Site Navigation

RPGClassics Main
Contact Ryuuhi

Shrine Navigation

Home
Abilities
Accessories
Basics
Battling
Bosses
Characters
Cheats
Deathblows
Enemies
Equipment
Experience Chart
Gears
Gear Equipment
Items
Maps
Secrets
Shopping List
Soundtrack
Thanks
Tidbits
Updates
Walkthrough
Weapons
What's Left

Shevat: Visiting during the initial attack

Items found at Shevat: A-Charger, Aquasol, Aquasol DX, 2 Aquasols S, Chu-Chu Idol, Dark Rock, Dawn Rock, Dusk Rock, EP Drive, ETH Drive, ETHDEF Drive, Hard Star, Hob-steak, HP Drive, Panalphasol, Physimentsol, Power Crisis, Power Ring S, Samson's Hair, Speed Star, STR Drive, VIT Drive, Yamato Belt

Items found at the Shevat Corridors: Aquasol DX, Battle Apron, Economether, Queen's Rod, Rosesol DX, Ruby Helmet, Shevat Map, Whip-Lasher

Nice View ^_^

Go after Maria if you want to watch a scene about her story, then go back to the entrance and take the central elevator. You'll be at Shevat's map. Before doing anything, head SouthWest and check the border to get a Dawn Rock, then enter the city of Aphel Aura. Talk to the old man for some information about the city, then head North. You can optionally climb the floating stones (You can visit a bar and check a jukebox along the way) to the top and talk to a woman. When you're done, drop down and circle around the stairs and enter the first door you find to the NorthEast. At this Chu-Chu house you can buy new items and equipment. If you brought the 3 badges the Green Chu-Chu at the middle of the room will trade them for random goodies. Tell one of the Chu-Chu's not everyone's honest on the land to get 2 Aquasols S and an Aquasol DX. Lastly, don't forget to talk to the Chu-Chu at the lamp (You need to do this to get the Dark Rock). Take the Steppin Stone at the lower floor, then the West door. Tell the old man you like fishing, buy Spider Web if you don't have it, then go back to the fountain. Jump at the top of it and start fishing. Just keep reeling until you get the Dark Rock (It may take a few tries). Exit the Chu-Chu's house and continue circling East, then open the door to the North at another building. Talk to the citizens, then use the Stepping Stone to find a Gear Shop (Things are rather expensive for now, though). After shopping, exit the house and take the Stepping Stone down, then head South. Check the doll to find a Dusk Rock, then go up the stairs, head East, then check the toyhorse to watch a scene. Now go back all the way to the entrance you came from (or re-enter the area) and use the Stepping Stone nearby. Save your game, then enter take either the SouthEast or NorthWest door if you want to visit the local citizens, then go back and head downstairs, opening a door to the West. Talk to the old woman, then check the Stepping Stone. If you brought the 3 rocks, you'll taken to a room filled with lots of goodies. After you're done, exit town and head to the Palace.

Well, they could have given a better explanation about her age...life-extending treatments...duh

Before following Maria, you should take a look at the palace. The place is filled with interesting information. You'll meet Wiseman, Yui and Midori (If you brought Citan, there'll be some extra dialogue) around the palace. Also, Bart will have a small dialogue if you check the library. After you're done checking the whole place (no extra goodies, unfortunately :P), go talk to Queen Zephyr. Rest at the room as she says, and tell her 'your heart is set' on the next day. After some talking, you'll have to leave one party member behind so that Maria joins (Maria has a couple of decent ethers, but she's really weak physically). Leave the room and some vendor will offer the same items you could get on Aphel Aura, in case you forgot. Try to exit Shevat by using the Stepping Stones, but one of them will be closed. You'll have to use the Emergency Shaft to reach the hangar.

Damn it, those Sakata Industries bas-Wait, wrong shrine.

Head North, turn West, then North to get the Shevat Map (Only works at the lower levels). Go back heading East, then North jumping over an obstacle and crossing a door. Go down the spiral stair, open the door to the North, head East, then go down the elevator to get a Queen's Rod. Go back up on the elevator, back South, head West, then North to go down another elevator. Head West, then down the ladder to the North. Head East and Maria will mention you change the windmill direction by touching the Green Crystal. Do it, then jump onto one of them, then jump again when you reach the other side (If you fall, go back West and climb the ladder). Go down the ladder to the North, then South to take the elevator down. If you brought the map, Maria will mention you can use it now (Refer to the Maps section). Go all the way to the South to find a Battle Apron. Go back North, turn West, then enter the first door to the South and up the stairs. Go South, then East all the way to find a Ruby Helmet. Go back and head North to get an Aquasol DX and a Rosesol DX. Now go back and head down the staircase. Turn West, then North all the way (You can turn to West to check on Big Joe at a closed entrance if you want), then East, then take the door to the South. Head South, then West,then South again to get a Whip-Lasher. Go back and head West, then take the stairs down to the South to get an Economether (Have Elly with an Ether Doubler and this and you have a killer member :P). Go back up and head North and try to enter the door to the East. After beating some Gimmicks, the previously locked stairs (Where Big Joe was) will be opened. Ignore the door and go NorthEast to reach another elevator. Save your game, then go East jumping twice the ramp (if you fall, go back West and up the ladder), continue East, North, then East again, climbing down 2 ladders. Jump at one of the rotating blades to the West, then jump again to another rotating blade to reach an elevator to the South. Follow the obrigatory way down 2 sets of spiral stairs, then take West at the last crossroad to save the game. Go back South and down the manhole. Take the West entrance and you'll watch a long scene. You'll be back at Zephyr's room to decide a plan of action to Protect the 4 Generators.




(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.