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Craymel Artes


Rules
Casting a spell of the same element as a Greater Craymel at Max Vitality will bring that Vitality down to 5.
Craymels cast by Meredy affect Kelle, and vice versa. So if Meredy cast Lightning when Keele had Volt at Max Vitality, said Vitality would go down to 5.
Only one Greater Craymel at Max Vitality at once. If another one gets Max V, the first one will go down to 9.
Using an opposing element will bring down the Vitality of that Craymel.
Opposing Elements
Water
Volt
Wind
Earth
Fire
Ice
Light
Shadow
Elemental
Time


Name
TP
Effect
Fringe/Other
Water
Aqua Edge
4
Water damage on whatever bolts touch
Keele starting Arte
Spread
9
Water damage in medium area
Undine lvl 1
Acid Rain
10
Lowers all enemy resistance
Undine lvl 12, Gnome lvl 5
Heal
16
Restores of ally HP
Undine lvl 1, Sylph lvl 1
Nurse
42
Restores greater ally HP Undine lvl 14, Celcius lvl 1
Cure
32
Restores about 90% of all HP
Undine lvl 22, Maxwell lvl 1
Restore
60
Restores HP within area of caster
Undine lv 25, Rem lvl 1
Ressurection
96
Restores life of allies
Undine lvl 25, Sekundes lvl 1
Undine
20
Water damage to all enemies, Restores ally HP
Max Vitality
Wind
Wind Blade
7
Wind damage
Keele starting Arte
Air Thrust
12
Wind damage on anything blades pass through
Sylph lvl 1
Cyclone
44
Wind damage within large area
Sylph lvl 20, Shadow lvl 9
Concentrate
6
Raises Accuracy of allies
Sylph lvl 6, Efreet lvl 5
Item+
-
Increased chances of items from enemies
Sylph lvl 23, Maxwell lvl 10
Medical+
-
5% HP restored when Artes used in battle
Sylph lvl 26, Rem lvl 10
Sylph
26
Wind damage to all enemies
Max Vitality
Fire
Fireball
7
Fire damage on whatever fireballs hit
Keele starting Arte
Eruption
18
Fire damage within area and from falling fireballs
Efreet lvl 1
Flame Wall
12
Fire damage to those who cross it
Efreet lvl 12, Gnome lvl 9
Explode
36
Fire damage within large area
Efreet lvl 15, Volt lvl 9
Sharpness
6
Raises Attack of allies
Efreet lvl 5, Sylph lvl 7
Efreet
33
Fire damage to all enemies
Max Vitality
Earth
Grave
7
Earth damage within small area
Meredy starting Arte
Stalagmite
18
Earth damage within area
Gnome lvl 1
Ground Dasher
48
Earth damage within large area
Gnome lvl 21, Shadow lvl 10
Mental Charge
-
Restores 1% of TP at end of batttle
Gnome lvl 5, Sylph lvl 11
Life Rescue
-
HP is restored as damage is taken
Gnome lvl 24, Rem lvl 10
Mental Supply
-
TP restored as damage is dealt
Gnome lvl 25, Maxwell lvl 20
Gnome
40
Earth damage to all enemies
Max Vitality
Ice
Ice Needles
6
Ice damage to whatever icicles hit
Meredy starting Arte
Freeze Lancer
21
Ice damage to whatever ice-spears hit
Celcius lvl 1
Blizzard
20
Ice damage to all enemies
Celcius lvl 12, Sylph lvl 16
Absolute
30
Massive Ice damage to one enemy, less Ice damage to thos near said enemy
Celcius lvl 14, Volt lvl 12
Resist
6
Increases Defence of allies
Celcius lvl 10, Gnome lvl 11
Freeze Guard
-
Protects against Freeze status
Celcius lvl 10, Efreet lvl 14
Celcius
46
Ice damage to all enemies, then fron huge wolve-thing
Max Vitality
Volt
Lightning
7
Volt damage to whatever it hits
Meredy starting Arte
Thunder Blade
24
Volt damage to whatever's caught in the swing
Volt lvl 1
Indignation (yay!)
52
Volt damage within large area
Volt lvl 22, Rem lvl 10
Recover
10
Cures abnormal status of allies
Volt lvl 6, Gnome lvl 11
Charge
100
Gives 100 TP of caster to targeted ally
