The Ryhan Sea
Hidden Cities - 2
Treasures - 5
This is a medium-difficulty stage. Your success depends on your
speed, and if you're fast enough then your victory is guaranteed almost from the
start.
Send three units out of your base. Send one along the east road
(following that to the end, where there is the city of Pulwatt, where that unit
should stay) and two along the west. Along the west road, liberate Babaltz, move
west then north along the road, and station one of the units in Selam, the city
at the road's end. Send the second unit north across the water, tear through the
enemies and hope to get to Raiyagam, the city just south of the enemy base,
before the unit dies.
Most of the enemies should take the western route, which you
have well guarded. A few may take the eastern, which you have guarded. Some may
take the southern straight to your base, but you're guarding that path too. So
you've basically won, assuming you were fast enough to get that far that quick.
Post another unit in your base just in case some enemies had time to come
through.
Between waves of enemies, send whoever is in Pulwatt north
across the river to Dantcast, the city on the road leading east out of the enemy
base. Now send a scout to liberate everything you missed, treasure included.
There's a hidden Temple in a clearing in the mountains south of your base, and
another hidden Temple on an island directly west from Raiyagam. With this done,
head into the enemy base.
Boss: High Monk Randals
HP: 282 | STR: 153 | AGI: 195 | INT: 195 | CHA: 59 | ALI: 39 | LUK: 45
P: 28 | F: 47 | I: 41 | E: 30 | B: 51 | W: 29
Remember
Baron Apros from Malano? Well, this is the other Baron in the game, and he
attacks just like Apros. He will use two Phantom spells. Try to kill him before
the second.
His entire unit is vulnerable to a nice Judgment card. A
White-affiliated unit such as my Princess will exploit his weakness in that
regard, but Mages, Sorcerers and Liches will hit him where it hurts as well with
their area-attack Physical spell (Acid). The Evil Ones are not a problem. Should
your unit come close to death after the first cast of Phantom, however, use an
Empress card to fully heal it in time before the second.
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