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Magic
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Earth Magic

Name LvlCmbDamg Appearance Description Comment
Rock 1 E 3.1 small rock arcs from caster Hurl one big rock. Useful attack spell.
Rock 2 4 EE 3.1 larger rock arcs from caster " Less range but easier to aim.
Spirit Armor 7 EW NA short blue and yellow pillar over caster Become furious and increase your resistance to attack. Extra defence is always helpful.
Rolling Rock 10 EF 2.9 rock rolls horizontally in front of caster Send a huge sharp rock rolling over multiple monsters. Raise the power level to deliver monstrous rocks. Use this to take out rows of monsters
Weakness 13 EA NA purple pillar over target Weaken enemy defenses. This is really only noticeable with strong monsters.
Rock 3 16 EEE 3.1 bolder arcs caster " Least range but easiest to aim.
Magnet Rock 19 EEW 4.9 four large rocks clamp the target Hurl a huge rock that's attracted to monsters. No mess with aiming.
Spirit Armor 2 21 EWW NA blue and yellow pillar over caster " More powerful than Spirit Armor.
Avalanche 24 EEF 4.9 boulders fall from the sky all around caster Boulders fly in from everywhere. Boon spell that makes the quest really easy.
Confusion 27 EFW NA thin sheet of white light rises in front of the caster When an enemy attacks the amount of HP (damage points) are converted to MP. Useful with advance spell usage.
Weakness 2 31 EWA NA purple pillar over targett " Stronger than Weakness 2.
Rock Shower 34 EEA 1.6 shower of diamond shaped stones on targets Rocks fly out from you like shrapnel. Useful to damage all monsters.
Magic Barrier 36 EFA NA tall wide pillar with two spinning encapsulating pink orbs over caster Shield yourself from attack. Invincibility is really useful with the bosses.
Rolling Rock 2 39 EFF 2.9 bolder rolls horizontally in front of caster " Not useful when you get it.
Weak All 43 EAA NA purple pillar over targets Weaken multiple enemy defenses. Not useful when you get it.