemies hit by
lances 
 | Rem lvl
21, Maxwell lvl 24 
 | 
    
      | Holy Bliss 
 | 8 
 | Restores
HP equal to last attack
recived, then regenerates 
 | Rem lvl
15, Efreet lvl 24 
 | 
    
      | Health 
 | - 
 | Defeat an
enemy to restore HP 
 | Rem lvl
10, Shadow lvl 21 
 | 
    
      | Rem 
 | 60 
 | Restores
all ally HP 
 | Max
Vitality | 
    
      | Elemental 
 | 
    
      | Meteor
Swarm 
 | 60 
 | Damage to
enemies hit by meteors 
 | Maxwell
lvl 1 
 | 
    
      | Shooting
Star 
 | 80 
 | Elemental
damage to basically
everything 
 | Maxwell
lvl 26, Sekundes lvl 26 
 | 
    
      | Poison
Guard 
 | - 
 | Protects
against Poison status 
 | Maxwell
lvl 10, Shadow lvl 17 
 | 
    
      | Life Up 
 | - 
 | +2 HP at
level up 
 | Maxwell
lvl 10, Celcius lvl 22 
 | 
    
      | Maxwell 
 | 66 
 | Elemental
damage to all enemies 
 | Max
Vitality | 
    
      | Time 
 | 
    
      | Distortion 
 | 64 
 | Entraps
single enemy for 5000 damage 
 | Sekundes
lvl 1 
 | 
    
      | Stagnation 
 | 16 
 | Enemy's
recovery time is delayed 
 | Sekundes
lvl 2, Celcius lvl 30 
 | 
    
      | Delay 
 | 60 
 | Slows
enemy spell-casting 
 | Sekundes
lvl 20, Gnome lvl 30 
 | 
    
      | Drain
Guard 
 | - 
 | Protects
against Weak status 
 | Sekundes
lvl 10, Rem lvl 11 
 | 
    
      | Mental Up 
 | - 
 | +1 TP at
level up 
 | Sekundes
lvl 10, Efreet lvl 24 
 | 
    
      | Sekundes 
 | 100 
 | Time
damage to all enemies, then remaining enemies frozen (like effects of
Hourglass) 
 | Max
Vitality | 
    
      | Destiny 
 | 
    
      | Destiny 
 | 133 
 | Massive
damage to all enemies 
 | Must have
S.D. Can inly be used
once every 30 minutes of play. Meredy only. 
 | 
    
      | Extensions 
 | 
    
      | Extension
Of 
 | Name 
 | Effect 
 | Activated
By 
 | 
    
      | Spread 
 | Maelstrom 
 | Water
damage within large area 
 | Undine
lvl 15, caster must have
greater than 0% Water Resistance, then automatic usage. Undne Vitality
greater than 9 is needed (take away 1 vitality for every extra 10%
Water resisteance the caster has). 
 | 
    
      | Indignation 
 | None 
 | Extra
Volt damage 
 | Used
automatically against Sekundes when he has half (normal), a third
(hard) or a quater (hardcore) HP remaining. 
 | 
    
      | Maxwell 
 | Dual Sol 
 | Elemental
Damage 
 | Hold Left
and Square while
Maxwell's summoning is in effect 
 | 
    
      | Eternity
Swarm 
 | Elemental
Damage | Hold
Circle through Dual Sol 
 | 
    
      | Prismic
Stars 
 | Elemental
Damage | Hold
Cross through Eternity Swarm | 
    
      | Shining
Gate 
 | Elemental
Damage | Hold
Triange through Prismic
Stars | 
    
      | Explosion
Nova 
 | Elemental
Damage | Hold
Square through Shining Gate 
 | 
    
      | Maxwell
Minimus 
 | Elemental
Damage | Hold
Triange & Circle
through Explosion Nova | 
    
      | Dimension
Material 
 | Elemental
Damage | Hold
Square, Cross and Circle
through Maxwell Minimus 
 | 
    
      | Blue Earth 
 | Restores
all HP and TP, 100,000
extra EXP at the end of the battle 
 | Hold
Square, Cross, Circle and
Triange through Dimension Material | 
    
      | Combination Attacks 
 | 
    
      | Name 
 | Characters 
 | Skill/Arte 
 | Effect 
 | 
    
      | Flaming
Sword 
 | Reid/Keele 
 | Demon
Hammer/Fireball 
 | Fire-element
Demon Hammer-style attack 
 | 
    
      | Serpent
Knuckle 
 | Farah/Keele
or Meredy | Rising
Dragon Strike/Heal 
 | Poisonous
(?) strikes with Farah 
 | 
    
      | Lightning
Strike 
 | Farah/Keele
or Meredy 
 | Twin Palm
Strike/Lightning Blade 
 | Lightning-element
attack 
 | 
    
      | Earth
Divide 
 | Reid/Keele
or Meredy | Spiral
Attack/Cyclone 
 | Wind-element
spinning sword attack 
 |