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Angelo Skill Points

Sword Skills
4 Points Basic sword fighting techniques
Trait: +5 attack power when equipped with a sword.
9 Points Renowned knight
Ability = FLAME SLASH: Channels the power of raging fire into the blade of your sword.
15 Points Gentle knight
Trait: +10 attack power when equipped with a sword.
22 Points Knight of the lilies
Ability = METAL SLASH: An attack that can damage enemies with metal bodies.
30 Points Knight of the roses
Trait: +20 attack power when equipped with a sword.
40 Points Knight of the crest
Ability = FALCON SLASH: A double slicing attack, faster than a falcon on wing.
52 Points Knight of the sun
Trait: Increased chance of critical hits with swords.
66 Points Miraculous knight
Ability = MIRACLE SLASH: A secret sword technique that heals your own wounds each time you strike a foe
82 Points Holy knight
Trait: +25 attack power when equipped with a sword.
100 Points Royal knight
Ability = LIGHTNING STORM: Strikes down all enemies with mighty thunderbolts.
Bow Skills
6 Points Basic archery techniques
Ability = SANDMAN'S ARROW: A magical arrow capable of putting a single enemy to sleep .
18 Points Archer
Ability = CHERUB'S ARROW: A secret botechinquew technique that regenerates your own MP.
25 Points Arrow sniper
Ability = NEEDLE SHOT: Capable of felling an enemy instantly if a vital area is hit.
32 Points Arrow soldier
Trait: +10 attack power when equipped with a bow.
44 Points Arrow knight
Ability = MULTISHOT: A hail of blows directed randomly against one or more enemies
59 Points Arrow artist
Trait: Increased chance of a critical hit with bows
66 Points Wonder archer
Ability = SERAPH'S ARROW: A secret technique that recover more MP than Cherub's Arrow.
76 Points Miracle archer
Trait: +25 attack power when equipped with a bow
88 Points Saint archer
Ability = SHINING SHOT: An arrow attack that bathes all enemies in a destructive magical light.
100 Points Arrow emperor
Ability = NEEDLE RAIN: A rain of arrows that can occasionally kill all enemies in a single turn
Staff Skills
3 Points Basic magical staff techniques
Spell = DAZZLE: Envelops a group of enemies in illusions.
6 Points Warlock
Spell = FIZZLE: Prevents a group of enemies from using magic.
9 Points High warlock
Spell = BOUNCE: Forms a protective barrier that reflects the enemy's and party's spells.
12 Points Conjurer
Spell = DRAIN MAGIC: Steals MP from a single enemy.
28 Points High conjurer
Trait : +20 max MP when equipped with a staff.
48 Points Wizard
Ability = CADUCEUS: A blessing from the heavens that restores a single party member's HP.
56 Points High wizard
Spell = KATHWACK: A cursed incantation that sends all enemies to the hereafter.
65 Points Arch wizard
Spell = OOMPH: Increases the attack power of a single party member.
80 Points Holy wizard
Trait: +50 max MP when equipped with a staff.
100 Points Majestic wizard
Trait: Recovers MP every turn when equipped with a staff.

Fisticuffs Skills
7 Points Basic unarmed combat techniques
Trait: +7 attack power when unarmed.
14 Points Monk
Trait: +10 agility when unarmed.
21 Points Warrior monk
Trait: Increased chance of dodging enemy attacks.
28 Points Master monk
Trait: +15 attack power when unarmed.
35 Points Paladin
Ability = KNUCKLE SANDWICH: A powerful and focused punch.
42 Points Great paladin
Ability = HARVEST MOON: Hits all enemies with a series of cartwheels and backflips.
54 Points Saintly paladin
Trait: Increased chance of critical hits when unarmed.
68 Points Guardian
Ability = DEFENDING CHAMPION: A defensive ability that greatly reduces the damage inflicted by physical attacks.
82 Points Holy guardian
Trait: +40 attack power when unarmed.
100 Points Royal guardian
Ability = MIRACLE MOON: A technique that damages all enemies while regenerating your own HP.
Charisma
3 Points Ladykiller
Spell = SQUELCH: Cures a single ally of the effects of poison.
7 Points Dreamboat
Spell = FUDDLE: Sends a group of enemies into confusion.
13 Points Playboy knight
Ability = SARCASTIC SNIGGER: Reduces a single enemy's tension by one level.
19 Points Hot knight
Ability = ANGEL EYES: A Powerful glance capable of paralysing a single enemy.
27 Points Idol knight
Spell = DIVINE INTERVENTION: Reduces group of enemies resistance to magical attacks.
39 Points Charismatic knight
Spell = BAN DANCE: Stops one group of enemies from dancing for several turns.
52 Points Romatic knight
Ability = CHILLING CHUCKLE: A glance so powerfully captivating that burns all enemies in its path.
66 Points Crystal knight
Spell = KAFUDDLE: Confuses all enemies.
81 Points Knight of knights
Ability = CHARMING LOOK: A glance so powerfully captivating that it burns all enemies in its path.
100 Points Knight of legend
Spell = PEARLY GATES: Opens heaven's door to baptize a group of foes wih sacred light.



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