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Hero Skill Points


Attain 100 SP in both Courage and Swords and Learn
Gigagash: A sword technique that does around 300 points of damage to a group of enemies.
Sword Skills
4 Points Basic sword fighting techniques
Trait : +5 attack power when equipped with a sword.
9 Points Proficient swordsman
Ability = DRAGON SLASH: An attack that causes heavy damage to dragons.
15 Points Renowned swordsman
Ability = FLAME SLASH: Channels the power of a raging fire into the blade of your sword.
22 Points Expert swordsman
Trait : +10 attack power when equipped with a sword.
30 Points Supreme swordsman
Ability = METAL SLASH: An attack that can damage enemies with metal bodies.
40 Points Ace of the sword
Trait : Increased chance of critical hit with swords.
52 Points Master of the sword
Ability = FALCON SLASH: A double slicing attack, faster than a falcon on the was.
66 Points Star of the sword
Trait : +25 attack power when equipped with a sword.
82 Points Sword of legend
Ability = MIRACLE SLASH: A secret sword technique that heals your wounds each time you strike a foe.
100 Points God of the sword
Ability = GIGASLASH: A legendary sword technique for cutting down a group of enemies.
Spear Skills
3 Points Basic spear fighting techniques.
Trait : +5 attack power when equipped with a spear.
7 Points Proficient spearman
Ability = MERCURIAL THRUST: A lightning fast thrust.
12 Points Expert spearman
Ability = THUNDER THRUST: Difficult to perform, but has a high chance of doing critical damage.
18 Points Master spearman
Trait : +10 attack power when equipped with a spear
25 Points Famed lancer
Ability = MULTITHRUST: A flurry of thrusts that can pierce multiple enemies.
34 Points Legendary lancer
Trait : Increased chance of critical hit with spears
45 Points Star lancer
Ability = CLEAN SWEEP: Drives back a group of enemies with a sweep of the spear.
59 Points Grand lancer
Ability = LIGHTNING THRUST: Lands a critical hit when it connects.
77 Points Almighty lancer
Trait : +25 attack power when equipped with a spear.
100 Points Almighty lancer
Ability = LIGHTNING STORM: Strikes down all enemies with mighty thunderbolts.
Boomerang Skills
6 Points Basic boomerang combat techniques
Ability = CROSSCUTTER THROW: Traces an X in the air as it ploughs into the enemy.
12 Points Baby boomer
Trait : +5 attack power when equipeed with a boomerang.
18 Points Big boomer
Ability = POWER THROW: A full-force throw that damages all enemies equally.
25 Points Iron boomer
Trait : +10 attack power when equipped with a boomerang.
32 Points Great boomer
Ability = FIREBIRD THROW: Transforms your boomerang into a firebird that incinerates your enemies.
40 Points Boomer knight
Trait : +15 attack power when equipped with a boomerang.
52 Points Boomer lord
Ability = SUPER THROW: A fearsome attack that uses all your strenght to cause extreme damage to all foes.
66 Points Boomer star
Trait : +20 attack power when equipped with a boomerang
82 Points Boomeranger
Ability = STARBURST THROW: Bathes all enemies in a shower of burning light.
100 Points King boomeranger
Ability = GIGATHROW: Pulverises a single enemy with the force of a thunderbolt.

Fisticuffs Skills
4 Points Basic unarmed combat techniques.
Trait: +5 attack power when unarmed.
11 Points Brawler
Ability = DEFENDING CHAMPION: A defensive ability that greatly reduces the damage inflicted by physical attacks.
17 Points Brawny brawler
Ability = STONES' THROW: A powerfully focused and damaging bare-fisted strike.
24 Points Black belt brawler
Ability = KNUCKLE SANDWICH: A powerfully focused and damaging bare-fisted strike.
33 Points Famous fistfighter
Trait: +20 attack power when unarmed.
42 Points Fighting mentor
Ability = THIN AIR: Generates a powerful vacuum-vortex that slices all enemies to ribbons.
52 Points Fighting instructor
Trait: Increased chance of critical hit when unarmed.
70 Points Fighting master
Ability = MULTIFISTS: A vicious four-hit strike on a random enemy.
82 Points Fabled fighter
Ability = BOULDER TOSS: Showers all enemies with enormous boulders.
100 Points Fist of legend
Trait: +50 attack power when unarmed
Courage
8 Points Gains courage to set forth on his journey
Spell = ZOOM: Allows you to return instantly to certain place you have visited.
16 Points Brave
Spell = TINGLE: Cures all party members of the effects of sleep and paralysis.
28 Points Intrepid
Spell = HOLY PROTECTION: Generates a holy aura that causes weaker monsters to avoid your party.
40 Points Courageous
Spell = FIZZLE: Prevents a group of enemies from using magic.
48 Points Dauntless
Spell = ZAP: Calls down lightning on all enemies.
56 Points Fearless
Trait: Cast spells with 3/4 of the MP usually required.
70 Points Bravehearted
Spell = KAMIKAZEE: Sacrifices your own life to destroy all enemies.
82 Points Lionhearted
Spell = OMNIHEAL: Restores all HP to all party members.
90 Points Dragonhearted
Trait: Cast spells with 1/2 of the MP usually required.
100 Points Truly valiant
Spell = KAZAP: Calls down powerful thunderbolts on a group of enemies.
Ability = GIGASLASH: A legendary sword technique for cutting down a group of enemies.



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