Kalbian Peninsula
Hidden Cities - 1
Treasures - 4
This is a rather easy stage. There's one road between you and
the enemy which branches off into smaller roads. The key is seizing control of
the road before it branches off, so you don't have to post many sentries.
Move southwest from your base and take Gallstad, the nearest
city, and the Temple near it. From there, move along the road from Gallstad as
quickly as you can south. You'll come across Entel St, which you should
liberate. Stay there and post another sentry in Glyng'Br, the city west of
Gallstad, and maybe one more in Gallstad just in case. Send a scout to liberate
the two cities to the far north (Suntsuba and Bosetyn). In Bosetyn you'll get an
item which varies depending on your reputation.
By now the enemy should be attacking, with most of its force
engaging Entel St. You'll face some Undeads as well as some Mages. You'll also
encounter Dragoners, but they aren't very strong. Large tag teams of Ninjas are
also present in this stage, but their front-row attack is pathetic while their
back-row attack misses often.
Liberate Tronheim, the easternmost city, Olesun, the city
southwest of that, and Zolmstei, the hidden city on the island south of Olesun.
Seek out all the treasure as well. Between waves of enemies, move whoever is in
Entel St south along the road to Belgen. Hold Belgen and you've pretty much
stopped the enemies of getting anywhere near your base.
Eventually, the enemy will just run out of money and the attacks
will cease. At that point, find the Chaos Gate. It's in a straight line to the
far northeast of your base, in a clearing on a small, mountainous peninsula.
With this done, move along the road from Belgen west to Drummen, just south of
the enemy base. After seizing that, take the enemy base as you like.
Boss: General Figaro
HP: 167 | STR: 140 | AGI: 146 | INT: 124 | CHA: 61 | ALI: 53 | LUK: 59
P: 58 | F: 45 | I: 41 | E: 49 | B: 55 | W: 37
He's
really nothing special. His Darkness affinity is pretty high, so Light
characters may be in danger from his attack. On the other hand, his White
affinity is low, making those Light characters good to use against him. Use one
or two Angels if you like, but really it's not necessary.
By now you should have a powerful magic team. Since you can get
Undead Staffs in Diaspola, trade all of your Sentoul Demons for them and make
your Mages into Sorcerers. Sorcerers get two magic attacks per battle each, and
with that sort of firepower, Figaro shouldn't last very long.
If you skip this stage for a while and complete it only after
Shangril, you can come here with Debonair in your party. That way you'll get
Figaro's sword. Don't bother doing so, however, as you'll have found better
weapons in the treasure spots by now.
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