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Temple Shalina
Hidden Cities - 5
Treasures - 1
This is it. The final stage. The end of Ogre Battle. The [insert
witty yet deep comment]. Before entering Temple Shalina from the map
screen, visit an earlier stage and complete the preparations first. You'll need
a lot of money....
Preparations
You may have acquired one or two Merchant (Trade Ticket) items
during the course of the game after battles and so forth. Now's the time to use
them. Use one and you'll bring up a special shop which sells items that increase
one character's LUK, AGI, STR and INT permanently from 1 to 7, as well as one
that increases one character's HP from 1 to 20. They are very expensive, but buy
about 20 of each. Use them on your best spellcasters. My ultimate unit was a
Princess and two Liches with two Paladins in front, and I jacked up the Liches
until their AGI, INT and LUK stats were all 255, the maximum. I gave the HP
boosters to my Princess (who has low HP by default) and any leftovers to random
characters in my army. This is why you needed that million Goth.
Next, you'll need the right Tarot cards. Get some Joker items;
actually, get a lot. They are sold in many places; an example is the city of
Fillia in the Slums of Zenobia stage. Use them until you have the following 14
cards:
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Six Empress cards. An Empress card heals your unit fully,
and Temple Shalina has three strong bosses who attack in a row.
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A Star card for the last battle. It increases your unit's
AGI, giving you a better chance of dodging enemy attacks.
-
Seven strong area-attack magic cards. If you don't have
spellcasters with White Magic, get four Judgment cards. If not, get seven
of any of the following: Magician, Hermit, Tower, Chariot and Judgment.
Finally, buy All Heal and Sunshine items until you have 60 of
the former and 10 of the latter. Buy 30 Revives as well.
The Stage Itself
With all that done, enter Temple Shalina. Do not liberate every
single city. In fact, liberate very few. Make sure you have at least 500,000
Goth left; if not then sell un-needed weaponry. You'll need five strong units to
succeed. Use Sunshine items a lot to exploit the low ALI of many of the enemies.
The first strong unit should be kept in the base along with the
Lord. The second should stay in Pillary, the city just south of your base
(where, if your reputation is high, you can get a delicious Royal Crown, needed
to make a Princess). The third should take the western road and liberate the two
cities on it, Suffon and Bol'ey, and stay at the latter. The other two should
head down the southern road, liberating everything along the way until they
reach Novas Ko. By now the enemies should be pouring out. They include Demons,
Sorcerers, Giants of all kinds, Masters of many classes, and lovely, lovely
Undead.
When your two southbound units arrive at Novas Ko, leave one
there and send the other straight to Shalina. Place the destination flag on the
enemy base. Do not swerve from this destination. If you find any hidden cities,
do not liberate them. If you encounter any enemies, crush them (did I mention
that this unit should have all those spellcasters you gave a boost to?). When
you're on the southwestern island, you'll fight a good many units before you
finally punch through to the enemy base, but with all your curative items this
won't be too hard. Finally you will meet Gares, who will rant and
attack. He is only the first of three bosses.
Boss: Gares
HP: 242
With
a White-affiliated spellcaster, those Wraiths protecting Gares will easily go
down. Without one, use one of your Judgment cards. This will also severely hurt
Gares. Your spellcasters should do the rest. He will probably pull off his
EvilDead spell. As his HP nears 0, heal with one of your Empress cards.
Congratulations! You have finally killed Gares! But now, without
a chance for you to heal out of battle, Rashidi appears. He rants at you and
asks you a question. Respond with "YES".
Boss: Rashidi
HP: 328
Here
he is, the cause of Empress Endora's madness and of the death of King Gran
Zenobia. You've been itching to kill this guy since day one, and now you get to
do it.
Basically, it's a question of "kill him before he kills
you." He casts Acid spells, and they are very, very powerful. Heal after
the first with an Empress card. If you have two Liches, they should provide
enough magical firepower to bring him down. A Princess really helps. I mean really
helps. A Judgment card would help too if you don't have a Princess.
After Rashidi dies, the ground will shake and Rashidi's true
intentions shall be revealed. All along, he was resurrecting Diablo, the root of
all evil in the universe (not stolen from Blizzard's game of the same
name...I think). And now you get to fight him. Joy.
Boss: Diablo
HP: 410 (!)
Meet
the big man. Not only does he have the most HP of any unit in the game, he comes
with two equally strong cohorts, whose class is also "Diablo" and who
are nearly invincible.
First of all, if you're not at maximum health, heal at once
with an Empress card. One of his cohorts will cast Quake, a spell that takes
off, oh, about 150 points from every character in the unit. Diablo himself has
the Death spell, which kills everyone in your unit (!!!),
but fortunately misses often. Should it connect, bring up the menu, Retreat, use
Revives, and attack again.
Now, how do you kill him? His two cohorts are completely
invincible to nearly everything. Diablo himself is quite weak to physical
attacks, but your melee fighters won't reach him. Use your Star card to increase
your lifespan, and then use all the area-attack cards you have left. Heal after
spells like Quake with Empress cards. Other than Death, Diablo can use a strong
attack on one character (read: 130 points of damage).
Your Liches, boosted up as they are, should have no problem
putting an end to the big man. They'll simply cast Acid for 100 points of damage
per cast. So as you can see, with the appropriate preparations this becomes
pretty easy...just try to prevent those Liches from getting killed first.
Afterword
After
killing Diablo, you'll see an ending. There are twelve endings in all. Whichever
one you get depends on how many stages you completed, how many characters you
recruited, and your reputation. You will also receive a Chaos Frame score based
on this, as well as a corresponding Tarot card and the amount of game days it
took you to win. As you can see, I got 100 pts., the World card, and it took me
158 days.
Thus ends the epic struggle known as Ogre Battle: The March
of the Black Queen. All is well and the world is once again spinning in
greased grooves. Treat yourself to a cold one (soda, that is) and a day off. You
have surely earned it by now!
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