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Anima Dungeon #2

Items found at the Anima Dungeon #2: 2 Aquasols DX, Beastly Robe, Ether Doubler, Ether Guard, King's Helm, Rose Tabard, Survival Tent

Bzzt! Wrong, it's OUT there, foo'!

Once again, take your time leveling up if you want and refueling with Johnny. At the north corner, there is a boulder that you have to push East (You don't need to throw it into the pit). Enter the newly found entrance to the North by getting off your gears and read the hints on the wall and on the pillars. Search the back of the NorthWest pillar and a block will fall. Jump on it, jump on the north pillar, then jump up (doesn't have to be in any direction) to make another block fall behind the NorthEast pillar. Near this pillar, there's a writing saying "4 steps South, 10 steps West". From that spot, do these steps to make another block fall, then push all blocks into the holes to watch 2 platforms move outside. Leave and get back to your gears. Before jumping to the platforms, jump down to get an Aquasol DX and an Ether Guard, then head back up and jump over the 2 platforms to the East heading to the next area. Head SouthEast and cross the East bridge with your small characters, entering the North door. Get the Survival Tent along the way, then head East. At the next room, walk along the walls or you'll fall into a pit, then get a Rose Tabard and another Aquasol DX, then read the East pillar. Fall into the pit nearest to the pillar pushing the directional button to the East and you'll enter a secret passage before falling down the pit, so cross the East door. Don't move while the spikes are falling, then jump over it to the East and wait until it heads back up to find a door. At the water drainage room (The left switch raises water, the right one lowers it; The buttons change the level you want to add/subtract to 3 or 7), first drain all the water, then add 7, subtract 3 twice, add 7 again and subtract 3 to drain all the water outside this area. Head East, then South to get a Beastly Robe, push the rock to the West, then head back to your gears. Get the Ether Doubler and King's Helm you couldn't access before, then head East. SAVE you game (there's good change you'll have to try battling the area boss again, so do it), and follow the passage to get Rico's Omnigear. Hammer will show up before you leave to stop you.

Here comes a character you won't mind destroying. Well, I for sure didn't.

Yes, the handy but annoying toolman has turned into some gear-like freak and wants to kill you. This battle is ridiculous (You can escape after a certain a point, and even if you don't he self-detonates himself), but the whole point of beating him before he does that is getting an awesome accessory called the Trader Card (With it, enemies will drop nifty rare items that you won't get normally). I suggest that you remove all of Elly's good equipment (You'll know why soon), equip someone with a Holy Pendant (except Weltall-2) and make sure Fei has System Id and the 2 others have a Level Infinity or 3 attack ready when he turns red to start the self-destruction. Having fast characters, like Citan, Emeralda or even Elly (She has a good chance of reaching Infinity) is your best bet. I highly suggest that you try it again if you fail to get the Trader Card, it isn't necessary to beat the game, but quite helpful. After a bunch of scenes, Fei and rest will head to Mahanon.




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