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Damon's Spire
As you arrive at the Spire
and try to enter, an Old Man appears and
demands you answer his question before proceeding. This old man is Damon,
the Spire's owner. Mia will automatically read the Old
Notebook, and tell Damon the answer, which is Knowledge.
Once Mia answers him, he lets you enter his dwelling.
Upon entering, you'll have
to step on the colored switches on the floor
to open the doors to get to other parts of the Spire. This will continue
all the way to the top, so don't be surprised. You won't find much of
interest on the first floor since the thieve's guild regularly tries to
target the Spire, hence all the empty chests.
Once you make your way to the southwest corner,
Damon appears again to ask you another question
before letting you pass. Mia again, knows the answer, but let Nash answer
to make him look rather foolish and then let Mia answer (which is Magic)
^^. You'll soon find out that the answer is a hint
to proceed during the next level. On floor 2,
to beat the enemies, you have no choice to use anything but magic. So
make sure you try to avoid most of the enemies as best you can. The stairs
to floor 3 are in the northeast
corner, but if you feel you need them, there are 2
Star Lights along the way.
When you arrive to the stairs
going up, Damon appears to ask you another
question. Nash knows the right answer this time, but whatever you do,
don't let Kyle even attempt to answer cause
he'll get zapped down to 1 HP and that won't help your cause. The answer
is Force. On the 3rd floor, you'll have to
have Alex use Sword
Dance and Kyle use Power
Slash, since they are the only attack that harm the
Rufus'. When you come up on the 3rd floor,
the stairs going up are one room to the west,
but go one room south first to nab the chest
there for Sage's Clothes, which you should
then give to Mia or Nash. Once you make your way to the stairs going up
to floor 4, you'll encounter a very sick man.
While he asks Jessica for help, he is an incredible jerk in the process
which really gets Jessica pissy. hehehe. Either answer will work, but
"Let him learn his lesson." is
a much more amusing sequence to watch.
Once you arrive on the 4th
floor, make sure you take the time to explore
each room (there are only 6), to get a Spirit Bandanna,
a Star Light and an Ice
Pendant. When you do that and get to the stairs going to floor
5, Damon appears yet again. This time, he doesn't ask you a question,
but makes a demand instead. He tells you that you now must send back the
least important party member (we all know it's Nash, but hey...) or that
you will all die. However, the correct way
to answer the question, is to keep saying that you don't want to get rid
of anyone (ie- choosing the second answer) until you get to the choice
"We won't make anyone leave!".
Damon extols you for your wisdom, and lets you proceed to the 5th floor.
The 5th
floor has nothing special. No enemies, just two swtiches and two
doors with 4 rooms. Just hit the switches until you can walk into the
southwest room. Here, Damon offers you a
final test. You must sculpt
the clay in the middle of the room into something valuble.
You can have the others try just for fun and some laughs, but you won't
proceed until Alex and Nall have the others
sculpt a model of Luna, but the funny thing is, everyone else thinks it
is Althena...hmm...either way, your access is now granted to Damon's
Lair.
Once you walk up the stairs
and talk to Damon, he gives you what you
need, the Theives' Guide. He is
the master of Knowledge after all. He also grants Alex and his friends
the ability to read his books in his tower
(which you couldn't do yet since they were magically sealed..duh). You
should take the time to read them on your way out, but talk to Damon a
few times for a dose of reality before heading back. Make your way down
the Spire, reading the books as you go. Once you leave the Spire, head
back to Meryod first to give back the Old
Notebook to the Guild person there.
This will earn you a Silver Light and this
is the only way and time to get rid of the Old Notebook
from your inventory. After you do this, head back to Reza
to talk with the Mayor (the bartender, remember)
again.
Click here to continue...
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