Kastolatian Sea
Hidden Cities - 10 (!)
Treasures - 0
This is a very, very difficult stage. The map is extremely open
and many of the attackers are Water units, making them very fast and dangerous
to anyone who tries to cross the ocean. It also makes their routes of advance
very unpredictable, since your base is surrounded by water. It is likely that
you will not be able to liberate every single city on this map. That's okay:
you'll be able to return to it later and finish the job (since you can revisit
old battlegrounds). However, there is one thing you absolutely must do before
you beat the boss, and it's discussed below.
Take the city north of your base and cross to the big island to
the northeast. Northeast of that there is a much smaller island that has the
hidden city of Tokelau on it. If you feel you have enough time before the
enemies get to you, cross the ocean to the big island (the one with the enemy
base on it) and seize the Temple and the trade city of Ma'Aksaz (close to the
shore). Station another unit in Tokelau, and send a third northeast of Tokelau
to an island just west of Ma'Aksaz, where there is the city of Malden.
That's almost all the liberating you can do in this stage! If
you have a fourth strong unit, send it to the island north of Malden to discover
the city of Pahpehte. Now send your fast scout to the northwest, where there are
two large islands. The bigger one has the city of Pittokya on it. The smaller
one hides a Roshfallian Temple. COMB THE ENTIRE ISLAND UNTIL YOU FIND IT! When
you do, you will receive the mystical sword Brunhild if your reputation is high
enough. Equip it on your Lord. It will allow you to visit some really great
hidden stages eventually. That's the one thing you absolutely must do in this
stage.
If you want to risk it, fly around and liberate some more
cities. Mull Ro' (in the southeast quadrant) is isolated enough to be considered
out of the enemy routes of advance, however some straggling Mermaids may just
come around to it. The same thing applies to Bipaoh, the hidden city on the
easternmost island in the southeast quadrant. Definitely return to this
stage after the boss is dead to liberate everything you missed.
There are eight different types of enemy units in this stage,
and three of them are water units. If you encounter them in the water, they'll
tear you to bits. They're still formidable on land due to the high defense of
the Octopi. I hope you're packing plenty of Hermit cards...
Anyways, when you feel like beating the stage, send whoever was
in Malden to Ma'Aksaz and whoever was in Ma'Aksaz along the eastern road, at the
end of which is the hidden city of Tongaleb. The enemy may very well take Malden
now, so be quick. Send that (strong, equipped with at least two Mages) unit from
Tongaleb straight northeast into the enemy base after the next wave of enemies
ends.
Boss: Porkyus
HP: 169 | STR: 123 | AGI: 127 | INT: 141 | CHA: 59 | ALI: 63 | LUK: 51
P: 34 | F: 31 | I: 60 | E: 23 | B: 47 | W: 62
In comparison with the overall difficulty of the stage itself,
Porkyus isn't overly hard. She has a tag team of four Mermaids, however they're
fighting you on land, to their disadvantage. A Fool card would help, however if
you don't have one use Hermit. Hermit's attack is Electric and Mermaids are very
weak to it. This, in addition to whatever attacks your Mages dish out, should be
more than enough to waste them.
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