The enemies are sorted by order of floors (each floor has specific enemies) and by order of Experience Points given. Please note that numbers in parenthesis are approximations.
B1
NAME
HP
EXPERIENCE
GOLD
ABILITY
Jelly
5
1
15
-
Weremouse
10
2
3
Poison
Spider
10
2
15
Poison
Skeleton
20
3
18
-
Thief
25
4
15
-
Man-Eater Bear
25
4
20
-
B2
NAME
HP
EXPERIENCE
GOLD
ABILITY
Blue Jelly
20
2
5
-
Werejelly
25
4
3
-
Fang Spider
25
4
8
Poison
Skeleton Fencer
30
5
9
-
Green Bear
40
7
20
-
Thief
50
9
15
-
NAME
HP
EXPERIENCE
GOLD
ABILITY
Werebug
(25)
5
20
-
Death Mouse
35
7
20
Poison
Night Soldier
40
7
30
-
Zombie Knight
35
7
100
-
Night Bear
50
9
50
-
Thief
60
12
80
-
B4
NAME
HP
EXPERIENCE
GOLD
ABILITY
Magic User
55
12
20
Gust
Corpse
60
12
30
-
Ghost
60
12
100
-
Blood Spirit
70
14
50
Heal
Death Fly
45
17
10
Poison
Bracelet of Ruu
80
20
100
-
B5
NAME
HP
EXPERIENCE
GOLD
ABILITY
Mage
90
20
10
Gust
River Ghost
90
20
20
-
River Master
100
25
30
-
Water Spirit
120
27
50
Heal
Armor of Ruu
120
27
100
-
B6
NAME
HP
EXPERIENCE
GOLD
ABILITY
Dragonfly
130
31
10
Poison
Druid
130
31
20
Blast
Devil's Child
145
31
30
-
Ghoul
155
35
50
-
Fire Spirit
165
40
100
Heal
Sword of Ruu
160
40
100
-
B7
NAME
HP
EXPERIENCE
GOLD
ABILITY
Death Fireball
185
40
10
Poison
Devil Eye
200
44
30
Paralyze
Stone Giant
210
44
50
-
Fire Devil
220
50
20
Gust
Spirit Fencer
235
50
100
-
Shadow Knight
(60)
255
255
-
Gate Elephant
250
0
0
-
Underground World
NAME
HP
EXPERIENCE
GOLD
ABILITY
Comet
235
50
10
Poison
Floating Pupil
235
50
20
Sleep
Iron Giant
260
53
30
-
Death Devil
250
53
50
Sleep
Crystal Fencer
350
60
100
-
Emperor Ruu
999
0
100
Sleep
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