Slums of Zenobia
Hidden Cities - 3
Treasures - 5
This is your first "real" mission. In the first ones,
you were just taking back the subjugated land of Zenobia. This is its capital.
From this stage on, you'll be fighting outside your home turf and the Empire
will get very serious. Debonair, the boss of this stage, is one of four renowned
Imperial Generals, and belongs to a unique class.
The stage is tricky. There are numerous hidden goodies, two
special characters waiting to be recruited, and the enemy base is surrounded by
impregnable walls which can only be breached normally by flying units (and, if
you use Canopus for scouting only like I do, they'll be absurdly weak).
First send a unit northwest of your base along the road to a
Roshfallian Temple. If the enemy doesn't come at you then, send it even further
northwest to the city of El Rangen. There most of the enemies will be
intercepted. Send another unit west of your base and across the river to Pruzen,
and west of there to Fillia, where there is a shop that sells Heal All items,
which heal all of the members of a unit at once and are thus very useful. Send
another unit to Anberg, the city directly southwest of El Rangen, and almost all
of the enemy's advance routes will be dammed up. Now send a scout to the island
north of Fillia to find a hidden Temple. There you will obtain the Termite item.
When you use this item when standing near the walls around Zenobia, they'll come
down, but don't storm the enemy base yet!
There is a hidden city (Palma No) near the mountains slightly
north of your base. There's also a hidden city (Kal Robs) on the island just
west of Zenobia, under the enemy's nose. And there is treasure all over the map
(to find which you should consult the Maps section of the shrine).
Now for the two characters. One is a Beast Master named Lyon.
When you enter Anberg he'll join you for 20,000 bucks. Pay it; the bonuses you
earn at the end of the mission plus the tributes should more than compensate.
The other is a very, very strong high-ALI Knight named Ashe. He is in the walled
city of By'Roit. Liberate that city with a flying unit (since you don't want to
waste your Termites and ground units can't get through walls). Definitely allow
Ashe to join. His unit is extremely strong and will soon become one of your main
attack units.
With all this done, you're free to storm Zenobia. If you use
Ashe's unit he'll have a talk with Debonair prior to the fight. Either way
you'll have a fight, and it won't be easy.
Boss: General Kaus Debonair
HP: 148 | STR: 116 | AGI: 122 | INT: 104 | CHA: 62 | ALI: 82 | LUK: 56
P: 53 | F: 37 | I: 43 | E: 39 | B: 29 | W: 72
What
you've seen up to this point is nothing. The Empire now begins to fight very
seriously. General Debonair is part of a unique General class, a class with very
few members (all of whom you will eventually fight). He totes a powerful sword
and his defenses are extremely high, as are the defenses of those two Red
Dragons. The Dragons' only attack is Bite, and it misses often, however, if they
bother you, remove them with a Fool card (but then be sure to defeat the General
or they'll be back the next round). As you can see from this screenshot, I had
two Mages by this time (upgrade from Wizards). Mages are hard to get since they
require a very narrow ALI range and very high CHA, but it's possible if you use
them often so their ALI drops and you monitor it just as it falls into range.
Their attack affects an entire enemy unit but if your Tactics are set to Leader
then the attack will be of whatever element the enemy leader is weakest against.
Debonair's weakness is Darkness, so the Mages will be casting Phantom (and
Wizards will use Nightmare).
This battle may take two or even three tries. Area attack Tarot
cards such as Magician may be even more useful than Fool and Lovers. Use one or
two and hope that gives you enough leeway to bring Debonair down. If you still
can't do it, put three Wizards in the back row.
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