Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation

Main
Cards
Characters
Downloads
Enemies
Experience Chart
Hacking List
Hats
Items
Objects
Secrets
Walkthrough

Hacking List

This is a list of the codes used for hacking save states in Spike McFang on Zsnes; If you do not yet know how to hack save states, click here for an explanation.

If a value has 3 digits in hexadecimal, put the first digit in the second spot in the second location, the second digit in the first spot in the first location, and the third digit in the second spot in the first location (the first spot in the second location should be a 0).
If a value has 4 digits in hexadecimal, put the first digit in the first spot in the second location, the second digit in the second spot in the second location, the third digit in the first spot in the first location, and the fourth digit in the second spot in the first location.

Locations

166A-166B = Money

166C-166D = Experience to next level

166E-166F = Current experience

I couldn't for the life of me figure out anything else. It seems it has a strange way of storing information for the HP and cards. If you can be of any help, email me here.




(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.