Axe Skills |
|
6 Points |
Basic axe-fighting techniques |
Ability = |
HELM SPLITTER: a skull-splitting smash that lowers an opponents defence as it inflicts damage. |
|
12 Points |
Junior cleaver |
Trait: |
+5 attack power when equipped with an axe |
|
19 Points |
Iron woodsman |
Ability = |
HATCHET MAN: An unpredictable attack that can slay an enemy with a single blow if it connects. |
|
26 Points |
Axe-fighter |
Trait: |
Increased chance of critical hits with axes. |
|
34 Points |
Axemaster |
Trait: |
+10 attack power when equipped with an axe. |
|
42 Points |
Ace axer |
Ability = |
PARALLAX: A focused strike capable of occasionally paralysing and enemy. |
|
54 Points |
Axelord |
Ability = |
AXES OF EVIL: Generates a vortex from your axe blade that chews into a group of enemies. |
|
66 Points |
Great axeman |
Ability = |
EXECUTIONER: A powerful roundhouse strike that fells an opponent in on blow if it hits. |
|
82 Points |
Axe royale |
Trait: |
+20 attack power if equipped with an axe. |
|
100 Points |
Almighty axeman |
|
Ability = |
TYPHOEUS' MAUL: An ancient axe technique that works wonders on monsters of the beast family. |
|
Club Skills |
|
9 Points |
Basic club fighting techniques |
Trait: |
+5 attack power when equipped with a club or a hammer. |
|
19 Points |
Li'l slugger |
Ability = |
HEART BREAKER: An attack that occasionally causes the target to miss a turn. |
|
25 Points |
Heavy hitter |
Ability = |
PENNY PINCHER: A special technique that steals gold coins from an enemy. |
|
32 Points |
Hammer artist |
Ability = |
MONSTER MASHER: A powerful smash that works wonders on monsters of the material family. |
|
48 Points |
Skullsplitter |
Trait: |
+10 attack power when equipped with a club or hammer. |
|
59 Points |
Big bludgeoner |
Trait: |
Increased chance of critical hit with club or hammer. |
|
71 Points |
Armour-cracker |
Ability = |
MIND BREAKER: A superior club attack that dominates foes and renders them unable to attack. |
|
82 Points |
Big-league brainer |
Trait: |
+25 attack power when equipped with a club or a hammer. |
|
93 Points |
Consummate clubber |
Ability = |
GOLD RUSH: A powerful strike that steals an opponents gold coins as it inflicts damage. |
|
100 Points |
Lord of destruction |
|
Ability = |
DEVIL CRUSHER: An esoteric club technique effective on demon and material family monsters. |
|
Scythe Skills |
|
12 Points |
Basic scythe fighting techniques |
Trait: |
+5 attack power when equipped with a scythe |
|
22 Points |
Competent chopper |
Ability = |
STEAL SICKLE: Occasionally allows you to steal items from those you slash. |
|
32 Points |
Superb sickler |
Ability = |
WIND SICKLES: Sends a whirlwind of sickles pioruetting into the enemy. |
|
42 Points |
Sickle sweetie |
Trait: |
+10 attack power when equiooed with a scycthe. |
|
50 Points |
Junior reaper |
Ability = |
GRIM REAPER: A swing of Death's scythe that can instantly kill on or more foes in a group. |
|
60 Points |
Sickle-sonic |
Trait: |
Increased chance of a critical hit with a scythe. |
|
70 Points |
Renowned |
Ability = |
STAINLESS STEAL SICKLE: An improved version of the Steal Sickle. attack technique. |
|
80 Points |
Demon reaper |
Trait: |
+25 attack power when equipped with a scythe. |
|
90 Points |
Reaper lord |
Ability = |
GRIMMER REAPER: The aure of Death incarnate annihilates the living and obliterates the undead. |
|
100 Points |
Death's apprentice |
|
Ability = |
BIG BANGA: An enormous explosion that consumes everything in its path. |
|