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Enemies

The enemies are sorted by order of floors (each floor has specific enemies) and by order of Experience Points given. Please note that numbers in parenthesis are approximations.

B1

NAME HP EXPERIENCE GOLD ABILITY
Jelly 5 1 15 -
Weremouse 10 2 3 Poison
Spider 10 2 15 Poison
Skeleton 20 3 18 -
Thief 25 4 15 -
Man-Eater Bear 25 4 20 -

B2

NAME HP EXPERIENCE GOLD ABILITY
Blue Jelly 20 2 5 -
Werejelly 25 4 3 -
Fang Spider 25 4 8 Poison
Skeleton Fencer 30 5 9 -
Green Bear 40 7 20 -
Thief 50 9 15 -

NAME HP EXPERIENCE GOLD ABILITY
Werebug (25) 5 20 -
Death Mouse 35 7 20 Poison
Night Soldier 40 7 30 -
Zombie Knight 35 7 100 -
Night Bear 50 9 50 -
Thief 60 12 80 -

B4

NAME HP EXPERIENCE GOLD ABILITY
Magic User 55 12 20 Gust
Corpse 60 12 30 -
Ghost 60 12 100 -
Blood Spirit 70 14 50 Heal
Death Fly 45 17 10 Poison
Bracelet of Ruu 80 20 100 -

B5

NAME HP EXPERIENCE GOLD ABILITY
Mage 90 20 10 Gust
River Ghost 90 20 20 -
River Master 100 25 30 -
Water Spirit 120 27 50 Heal
Armor of Ruu 120 27 100 -

B6

NAME HP EXPERIENCE GOLD ABILITY
Dragonfly 130 31 10 Poison
Druid 130 31 20 Blast
Devil's Child 145 31 30 -
Ghoul 155 35 50 -
Fire Spirit 165 40 100 Heal
Sword of Ruu 160 40 100 -

B7

NAME HP EXPERIENCE GOLD ABILITY
Death Fireball 185 40 10 Poison
Devil Eye 200 44 30 Paralyze
Stone Giant 210 44 50 -
Fire Devil 220 50 20 Gust
Spirit Fencer 235 50 100 -
Shadow Knight (60) 255 255 -
Gate Elephant 250 0 0 -

Underground World

NAME HP EXPERIENCE GOLD ABILITY
Comet 235 50 10 Poison
Floating Pupil 235 50 20 Sleep
Iron Giant 260 53 30 -
Death Devil 250 53 50 Sleep
Crystal Fencer 350 60 100 -
Emperor Ruu 999 0 100 Sleep



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