Volt lvl 5, Sylph lvl 15
Stun Guard
-
Protects against Stun status
Volt lvl 10, Undine lvl 19
Volt
53
Volt damage to all enemies, then from bouncing Mini-volts
Max Vitality
Shadow
Dark Force
32
Shadow damage within large area
Shadow lvl 1
Bloody Howl
72
Shadow damage to everything hit by projectile
Shadow lvl 28, Sekundes lvl 18
Deep Mist
6
Reduces enemy Accuracy
Shadow lvl 9, Undine lvl 19
Barrier
6
Raises Defence of an ally
Shadow lvl 5, Volt lvl 15
Shadow
60
Shadow damage to all enemies
Max Vitality
Light
Ray
30
Light damage to enemies hit by rays
Rem lvl 1
Holy Lance
52
Light damage to enemies hit by lances
Rem lvl 21, Maxwell lvl 24
Holy Bliss
8
Restores HP equal to last attack recived, then regenerates
Rem lvl 15, Efreet lvl 24
Health
-
Defeat an enemy to restore HP
Rem lvl 10, Shadow lvl 21
Rem
60
Restores all ally HP
Max Vitality
Elemental
Meteor Swarm
60
Damage to enemies hit by meteors
Maxwell lvl 1
Shooting Star
80
Elemental damage to basically everything
Maxwell lvl 26, Sekundes lvl 26
Poison Guard
-
Protects against Poison status
Maxwell lvl 10, Shadow lvl 17
Life Up
-
+2 HP at level up
Maxwell lvl 10, Celcius lvl 22
Maxwell
66
Elemental damage to all enemies
Max Vitality
Time
Distortion
64
Entraps single enemy for 5000 damage
Sekundes lvl 1
Stagnation
16
Enemy's recovery time is delayed
Sekundes lvl 2, Celcius lvl 30
Delay
60
Slows enemy spell-casting
Sekundes lvl 20, Gnome lvl 30
Drain Guard
-
Protects against Weak status
Sekundes lvl 10, Rem lvl 11
Mental Up
-
+1 TP at level up
Sekundes lvl 10, Efreet lvl 24
Sekundes
100
Time damage to all enemies, then remaining enemies frozen (like effects of Hourglass)
Max Vitality
Destiny
Destiny
133
Massive damage to all enemies
Must have S.D. Can inly be used once every 30 minutes of play. Meredy only.
Extensions
Extension Of
Name
Effect
Activated By
Spread
Maelstrom
Water damage within large area
Undine lvl 15, caster must have greater than 0% Water Resistance, then automatic usage. Undne Vitality greater than 9 is needed (take away 1 vitality for every extra 10% Water resisteance the caster has).
Indignation
None
Extra Volt damage
Used automatically against Sekundes when he has half (normal), a third (hard) or a quater (hardcore) HP remaining.
Maxwell
Dual Sol
Elemental Damage
Hold Left and Square while Maxwell's summoning is in effect
Eternity Swarm
Elemental Damage Hold Circle through Dual Sol
Prismic Stars
Elemental Damage Hold Cross through Eternity Swarm
Shining Gate
Elemental Damage Hold Triange through Prismic Stars
Explosion Nova
Elemental Damage Hold Square through Shining Gate
Maxwell Minimus
Elemental Damage Hold Triange & Circle through Explosion Nova
Dimension Material
Elemental Damage Hold Square, Cross and Circle through Maxwell Minimus
Blue Earth
Restores all HP and TP, 100,000 extra EXP at the end of the battle
Hold Square, Cross, Circle and Triange through Dimension Material
Combination Attacks
Name
Characters
Skill/Arte
Effect
Flaming Sword
Reid/Keele
Demon Hammer/Fireball
Fire-element Demon Hammer-style attack
Serpent Knuckle
Farah/Keele or Meredy Rising Dragon Strike/Heal
Poisonous (?) strikes with Farah
Lightning Strike
Farah/Keele or Meredy
Twin Palm Strike/Lightning Blade
Lightning-element attack
Earth Divide
Reid/Keele or Meredy Spiral Attack/Cyclone
Wind-element spinning sword attack




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